1594 comments

  1. Mikado2116
    Mikado2116
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    Wasteland Imports
    Current version : 1.52

    /// Next version : N/A
     
    Please, do not ask for further changes or additions, as there won't be any additional updates (unless there is a major bug/issue that need to be fixed that is). Thanks for you understanding.
     

    LATEST UPDATE CONTENT
    This update aims to make Wasteland Imports a bit more "vanilla" friendly by removing some of the changes that was done during the development of the mod.
     
    - Cleaned the plugin from most unused reference (include previously removed items and WIP items that was never finished).
    - Removed edits done to the Medic perks, Medicine Bobblehead perk and Astoundingly Awesome 11 perk. As a result, stimpaks are no longer nerfed.
    - Removed unnecessary rebalance that was done to food, drink and aids (at the exception of Nuka-Cola bottles and Nuka Mix bottles).
    - Removed unnecessary changes to vanilla food, drink and aids crafting recipes.
    - Most of the new food, drink and aids added by this mod had their effects duration extended to be more in line with FO4 vanilla durations.
    - Removed the force lock mechanism as there are other mods for this.
  2. Babaloo321
    Babaloo321
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    I made a replacer for this mod that fixes and improves a lot, most notably removing DLC integration and changing 98% of the mod's leveled list and form list vanilla manual overrides to a non-conflicting method, that being via RobCo Patcher.

    It's called Wasteland Imports - Reloaded.
  3. Devlin9211
    Devlin9211
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    Where i can find wristwatch?
  4. TxKKA
    TxKKA
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    editing this to say really cool mod, make sure you guys load it above prp.esp
    completely disregard the issue this comment previously brought up, 100% was me being dumb with load order lmao.
  5. Baron0BeefDip25
    Baron0BeefDip25
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    i uninstalled this mod and i'm still getting stuff like broken bottles, rocks, super stims, doctor bags and i don't know what's going on
  6. idunnonothin
    idunnonothin
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    ESPFE pls?:(
    1. VideoGameVortex
      VideoGameVortex
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      Do it in FO4Edit?
    2. idunnonothin
      idunnonothin
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      is it safe? will it not break anything?:(
  7. Trantula45
    Trantula45
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    Isn't this mod supposed to add sunset  sasparilla machines?  Everything else in the mod seems to work fine for me but I've played three days and realied I haven't seen one.
    1. SpoogeMage
      SpoogeMage
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      Try looking outside of super duper mart in Lexington. By the Pie dispenser.
  8. MAJORBubba2
    MAJORBubba2
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    Most likely a problem on my part but for some reason this mod has not worked on my game for years and nothing I have done has worked.
  9. NoobYorkCity
    NoobYorkCity
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    The version on Bethesda.net says it's 1.51.1
    Is that identical to v1.51.1 on the downloads tab/page ?

    I'm playing on Steam Deck as well as PC and since there's no version of Mod Organizer 2 for Steam Deck, I want to make sure I don't have any game save issues. So I'm making sure the plug-ins are exactly the same. Everyone insists it's the end of the world if you add and remove plugins & mods between saves, and I'm planning on my current new playthrough to be used for quite some time.

    https://mods.bethesda.net/en/fallout4/mod-detail/813606
  10. Xeniu
    Xeniu
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    It looks like this mod is incompatible with complex vendors; by that, I mean meeting people and salesman weekly magazines don't affect item price.
  11. DominaMagnolia
    DominaMagnolia
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    Does anyone know how to delete this mod? I'm over it atp
  12. Schmittpm
    Schmittpm
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    is this compatible with FIS if not is there a patch for it?