Можна старая версия? Просто пришлось переустановить все модь, а пупсь, журналь, вся стена обвешана оружие и яшики с патронами, одеждь и ешо оружие, холодильник с едой пропали и нельзя востановить(.
Not sure how the power is supposed to work now. I found the switchbox on the wall. The generator does not appear to do anything.
I see connectors on several walls but do not know how to connect to them without running cables through doorways. Nothing seems to be picking up radiant power unless I place a new radiant power connector connected to the switchbox.
1. Connect the "Fuse Box" to any of the "Electrical Boxes"
2. Enter the workshop mode and move the cursor over the "Electrical Box" and then press the letter "E" on the keyboard to connect the electrical box to the common "invisible" power grid.
3. Apply point 2 to all "wiring boxes" so that they are connected to one common power grid.
In the new version a new power grid based on one model has been applied to which the fixing points for the "wiring boxes" are connected and in order for them to start communicating with each other you have to connect them to these fixing points.
Since the "wiring boxes" are located on the same places where the fixing points are located, connecting them is not a problem.
Translated with www.DeepL.com/Translator (free version)
I redid the wiring, as it worked a little incorrectly in version 2.2. I also replaced the workshop with an external version so that all items would be available for creation. If everything suits you, it's better not to update. To be honest, I didn't think anyone else was using it.
Are you kidding? This is the ultimate Sanctuary player home. It works perfectly with 'Another Sanctuary Cleanup' (after using MODPOS Z -350 on the entrance to bring it down to the new ground level). Lots of room to customize to taste and everything just works. I can even fast travel directly to and from it. I will try the 3.0 on my next playthru. BTW, the only thing I would suggest is its name when sending settlers. There are two Sanctuary Hills in the selection box when a settler is recruited. Doesn't seem to matter which I choose as they always go to the settlement itself. Would be nice if the basement location name was actually Sanctuary Hills Basement. Not sure if I can fix this myself in xEdit. Don't want to screw up my current game to find out. Anyway, this has gained a permanent spot in my load order. Highly endorsed.
At first, i love your Mod. It is my homebase and it runs with out any problems, i have just one little problem. In the first big room in the lower Level i build 8 Power Armor racks to display the best ones.
I place the Power Armor in the rack and put out the fusion Core. When i go out and come back one of the 8 PA's is not standing at the right Position, it moves a little bit to the right. I put it back or change the PA's Position, but every time it is same with the same PA Rack, it's crazy.
And it is a little bit sad that a cannot use the Kitchen things that i can build with CVC Dead Wasteland or the Bleachers Mod. Then i could build a really perfect Base for me...
The version without lights is appreciated. I like to light the place myself. In fact, I created and 'overwrite' .esp to disable the Sign, Power Connectors, Generator and Workbenches. Now its nice and empty at startup. :)
Is it just me or is there no description of where you can enter the basement. I have looked everywhere and cannot find it. Does not show up on my map. Any help or is this a glitch?
at FIRST.. there was NO map marker for the basement door ..
so THEN i consoled to location 'coc SanctuaryBasementPlayerHomeCell'.. and I was relocated to INSIDE the door of this clean bunker home .. and my screen told me I found a new place .. when i went up outside and looked my pipboy there was my NEW MARKER
I Imagine if you goto the BACKYARD of the survivor's home in Sanctuary and then ENTER the two large cellar doors the same thing will happen with your pipboy..
It's TOO BAD you have to go through a Open/Loadscreen to get into it, it would be nice if you could (as well as any settlers invited) just walk DOWNWARD into a lower level (I'm not sure how DEEP you can tunnel in the game nor how low/under you can go).
There is PROBABLY room to make a giant community LODGE chasis/building for this basement ABOVE ground to the North of the Sanctuary Bridge a ways.. I'm sure I've seen LOG prefabs that size enough .. could be giant Dance Hall, Fine Dining, Civic affairs, probly 12 'JOBS' could be created in this monster 'Norse type lodge :)
81 comments
Not sure how the power is supposed to work now. I found the switchbox on the wall. The generator does not appear to do anything.
I see connectors on several walls but do not know how to connect to them without running cables through doorways. Nothing seems to be picking up radiant power unless I place a new radiant power connector connected to the switchbox.
What am I doing wrong?
2. Enter the workshop mode and move the cursor over the "Electrical Box" and then press the letter "E" on the keyboard to connect the electrical box to the common "invisible" power grid.
3. Apply point 2 to all "wiring boxes" so that they are connected to one common power grid.
In the new version a new power grid based on one model has been applied to which the fixing points for the "wiring boxes" are connected and in order for them to start communicating with each other you have to connect them to these fixing points.
Since the "wiring boxes" are located on the same places where the fixing points are located, connecting them is not a problem.
Translated with
www.DeepL.com/Translator (free version)
BTW, the only thing I would suggest is its name when sending settlers. There are two Sanctuary Hills in the selection box when a settler is recruited. Doesn't seem to matter which I choose as they always go to the settlement itself. Would be nice if the basement location name was actually Sanctuary Hills Basement. Not sure if I can fix this myself in xEdit. Don't want to screw up my current game to find out.
Anyway, this has gained a permanent spot in my load order. Highly endorsed.
I am using the file SBPH (v2.2) (Compatible version) (Without Lighting) (English Version)
I place the Power Armor in the rack and put out the fusion Core. When i go out and come back one of the 8 PA's is not standing at the right Position, it moves a little bit to the right. I put it back or change the PA's Position, but every time it is same with the same PA Rack, it's crazy.
And it is a little bit sad that a cannot use the Kitchen things that i can build with CVC Dead Wasteland or the Bleachers Mod. Then i could build a really perfect Base for me...
On the second point: It is necessary to redo the workshop from the interior to the exterior.
so THEN i consoled to location 'coc SanctuaryBasementPlayerHomeCell'.. and I was relocated to INSIDE the door of this clean bunker home .. and my screen told me I found a new place .. when i went up outside and looked my pipboy there was my NEW MARKER
I Imagine if you goto the BACKYARD of the survivor's home in Sanctuary and then ENTER the two large cellar doors the same thing will happen with your pipboy..
It's TOO BAD you have to go through a Open/Loadscreen to get into it, it would be nice if you could (as well as any settlers invited) just walk DOWNWARD into a lower level (I'm not sure how DEEP you can tunnel in the game nor how low/under you can go).
There is PROBABLY room to make a giant community LODGE chasis/building for this basement ABOVE ground to the North of the Sanctuary Bridge a ways.. I'm sure I've seen LOG prefabs that size enough .. could be giant Dance Hall, Fine Dining, Civic affairs, probly 12 'JOBS' could be created in this monster 'Norse type lodge :)