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Chai Pei

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Chai Pei

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14 comments

  1. Glytched
    Glytched
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    This mod seems to remove the ability to add Ballistic Fiber to vault suits. Please fix it
    1. Braescher
      Braescher
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      • 3 kudos
      Noticed that too. When I load this before Armorsmith Extended the suits have Ballistic Weave but no SPECIAL and when I load this after Armorsmith, the suits have no Weave but have SPECIAL. A compatibility patch would fix it I guess.
    2. Chai Pei
      Chai Pei
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      • 1 kudos
      That's Armorsmith Extended adds armor mods to clothing, not this mod removes it. I'll look into that when i got time.
    3. Frogzilla82
      Frogzilla82
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      • 2 kudos
      Seems this mod stops ballistic fiber mods from working on the vault suits. Somehow using the same slot?

      Edit: ouch. Noticed this is yet another mod that has been abandoned. Sad.
    4. zombiephones
      zombiephones
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      • 4 kudos
      Vault Suits Add SPECIAL Stats - Simple Ballistic Weave Expansion - Patch - https://www.nexusmods.com/fallout4/mods/83814
  2. DreamSinSmoke
    DreamSinSmoke
    • member
    • 12 kudos
    I came here looking for a +2 agility. Why is it always nerfed and paired with perception which is such a useless special since it has little actual affect on vats accuracy but 2 points of agility is huge towards sneak.
    1. zombiephones
      zombiephones
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      • 4 kudos
      That's how it usually is in Vanilla - bc AGI is really strong 🤷‍♀️
  3. Brandonion1985
    Brandonion1985
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    Will this install with mod manager?
    1. Chai Pei
      Chai Pei
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      • 1 kudos
      I don't use it so i doubt it.
  4. Wrathinside
    Wrathinside
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    Nice, not too gamebreaking, but still a bit entitled idea for those who don't use PA. However, I would suggest to make Vault 111 Suit give Luck instead of Int. Luck is the second most useless stat after Int, and it would also "sort of" benefit new players without making the Suit "endgame"(like Agi\Per or Str suits). Endurance could also work, but that's a solid boost that could be quite "OP" in the early game. The problem with Int is that it will make the suit ridiculously detrimental to use if you are going Idiot Savant at level 2(like any sane person(pun intended)).
    Also please note that not all suits are present in the game, unless you intend your players to console them(which I personally don't like). I can at least confirm the absence of Vault 95 Suit, for the rest you can refer to the wiki page - http://fallout.wikia.com/wiki/Vault_jumpsuit_(Fallout_4).
    Granted that only 3 suits are legitimately obtainable, you can either put gamechanging stats(Str, Agi\Per, End, Chr) on them, or neutral - Int, Luck.
    So, if Vault 111 Suit would have Luck, you can make Vault 81 Suit have Int, and Vault 114 - Charisma or Endurance.

    Or, you can straight-off offer 2 End for Vault 111, leaving spec-based damage multipliers Str, Agi\Per for later game suits. That might be just a better idea for semi-legit minmaxers, who will drop any non-Str\Agi\Per clothes by endgame, regardless of resistance upgrades.
    1. Chai Pei
      Chai Pei
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      • 1 kudos
      Thanks for the input. Well my idea was to make 111 +INT so you get more EXP at start when you need it most. 81 +CHR because it's easily obtainable and useful only for barter/dialogue checks, it also fits Vault 81 friendly theme imo, and 114 is not OP as you think, because there is Gronak suit right next to the city and it gives melee bonus on top of +2 STR(and you can get it quite early). Rest are just what it is, i just distributed remaining stats on unobtainable suits. Mostly because other modders include them in retexturing mods so i made everything compatible.
      There is also plenty of easily obtainable clothing with +2 to anything so i doubt it makes sence to talk balance here. But anyone can download FO4Edit, open my mod and and replace enchantment on suits to anything for personal use. There is drop-down list, you don't need to know hex codes or anything. Otherwise there would be quite a few SUIT/STAT combinations and mod versions.

      Oh and Luck isn't useless. In FO4 crit shots ALWAYS hit (assuming initial chance isn't 0).
  5. procellus
    procellus
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    Hey, great idea! I feel the same about the Minutemen General uniform. What tools did you use to add the SPECIAL bonus?
    cheers, Pro
    1. Chai Pei
      Chai Pei
      • supporter
      • 1 kudos
      TY
      Just FO4Edit. Added to description.
  6. pomarf
    pomarf
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    • 4 kudos
    75, 95, and 101 are not obtainable without console commands. :/

    Other than that, definitely downloading.