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Moth Ver Ka

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awkwardgardener

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54 comments

  1. Chappimon
    Chappimon
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    Do I get pre-war money instead of a cap when drinking a Nuka-Cola?
  2. Gethesmain
    Gethesmain
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    • 46 kudos
    underrated mod.
  3. vladSith0
    vladSith0
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    can u turn the old pre-war money into Currency ?
  4. NCRRANGERNEXUS
    NCRRANGERNEXUS
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    Dumb question

    Would this be compatible with mods that change the texture of Pre War money? 
    1. EscapeTheWild
      EscapeTheWild
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      It is yes (BIT LATE I KNOW)
  5. snarkknark
    snarkknark
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    I've got an idea, how about that caps became the new gold reserve? Therefore when people say caps in game they are referring to the "dollars" as caps as a name, rather than in a literal sense
    1. demonicmyst
      demonicmyst
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      thats meta 

      caps originaly were the curency to a version of gold reserve, caps only value in fallout 1 was that they represented water backed by the water merchants
  6. jjwolfa
    jjwolfa
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    I really, really like this. I dislike East Coast Fallout for a lot of reasons, but one of my main ones (Other than Super Mutants being there for a very contrived reason) is the use of caps. In Fallout 1 and 2 there were explanations for people using caps as money. In 3 and 4? Nope! But really, thanks, good mod.
    1. demonicmyst
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      people didnt use caps in 2 they used coins 

      in 2 you can find a cash of like 10,000 caps and when you look at it  it says this 
      "These are worthless bottle caps. You've heard that at one time they were used as money, though you suspect its only a story."
  7. Treasurer
    Treasurer
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    To everyone not understanding why caps are used as curency. Its a currency, a representation of a value not he value itself. Just as our money is just a representation of gold. Caps were backed up by water from the Hub.
    Lets say a brahmin is worth 1000 liters of water. If a merchant wants to buy a brahmin but does not want to carry 1000 liters water around he choses a curency which he gives to the brahmin farmer with the garanty that he gets water for it in the Hub whenever he wants. Thats how curreny works. An I.O.U on paper.
    Nuka Cola caps are hard to copy without the machinery and ink to print on them. At least at the time Fallout 1 was playing.
    1. TwerkannosaurusRex
      TwerkannosaurusRex
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      Yes, caps were backed up by water from the Hub. The problem is that the Hub is on the West Coast, in the NCR; literally a different country thousands of miles away. That doesn't explain why the Commonwealth uses them, or for that matter why the Capital Wasteland used them.
    2. demonicmyst
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      caps stoped beiong used by fallout 2  bethesda just wanted to play nistalgia to keep old fans when they made 3 bethesdas fallout strategy is two things moddible good thing their and nistalgia bombing
    3. demonicmyst
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      qoute from fallout 2 
      "These are worthless bottle caps. You've heard that at one time they were used as money, though you suspect its only a story." they never stook around they relied purely on the water merchants hold of the hub as soon as the ncr stabilised the area they  lost power and the cap died 
  8. ID8879488948574
    ID8879488948574
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    Well it's not very immersive considering what's the state of pre-war money after 200 years (even if found in secured locations)
    However bottlecaps are also very bad choice for currency speaking realistically:

    - How in the world would you carry around more than say 20 of them? And we deal with vendors in hundreds, sometimes thousands
    - How would anyone prevent them from being forged? If we have tech to disassemble that useless junk and create tier4 laser weapons (hello science4/gun nut 4/etc) then even without the Institute something as easy as creating the bottlecap out of an aluminum can would be a child-play
    - Even if not forged, how to deal with the high amortization rate? Even coins are destroyed with time, not to say fragile bottlecaps

    And the list goes on. I wonder what could be the "currency" realistically speaking in such setting - and the currency that is accepted everywhere. One won't be fed by a botltecap of whatever other money you come up with, so it's likely to rollback to just barter.

    ... immersion mod of the year: "no bottlecaps or other currency in-game"!! Someone please implement it :p
    1. shaneblob06
      shaneblob06
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      Introducing the only form of currency you'll ever need, THE CHARGE CARD.
    2. awkwardgardener
      awkwardgardener
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      I've been working on an idea for a real actually immersive currency for Fallout 4.
      Might be pretty cool.
    3. demonicmyst
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      capps were never lore friendly anyway they died out in fallout 2  and onl yworked in fallout 1 due to the hubs water merchants  

      every fallout game before 3 used a difernt curency based on factions like the now none cannon tactics used brotherhood of steel money 

      qoute from fallout  2 
      "These are worthless bottle caps. You've heard that at one time they were used as money, though you suspect its only a story."

      fallout 2 the ncr were incharge so you used ncr coins  and people beleived the age of using caps was a myth

  9. NorthWindWolf
    NorthWindWolf
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    Hey when do you think you'll make mods again? Cause I think subway tokens being made into a currency would be a great mod to make, it's never been made before too and I'm sure it would make more sense as a currency.
  10. Veekz
    Veekz
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    How is the compatibility with other mods? Is this a simple model replacer?
    1. awkwardgardener
      awkwardgardener
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      Yep, just a model replacer. As long as you don't use any other mods that change the model, it should work with anything.