1334 comments

  1. Mkdo40
    Mkdo40
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    Wasteland Imports
    Current version : 1.51

    /// Next version : N/A


    > Active development stopped
    I have the regret to announce that there will be no longer active development on Wasteland Imports. Customtemplar and me got tired of Fallout 4 modding (mainly due to lack of motivation recently) and we decided to stop instead of staying in a bad loop of trying to work on Wasteland Imports with the feeling of being obligated to do it.
     
    On a personnal note, I'd like to thanks everybody who downloaded this mod, supported and helped the development of Wasteland Imports.
     
    > What will happen now?
    What gonna happen about the mod itself?
    Well, not a lot to be honest. I got some unfinnished work that I would like to implement to WI (at some point), so this means that I might continue to do some little updates (it's a maybe, don't quote me on this), but note that basically, all big features that we were planning to add are canceled for now.
     
    What about the assets of the mod?
    We're open to sharing the assets as long as you take the time to ask me (via PM) about it before doing anything. This only concerned assets that we've created, assets that we've got from other mods will need the authorization form their original authors.
     
    Why did you decided to stop Fallout 4 modding?
    In the case of Customtemplar, I can say that he had enough of Fallout 4 modding and want to move to something else. 
    In my case, it's mainly a problem of motivation, I wasn't having "fun" anymore when I was working on Wasteland Imports, so it has become difficult for me to really advance on the mod development. I also got tired of working "only" on Wasteland Imports during my free time, so I decided to take a (long) break on it.
     
    Does the active development of Wasteland Imports will resume at some point?
    Maybe... In my case, if I got motivated enough, I might come back on Wasteland Imports and continue to work on it. Note that one of our 3d artist, Nakiosan, will still continue to create differents assets from previous Fallout games. There is also the possiblity to enthrust the development of Wasteland Imports to an other modder (or modding team) that is willing to continue the work. You can contact me if you're interested, but no garanty that it will happen.
  2. Mkdo40
    Mkdo40
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    > Wasteland Imports Wikia
    All the information about the new content added by this mod are available on the Wasteland Imports Wikia (Work in progress).
  3. EagerAmphibion
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    I absolutely love this, adds more of a classical feeling to the world, even if some of it is just flavour items. A lot of the gameplay changes are welcome too, however I've noticed the stimpaks still fix limbs, rendering the limb fixing items such as doctors bags useless. Anyone know of a patch or a way to fix it?
  4. thekahp
    thekahp
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    Great mod! endorsed.

    Is there any way to to just add the items without all the other re balance settings. It conflicts with Unbogus overhaul, unfortunately
  5. NCRsuck270
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    Can you PLEASE upload a no dlc version for xbox one?
    I really enjoyed the mod and have been less enthusiastic about playing the game since I can no longer use the mod, also when I eventually buy the dlc I dont want to see dlc items in the main map and be instantly spoilt with items from dlcs that I have not played, since fallout for me is all about surprises.
    1. TheMadTemplar
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      Honestly dude, just buy the DLC. Sorry, but that's how it is. Also, the mod creator stopped development, for all intents and purposes this mod is complete.
  6. fe77atio
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    hello, was wondering about the added magazines. do you have to read / use them in the aid tab in order for you to get the listed bonuses.. or do you need to just pick them up once like the vanilla magz. just curious because there is no 'pick up animations' for them. they just stack in my inv and i can place them on the book racks.. i'd like to be able to place them without having to consume them and still get the buffs .
  7. tHeSilentH
    tHeSilentH
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    I know you've stopped development, but any chance to merge/allow your brahmin milk to be used with creation clubs "slocum joes" it's kinda confusing having both
  8. ksolonenko
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    Anyone knows how to revert overpowered poison damage in fo4edit?
  9. Salensis
    Salensis
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    Alright, I'm at a loss here. Trying to get this to work with Non Lethal Armory.

    Anyone have any idea why all the throwing weapons knock out targets?

    Edit: NVM, I'm an idiot. It was the unarmed keyword...
  10. Leandro63
    Leandro63
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    So what was he planning to add before he stopped development?
  11. harimau93
    harimau93
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    does this mod have chems that can heal broken crippled limbs like Hydra & Doctor Bags from Fallout New Vegas?
    I hate bethesda for doing lazy work on survival mode which make Stimpak heal broken limbs..
    1. wout25
      wout25
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      yes

      http://wastelandimports.wikia.com/wiki/Chems_%26_Meds
    2. harimau93
      harimau93
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      thanks! >O< awesome!!
  12. TiggyUK
    TiggyUK
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    You should offer your assets to the 'Fallout 4: New Vegas' Mod :)
    1. Mkdo40
      Mkdo40
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      F4NV have access to Wasteland Imports assets since we stopped the development of this mod. ;)
    2. PaddMadd
      PaddMadd
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      YES!
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