Fallout 4

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alekseysh243

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Alekseysh243

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81 comments

  1. asenina
    asenina
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    Можна старая версия? Просто пришлось переустановить все модь, а пупсь, журналь, вся стена обвешана оружие и яшики с патронами, одеждь и ешо оружие, холодильник с едой пропали и нельзя востановить(.
    1. Alekseysh243
      Alekseysh243
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      Можно
    2. asenina
      asenina
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      Огромнейшие спасибо.
    3. Alekseysh243
      Alekseysh243
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      Пожалуйста
  2. mlandstreet
    mlandstreet
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    I have 3.0 installed. 

    Not sure how the power is supposed to work now. I found the switchbox on the wall. The generator does not appear to do anything. 

    I see connectors on several walls but do not know how to connect to them without running cables through doorways. Nothing seems to be picking up radiant power unless I place a new radiant power connector connected to the switchbox. 

    What am I doing wrong?
    1. Alekseysh243
      Alekseysh243
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      1. Connect the "Fuse Box" to any of the "Electrical Boxes"

      2. Enter the workshop mode and move the cursor over the "Electrical Box" and then press the letter "E" on the keyboard to connect the electrical box to the common "invisible" power grid.

      3. Apply point 2 to all "wiring boxes" so that they are connected to one common power grid. 

      In the new version a new power grid based on one model has been applied to which the fixing points for the "wiring boxes" are connected and in order for them to start communicating with each other you have to connect them to these fixing points.

      Since the "wiring boxes" are located on the same places where the fixing points are located, connecting them is not a problem.

      Translated with
      www.DeepL.com/Translator (free version)
    2. mlandstreet
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      Thank you!
  3. MasterSato2
    MasterSato2
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    So, what's the difference between 2.2 and 3.0?  I have 2.2 and love it.  Didn't see anything in the description except what is in 2.2.
    1. Alekseysh243
      Alekseysh243
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      I redid the wiring, as it worked a little incorrectly in version 2.2. I also replaced the workshop with an external version so that all items would be available for creation. If everything suits you, it's better not to update. To be honest, I didn't think anyone else was using it.
    2. MasterSato2
      MasterSato2
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      Are you kidding?  This is the ultimate Sanctuary player home.  It works perfectly with 'Another Sanctuary Cleanup' (after using MODPOS Z -350 on the entrance to bring it down to the new ground level).  Lots of room to customize to taste and everything just works.  I can even fast travel directly to and from it.  I will try the 3.0 on my next playthru. 
      BTW, the only thing I would suggest is its name when sending settlers.  There are two Sanctuary Hills in the selection box when a settler is recruited.  Doesn't seem to matter which I choose as they always go to the settlement itself.  Would be nice if the basement location name was actually Sanctuary Hills Basement.  Not sure if I can fix this myself in xEdit.  Don't want to screw up my current game to find out.
      Anyway, this has gained a permanent spot in my load order.  Highly endorsed.
  4. DIABLESSE37
    DIABLESSE37
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    bonjour tout simplement merveilleux merci enfin une place pour mettre tout les armures yessss
  5. shadowkatt64
    shadowkatt64
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    I don't usually comment on Mods, but this one is SO perfect for what I wanted and needed.  Thankyou very much for posting this.
  6. vvo2010
    vvo2010
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    Hello, your mod is really what I was looking for but the only problem is that I can't enable all the objects to build.

    I am using the file SBPH (v2.2) (Compatible version) (Without Lighting) (English Version)
    1. vvo2010
      vvo2010
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      nvm, I discovered that all objects can be activated using addkeyword 5A0C8 and addkeyword 246F85 while clicking on the workshop in the command console
  7. Smoerebroed1978
    Smoerebroed1978
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    At first,  i love your Mod. It is my homebase and it runs with out any problems, i have just one little problem. In the first big room in the lower Level i build 8 Power Armor racks to display the best ones.

    I place the Power Armor in the rack and put out the fusion Core. When i go out and come back one of the 8 PA's is not standing at the right Position, it moves a little bit to the right. I put it back or change the PA's Position, but every time it is same with the same PA Rack, it's crazy.

    And it is a little bit sad that a cannot use the Kitchen things that i can build with CVC Dead Wasteland or the Bleachers Mod. Then i could build a really perfect Base for me...
    1. Alekseysh243
      Alekseysh243
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      On the first point: It looks more like the wrong work of the power armor rack. Try to put Power Armor at a greater distance from each other.

      On the second point: It is necessary to redo the workshop from the interior to the exterior.
    2. Smoerebroed1978
      Smoerebroed1978
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      Ok, thank you. How can i redo the Workshop from the interior to the exterior? I cannot find anything how to do it.
    3. Alekseysh243
      Alekseysh243
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      This can be done through the "Creation Kit" by complete replacement. Alas.
  8. joestapf
    joestapf
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    The version without lights is appreciated.  I like to light the place myself.  In fact, I created and 'overwrite' .esp to disable the Sign, Power Connectors, Generator and Workbenches.  Now its nice and empty at startup.  :)
    1. Alekseysh243
      Alekseysh243
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      Don’t Worry, Be Happy :D
  9. InstituteX01
    InstituteX01
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    Is it just me or is there no description of where you can enter the basement. I have looked everywhere and cannot find it. Does not show up on my map. Any help or is this a glitch?
    1. InstituteX01
      InstituteX01
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      NVM
    2. Alekseysh243
      Alekseysh243
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      the door-teleport is located behind the main character’s house, if you don’t have it there, it means you haven’t connected the mod
    3. Bait4dragons
      Bait4dragons
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      at FIRST.. there was NO map marker for the basement door ..

      so THEN i consoled to location 'coc SanctuaryBasementPlayerHomeCell'.. and I was relocated to INSIDE the door of this clean bunker home .. and my screen told me I found a new place .. when i went up outside and looked my pipboy there was my NEW MARKER

      I Imagine if you goto the BACKYARD of the survivor's home in Sanctuary and then ENTER the two large cellar doors the same thing will happen with your pipboy..

      It's TOO BAD you have to go through a Open/Loadscreen to get into it, it would be nice if you could (as well as any settlers invited) just walk DOWNWARD into a lower level (I'm not sure how DEEP you can tunnel in the game nor how low/under you can go).

      There is PROBABLY room to make a giant community LODGE chasis/building for this basement ABOVE ground to the North of the Sanctuary Bridge a ways.. I'm sure I've seen LOG prefabs that size enough .. could be giant Dance Hall, Fine Dining, Civic affairs, probly 12 'JOBS'  could be created in this monster 'Norse type lodge :)
    4. Alekseysh243
      Alekseysh243
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      I do not plan to release such mods
  10. PHmami
    PHmami
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    any ways to unlock all settlement objects including conveyor belts, and ammunition plants.
    1. Alekseysh243
      Alekseysh243
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      I sent the version with full functionality with a personal message