If you desperately need to know why someone would want empty versions of the creation club esls, here it is:
Imagine you have bought 10 out of the 100 or so creation club mods. Some modder, releases a patch that fixes bugs in 5 of them, but also in 5 others that you don't have.
You want to edit their patch to remove the dependency on those other 5. But FO4Edit wont even open up the patch without all of the dependencies present.
These dummy files let you trick FO4Edit into opening the patch so you can edit out the parts pertaining to mods you don't have.
Downloaded a weapon paint mod that used a bunch of creation kit skins.... and I had all skins but one. ONE. Anyway, this came in super handy to remove the mod's dependency from that one skin so now I can still use the other eighty-billion. Anyway, thank you!
Sorry for the dumb question, but what is the proper way to install this mod? Just plug and play in Vortex or I should donwnload manually what I need? I just want to make sure so I don't f*#@ things up.
I don't know why Bethesda has these in the game folder anyway. I didn't purchase anything from CC but I can open the archives and extract power armor and make my own free set of hellfire lol. I haven't dont it, and I'm not going too, but I know it's possible.
Well, you can delete the intro videos, main menu music, and Creation Club .BA2You end up with a cleaner build of the game that uses a hidden main menu music and loads into a black screen. Fantastic really, but I stopped removing Creation Club .BA2 Interestingly enough, Creation Club was never designed to pay mod authors for their mod work. Instead Bethesda pays them a flat fee, and then reaps in all the sales money. Also most of the Creation Club content was already designed before the mod authors were involved. It was a planned cash cow for the company, and that's all. Bethesda absolutely did not give a single rotten f*** what they were doing to the customers. What was a good solid game became a messy cash grab. It's f***ed really, ever since Skyrim SE.
Thanks for description. I was wondering what the dummies were supposed to be good for. As i see, fortunately I won't get into embarrassment for an 'must have' CC.
so i should be able to save space on my drive with these empty files installed, whilst tricking Bethesda into thinking i have all their nonsense. thank you
What?? No! Well, technically yes. But creation club plugins take up very little space anyway. And as far as I know, Bethesda doesn't care if you have all their nonsense or not.
29 comments
Imagine you have bought 10 out of the 100 or so creation club mods. Some modder, releases a patch that fixes bugs in 5 of them, but also in 5 others that you don't have.
You want to edit their patch to remove the dependency on those other 5. But FO4Edit wont even open up the patch without all of the dependencies present.
These dummy files let you trick FO4Edit into opening the patch so you can edit out the parts pertaining to mods you don't have.
There, now you know. Are you happy?
I did the same and created a dummy esp so it would load in xedit and I could then remove the dependency, but it didn't work.
For the modding community, generally they help each other, how about you tell people the reason for this or how is supposed to help?
These files are for people who are already looking for this exact thing and know what to do with them.
https://www.dictionary.com/browse/idiot
https://www.merriam-webster.com/dictionary/entitled
I was wondering what the dummies were supposed to be good for.
As i see, fortunately I won't get into embarrassment for an 'must have' CC.