For those who have problems with the mod (vault girl head is missing, animations are missing, crashes, and etc.), I recommend to do the following: - Check if you have the latest version of the VGM Fomod installer (currently, v.1.0.2) - Reinstall the mod - Check if your mod install order is right (DEF_UI-->VIS-G-->VG Mod-->LevelUpMenuEX) - Check if your other UI changing mods are updated to the latest version
If you do not understand what I mean by the "install order", you need to override already installed files with VGM files. You can set rules for each conflicting file individually by clicking on "Manage rules" button in Vortex. Here is the example with some mods. NTB! If you have weird block/rectangular pictures instead of VG animations or "Vault Boy heads", it could be so that some other mods are incompatible with VGM. To isolate the issue, you may try to enable only Vault Girl mod and one or several suspicious mods simultaneously. Sorry, I do not have time and desire to check all possible combinations. So, please, spend some time doing that. If you find such a mod, please, inform everyone here. Later, I can add those incompatible mods to the description.
I don't think it will be updated tbh, the last update was July 13th, 2019, so it's been almost two years. I don't blame the author though lol, Fallout 4 modding is kinda dying out
no fallout 4 modding isn't dying out you have new mod authors like 4estgimp dak and many others still going strong and as long as there are passionate modders and passionate fans fallout 4 modding will never die out however i agree i don't blame the mod author check the new weekly mods tab if you don't believe me
This mod needs to be completed it's a beautiful motif to have instead of the pipboy/vaultboy to have an actual pipgirl/vaultgirl. This is pure genius don't let it die of lack of effort.
Does someone know what to do for this mod to not modify dialogue? I'm using Full Dialogue Interface, which is customizable and this mod provides only 2 options and I don't like neither of them
Ok, solved if somebody runs in the same problem as me, you can just replace Vault girl's > interface dialoguemenu.swf and multiactivatemenu.swf with Full Dialogue's
Go in the mod files you downloaded and look for the mentioned files and replace them its not that hard.
Take it from someone who has spent probably well over 1000 hours modding my bethesda games, stop using vortex/NMM, manually download your files. MO2 is simply the best thing you can do for your modding experience.
Firstly, great mod. I found an odd bug with this mod, and that is when using the Vats module in the FOMOD, it makes it so the red targeting brackets are huge in vats, with the Vats module not checked, the issue is gone.
I fixed this by opening the vatsmenu.swf of this mod with JPEXS, adding a DefineScalingGrid tag under both DefineSprite (12)and DefineSprite (20), turning on editing, then replacing the default numbers with those of the DefineScalingGrid tags under DefineSprite (7) and DefineSprite (15), respectively, of the vanilla vatsmenu.swf. Save the file and voila, no more thick brackets!
@Vivi45mahnz YOU ARE A TOTAL HERO!!! I was having the same issues and getting rid of Fallsouls fixed it!!! \(*-*)/
@AliasNe0 YOU ABSOLUTELY ROCK!!! Thank you for simplifying the install process for those of us just arriving to the party ;) A patch for Fallsouls would be great, if you or the OG-MA are willing. I love the risks of nonfreeze-game-pausing/menus, but the choice is a no-brainer... Vault Girl wins again xD
For anyone getting the male head on a female body, the female body on a male head, etc etc... make sure you scroll down in the FOMOD. There's apparently a lot of options below the two visible ones. I've struggled with this for weeks, don't be me.
hello everyone how we doing? alright heres the scoop. over the last week or so ive been trying to figure out how one might expand upon this mod using the existing assets. ive successfully managed to navigate and learn about the different componets of swf files thanks to this guide ( https://www.nexusmods.com/fallout4/mods/19689 ) as well as porting shape data into photoshop and coloring it and then replaceing said daata back into the swf. but this is where i hit a road block. i cant for the life of me figure out how to insert the perkclip swf data into the levelupmenu swf. as far as im aware it should be as simple as replaceing the "definesprite" ID with that of the one i want ,but thats just it,there isnt a sprite file for my swf nor can i figure out how to make one. figured id ask and hope someone might know how.
all that being said, i feel its important to just take a moment to say that in the event i did manage to complete my goal i would of course ask for permission to use said assets first. i just wanted to know exactly how the process would/could be done first before i commited to such a project.
this is a great mod, but i just have to ask: why does the installer default to "none" when choosing the status head? it literally slaps the vault boy head on the vault girl body and i don't like it, there isn't even anything that says "none" option is the vault boy head.
Honestly this is the state of pretty much every mod. Next Gen apparently means destroying the legacy of what came before or something. I highly recommend snagging the mod that downgrades, and/or the mod that keeps the game from ever updating again.
1. Install the Vault Girl Mod, make sure this is above any FallUI Moduals you want to use 2. Install the patch with appropriate settings, make sure it is after the Vault Girl mod and all the FallUI mods 3. In-game go into MCM > FallUI - Inventory > Lists > Pipboy and set Mod VaultGirl to ON.
1. Install the Vault Girl Mod, make sure this is above any FallUI Moduals you want to use 2. Install the patch with appropriate settings, make sure it is after the Vault Girl mod and all the FallUI mods 3. In-game go into MCM > FallUI - Inventory > Lists > Pipboy and set Mod VaultGirl to ON.
The vault girl that appears for charisma checks is down and to the right of where it should be, appearing behind the subtitles. I understand this mod is unsupported, but I'm hoping this could be an easy fix that I could do myself? I have no idea where to start though.
401 comments
Original Mod Development Thread
For those who have problems with the mod (vault girl head is missing, animations are missing, crashes, and etc.), I recommend to do the following:
- Check if you have the latest version of the VGM Fomod installer (currently, v.1.0.2)
- Reinstall the mod
- Check if your mod install order is right (DEF_UI-->VIS-G-->VG Mod-->LevelUpMenuEX)
- Check if your other UI changing mods are updated to the latest version
If you do not understand what I mean by the "install order", you need to override already installed files with VGM files. You can set rules for each conflicting file individually by clicking on "Manage rules" button in Vortex. Here is the example with some mods.
NTB! If you have weird block/rectangular pictures instead of VG animations or "Vault Boy heads", it could be so that some other mods are incompatible with VGM. To isolate the issue, you may try to enable only Vault Girl mod and one or several suspicious mods simultaneously. Sorry, I do not have time and desire to check all possible combinations. So, please, spend some time doing that. If you find such a mod, please, inform everyone here. Later, I can add those incompatible mods to the description.
Best regards,
AliasNe0
if somebody runs in the same problem as me, you can just replace Vault girl's > interface
dialoguemenu.swf and multiactivatemenu.swf
with Full Dialogue's
Take it from someone who has spent probably well over 1000 hours modding my bethesda games, stop using vortex/NMM, manually download your files. MO2 is simply the best thing you can do for your modding experience.
@AliasNe0 YOU ABSOLUTELY ROCK!!! Thank you for simplifying the install process for those of us just arriving to the party ;) A patch for Fallsouls would be great, if you or the OG-MA are willing. I love the risks of nonfreeze-game-pausing/menus, but the choice is a no-brainer...
Vault Girl wins again xD
as far as im aware it should be as simple as replaceing the "definesprite" ID with that of the one i want ,but thats just it,there isnt a sprite file for my swf nor can i figure out how to make one. figured id ask and hope someone might know how.
all that being said, i feel its important to just take a moment to say that in the event i did manage to complete my goal i would of course ask for permission to use said assets first. i just wanted to know exactly how the process would/could be done first before i commited to such a project.
I highly recommend snagging the mod that downgrades, and/or the mod that keeps the game from ever updating again.
Error: FallUI's Data/interface/Pipboy_InvPage.swf not found. Please check your FallUI - inventory installation.
What do i do please?
1. Install the Vault Girl Mod, make sure this is above any FallUI Moduals you want to use
2. Install the patch with appropriate settings, make sure it is after the Vault Girl mod and all the FallUI mods
3. In-game go into MCM > FallUI - Inventory > Lists > Pipboy and set Mod VaultGirl to ON.
1. Install the Vault Girl Mod, make sure this is above any FallUI Moduals you want to use
2. Install the patch with appropriate settings, make sure it is after the Vault Girl mod and all the FallUI mods
3. In-game go into MCM > FallUI - Inventory > Lists > Pipboy and set Mod VaultGirl to ON.
how do you turn them on?