1373 comments

  1. Mkdo40
    Mkdo40
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    Wasteland Imports
    Current version : 1.51

    /// Next version : N/A


    > Active development stopped
    I have the regret to announce that there will be no longer active development on Wasteland Imports. Customtemplar and me got tired of Fallout 4 modding (mainly due to lack of motivation recently) and we decided to stop instead of staying in a bad loop of trying to work on Wasteland Imports with the feeling of being obligated to do it.
     
    On a personnal note, I'd like to thanks everybody who downloaded this mod, supported and helped the development of Wasteland Imports.
     
    > What will happen now?
    What gonna happen about the mod itself?
    Well, not a lot to be honest. I got some unfinnished work that I would like to implement to WI (at some point), so this means that I might continue to do some little updates (it's a maybe, don't quote me on this), but note that basically, all big features that we were planning to add are canceled for now.
     
    What about the assets of the mod?
    We're open to sharing the assets as long as you take the time to ask me (via PM) about it before doing anything. This only concerned assets that we've created, assets that we've got from other mods will need the authorization form their original authors.
     
    Why did you decided to stop Fallout 4 modding?
    In the case of Customtemplar, I can say that he had enough of Fallout 4 modding and want to move to something else. 
    In my case, it's mainly a problem of motivation, I wasn't having "fun" anymore when I was working on Wasteland Imports, so it has become difficult for me to really advance on the mod development. I also got tired of working "only" on Wasteland Imports during my free time, so I decided to take a (long) break on it.
     
    Does the active development of Wasteland Imports will resume at some point?
    Maybe... In my case, if I got motivated enough, I might come back on Wasteland Imports and continue to work on it. Note that one of our 3d artist, Nakiosan, will still continue to create differents assets from previous Fallout games. There is also the possiblity to enthrust the development of Wasteland Imports to an other modder (or modding team) that is willing to continue the work. You can contact me if you're interested, but no garanty that it will happen.
  2. Mkdo40
    Mkdo40
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    > Wasteland Imports Wikia
    All the information about the new content added by this mod are available on the Wasteland Imports Wikia (Work in progress).
  3. ignitionchemistry
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    Hi. Does anyone know of a patch for Horizon?
  4. Anacronox
    Anacronox
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    Hm does cateye actually work? Without darker nights and enhanced light & fx mods I cant really tell as nights & interiors are too bright anyway but with those 2 mods all cateye does for me is "low-light vision" in active effects & somewhat black & white-ish tone of the game. Same level of darkness so still have to use flashlight. Even though fo4edit shows no conflicts. Hence the question.
    1. fallenangemon0
      fallenangemon0
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      That is pretty tragic. Was hoping to use this alongside War Never Changes since CatEye would be the only possible way to use nightvision, but damn...

      edit: Misunderstood. Good to know it DOES work with Darker Nights.
  5. JFlieger
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    A minor issue, and not really an issue but more of a correction, is that your La Fantoma magazine says "ella azucena de noche" and "como es que una dica el mafiosa no tiene opciones de izquierdas," when I'm pretty sure the original says "ella acecha de noche" (she lurks in the night) and "como es que una chica tan hermosa obtuvo poderes tan especiales" (how is it that a girl so beautiful obtained powers so special?). Great mod though! Makes me feel nostalgic having all of those items in Fallout 4!
    1. Mkdo40
      Mkdo40
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      That's completly possible. I tried to decript what was on New Vegas magazines loading screen, and well my spanish isn't great. :P
      Since I wasn't able to correctly get the second part, I decided to use this picture as base (https://i.pinimg.com/originals/10/6b/d2/106bd29d9e00de061c2639536261292f.jpg).

      But yeah, your sentences makes more sense. Also, since Fallout 4 New Vegas project used my skill magazines texture as base for their own, I'll transmit the information, so they can do the correction.
  6. 54yeggan
    54yeggan
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    Edit: Nice mod. Great stuff!
  7. V6Whitewerewolf
    V6Whitewerewolf
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    Is there a weaponsmith extended patch?
  8. V6Whitewerewolf
    V6Whitewerewolf
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    Is there a patch for this and Weaponsmith Extended?
  9. Paladinboyd
    Paladinboyd
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    Is the Hypo in this mod?

    https://www.nexusmods.com/fallout4/images/70961
    1. Mkdo40
      Mkdo40
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      Yes it is, but note it's a very rare loot.
    2. Paladinboyd
      Paladinboyd
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      Brilliant.
    3. Paladinboyd
      Paladinboyd
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      Would you have any objection to me making it craftable?
    4. Bottletopman
      Bottletopman
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      Why would the uploader have issue with tweaking the mod for personal use?
  10. bp12946
    bp12946
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    can we get the park ranger hat
  11. Rez090
    Rez090
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    I do see you're not actively working on this mod but could I make a request? Could a version be made that only adds the items into the game, doesn't touch recipes/perks, nothing else. I'm mostly requesting this for XB1 but I'm sure PC players would love this too.
  12. FMPhoenixHawk
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    Hey, is there a way to leave the Refreshing Beverage as requiring blood packs instead of bloodleaf? There are far better uses of bloodleaf. I actually don't mind the debuff, but it makes it even less useful in Survival, if I can only make 40 of the things ever (Based on the number of bloodleaf that don't respawn, or if they do it's very slow.)
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