1363 comments

  1. Mkdo40
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    Wasteland Imports
    Current version : 1.51

    /// Next version : N/A


    > Active development stopped
    I have the regret to announce that there will be no longer active development on Wasteland Imports. Customtemplar and me got tired of Fallout 4 modding (mainly due to lack of motivation recently) and we decided to stop instead of staying in a bad loop of trying to work on Wasteland Imports with the feeling of being obligated to do it.
     
    On a personnal note, I'd like to thanks everybody who downloaded this mod, supported and helped the development of Wasteland Imports.
     
    > What will happen now?
    What gonna happen about the mod itself?
    Well, not a lot to be honest. I got some unfinnished work that I would like to implement to WI (at some point), so this means that I might continue to do some little updates (it's a maybe, don't quote me on this), but note that basically, all big features that we were planning to add are canceled for now.
     
    What about the assets of the mod?
    We're open to sharing the assets as long as you take the time to ask me (via PM) about it before doing anything. This only concerned assets that we've created, assets that we've got from other mods will need the authorization form their original authors.
     
    Why did you decided to stop Fallout 4 modding?
    In the case of Customtemplar, I can say that he had enough of Fallout 4 modding and want to move to something else. 
    In my case, it's mainly a problem of motivation, I wasn't having "fun" anymore when I was working on Wasteland Imports, so it has become difficult for me to really advance on the mod development. I also got tired of working "only" on Wasteland Imports during my free time, so I decided to take a (long) break on it.
     
    Does the active development of Wasteland Imports will resume at some point?
    Maybe... In my case, if I got motivated enough, I might come back on Wasteland Imports and continue to work on it. Note that one of our 3d artist, Nakiosan, will still continue to create differents assets from previous Fallout games. There is also the possiblity to enthrust the development of Wasteland Imports to an other modder (or modding team) that is willing to continue the work. You can contact me if you're interested, but no garanty that it will happen.
  2. Mkdo40
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    > Wasteland Imports Wikia
    All the information about the new content added by this mod are available on the Wasteland Imports Wikia (Work in progress).
  3. Rez090
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    I do see you're not actively working on this mod but could I make a request? Could a version be made that only adds the items into the game, doesn't touch recipes/perks, nothing else. I'm mostly requesting this for XB1 but I'm sure PC players would love this too.
  4. FMPhoenixHawk
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    Hey, is there a way to leave the Refreshing Beverage as requiring blood packs instead of bloodleaf? There are far better uses of bloodleaf. I actually don't mind the debuff, but it makes it even less useful in Survival, if I can only make 40 of the things ever (Based on the number of bloodleaf that don't respawn, or if they do it's very slow.)
  5. Paladinboyd
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    Is the Hypo in this mod?

    https://www.nexusmods.com/fallout4/images/70961
    1. Mkdo40
      Mkdo40
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      Yes it is, but note it's a very rare loot.
    2. Paladinboyd
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      Brilliant.
    3. Paladinboyd
      Paladinboyd
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      Would you have any objection to me making it craftable?
  6. ChaChaLoco
    ChaChaLoco
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    Is this mod up-to-date and compatible with the latest AWKCR/AE/MCM? Is there a patch for VIS-G anywhere?
  7. Heavy88
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    hey is there any patch for the horizon?
    1. Mkdo40
      Mkdo40
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      There is one patch here: https://www.nexusmods.com/fallout4/mods/26398
  8. bfowler123
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    I know you left but maybe you could help me with something. I don't know if you fixed this somehow or what but whenever I go to the Railroad HQ everything is gone. Help me please.
    Thank you
    1. Mkdo40
      Mkdo40
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      You probably have a mod that heavily edit the Railroad HQ cell. Try moving the said mod after Wasteland Imports in your load order.
    2. bfowler123
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      OK it worked thanks for your help
    3. Mkdo40
      Mkdo40
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      No problem. ;)
  9. dragoonofdeath
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    I know you're not officially back but what are the odds of getting a variant to run alongside the Slocum Joes mod on the CC? It has its own Brahmin Milk and coffee recipes and gets a bit confusing having two variants. Especially with this mods coffee using peas (Silt beans) and no recipes involving the milk. This mod remains one of my favourites and most used mod, I keep finding little bits added here and there I didn't expect. From using Console Commands I learned you were adding alien stuff from the mothership zeta DLC and from the wiki were planning much more than is already here, which is a lot.
    1. Mkdo40
      Mkdo40
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      Well, I don't own the Slocum Joes mod... So, that won't happen I'm afraid.

      And yeah, there was some Zetan items planned, my plan was to put them with the alien who crashed. :P
      If you're curious, take a look at the .esp file (with FO4edit for example) you'll see that there was some placeholder/work in progress items already in the mod (to give you an idea of some of the stuff that was planned). ;)
    2. dragoonofdeath
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      Yea I'm poking now. Renamed Brahmin Milk to "Whole Milk" to keep the two separate. Nuka Cola yellow would have been a disgustingly hilarious feature, I could see it having a use sort of like the poisoned apple in Oblivion. Also good to know this is what re-adds brahmin tipping. It is such a missed feature I was very excited to see it.
  10. FalloutIII2013
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    Which is the non DLC download?
    1. Mkdo40
      Mkdo40
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      None. This mod need the 3 main story DLCs.
  11. ave02
    ave02
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    can u please work some on the gehenna textures? It hurts my Eyes in comparison to the other weapons it adds! The other ones are perfect good job! Also, i have the slocums joe creation and it confuses me that i have 2 different brahmin milks

    1. Mkdo40
      Mkdo40
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      Gehenna textures? Gehenna isn't in this mod... So...
      (It's probably from this one: https://www.nexusmods.com/fallout4/mods/30748)

      And like I said previously, I don't own Slocum Joes mod. So unless it becomes free for a limited time, I won't buy it as I'm not interested by this particular mod. But hey, anybody is free to create a patch for it.
    2. ave02
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      but i got a bunch of small quests when i downloaded this mod... and all of those quests gave me weapons from that mod line… I originally downloaded the bethesda.net version of this mod. I dont know how it is still in my game as i uninstalled the bethesda.net version. Also, can you tell me how to do it myself as i dont know how i am supposed to remove the brahmin milk in this mod from my downloaded version using FO4edit manually. I am very new to modding obviously

    3. ave02
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      oh and now i remember that i downloaded a mod called new vegas weapon pack from bethesda.net nvm on that part, but i really need help with removing your version of brahmin milk myself… can someone help? I want to make this patch if i have to, but i am no modder at all so i dont know what to do!

      EDIT: I used fo4edit to rename your brahmin milk to brahmiluff milk so no it doesnt bug me quite as much, but thanks for a great mod anyway!

  12. Oberits64
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    Hey there, I've made a small .esp that changes healing powder to use the generic healing effect to make it more compatible with mods that globally remove food healing. Are you alright with me uploading it?
    1. Mkdo40
      Mkdo40
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      Sure, go ahead.
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