This page was last updated on 01 September 2022, 6:54AM
Changelogs
Version 1.0.6.3
Bug Fix: Fixed non-water beverages from thawing and added recipes for unfreezing them at the cooking station.
Updated Fading Signal's Campsite patch to be supported for the newest version. This no longer requires Fading Signals Campsite mod to be disabled while the NW version is enabled.
Version 1.0.6.2
- Fixed an issue with a loop exit condition on the beverage script.
- Changed the npc script to reduce script load.
- Changed the interior heat bonus when in conjunction with the time of year modifier.
- Replaced the NW_NAC compatibility patch with the NW_NACX patch
Version 1.0.6.1
Fixed a data type math error in the calculation of the Time of Year Modifier
Version 1.0.6.0
- NEW Furnace Backpacks can be crafted at chem stations to provide heat benefits and upgraded to improve its heating potency.
- NEW Holotape settings option added to include Frozen Ones in the feral ghoul leveled lists. (settings in the holotape under Difficulty
- NEW Apocolyptic Winter mode that drastically reduces ambient temperatures (available in the settings holotape under Difficulty).
- NEW Settings to turn on damage from Rain, becoming Wet, and Swimming (settings in the holotape under Gameplay)
- NEW Setting to turn on a Time of Year temperature modifier that increases or decreases temperature with the seasons. (settings in the holotape under Gameplay)
- NEW Every 10 seconds Core Body Temperature change is displayed briefly to provide information on the rate of heat loss/gain.
- CHANGE Reworked the food/beverage system so that it is more consistent.
- CHANGE Modified the Core Body Temperature algorithm.
- CHANGE Increased the Insulation cap from 45 to infinite. Insulation now has diminishing returns the higher it is. Power Armor provides reduced insulation (still very high) to give it parity with other armors.
- CHANGE Universal Insulation armor ratios:
General: Rad Resist 10%->5% | Armor Resist 66% -> 70% | Energy Resist 66% -> 70%
PA: Rad Resist 10%->1% | Armor Resist 66% -> 15% | Energy Resist 66% -> 15%