Do I need the sim settlement base mod for this or I can just use this with downloading it? and Can I install both Mega pack 1 and 2 for them to merge in my playthrough?
Another Brick in the Wall is outdated and causes a name missing tech tree bug. I recommend removing it from the pack or just removing the one industrial tech tree/plot from the pack.
For all the people having an issue with the Vault-Tec Tools menu showing up under the Sim Settlements menu. Open the console in game and type in "cqf sv88_settlementmenumanager installmenus" (without the quotes). This worked for me, but I do have to type it every time I want to access the menu.
Yes, as otherwise I dont think this command would work at all since the script it runs looks for the SMM esp before it will actually run. I have attempted to run the SMM menu rescue but still was unable to get the menu to appear unless I run this command. If there is a better fix I would do it but nothing else I have attempted fixes it for me.
I did try to install the Vault Tec Tools addon and yes, I get the menu but then I also have double plots since I essentially loading the same mod twice.
I think I found the issue. The quest that adds the menu (sv88_settlementmenumanager) has a property that is a PluginName and it still references the Vault Tec tools plugin(SSAOP_SamutzVault88.esp). I changed it to the mega year pack 2 esp name via a patch and ran the command I mentioned and now the menu shows up and stays without having to rerun it. I would guess if I uninstalled, saved, and installed with the patch or started a new game with the patch it would work without the console command.
Just a quick heads up because I couldn't find where on the official forums to report it, the t3 vfx basic apartments don't have a working bed in them, someone reported it on the VFX page but it's included here as well and has the same issue.
I have done an update on my end, can I ask you to install it and see if the issue is resolved? Installing the individual addon should cause Mega Pack Y2 to defer to the addon ESP's version of the build plan, in order to account for changes the addon pack makers might make afterwards. It will require building a fresh new plot and giving it the build plan, I believe that existing instances of the plot will continue to have the same Spawned Items list regardless of changes.
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Once we get past any major reported issues, I'll release a version that excludes the Vault-Tec DLC requirement.
Can anybody tell what are the equivalents of these packs for Sim Settlements 2?
After install this mod the game takes longer to launch, this is normal?
The most heavy mods are Unbogus, VIS-G and Armorsmith Extended.
try this and see if it makes a difference.https://youtu.be/rl71OZUWFmI
sounds like something went wrong when the mega pack got merged ,but if its broken in the addon as well may take a while to fix.
I will pass this along ,not sure when it can be fixed tho.
https://www.nexusmods.com/fallout4/mods/31736?tab=files