Wasteland Imports Current version : 1.52 /// Next version : N/A
Please, do not ask for further changes or additions, as there won't be any additional updates (unless there is a major bug/issue that need to be fixed that is). Thanks for you understanding.
LATEST UPDATE CONTENT This update aims to make Wasteland Imports a bit more "vanilla" friendly by removing some of the changes that was done during the development of the mod.
- Cleaned the plugin from most unused reference (include previously removed items and WIP items that was never finished). - Removed edits done to the Medic perks, Medicine Bobblehead perk and Astoundingly Awesome 11 perk. As a result, stimpaks are no longer nerfed. - Removed unnecessary rebalance that was done to food, drink and aids (at the exception of Nuka-Cola bottles and Nuka Mix bottles). - Removed unnecessary changes to vanilla food, drink and aids crafting recipes. - Most of the new food, drink and aids added by this mod had their effects duration extended to be more in line with FO4 vanilla durations. - Removed the force lock mechanism as there are other mods for this.
I made a replacer for this mod that fixes and improves a lot, most notably removing DLC integration and changing 98% of the mod's leveled list and form list vanilla manual overrides to a non-conflicting method, that being via RobCo Patcher.
editing this to say really cool mod, make sure you guys load it above prp.esp completely disregard the issue this comment previously brought up, 100% was me being dumb with load order lmao.
Isn't this mod supposed to add sunset sasparilla machines? Everything else in the mod seems to work fine for me but I've played three days and realied I haven't seen one.
The version on Bethesda.net says it's 1.51.1 Is that identical to v1.51.1 on the downloads tab/page ?
I'm playing on Steam Deck as well as PC and since there's no version of Mod Organizer 2 for Steam Deck, I want to make sure I don't have any game save issues. So I'm making sure the plug-ins are exactly the same. Everyone insists it's the end of the world if you add and remove plugins & mods between saves, and I'm planning on my current new playthrough to be used for quite some time.
1594 comments
Current version : 1.52
/// Next version : N/A
Please, do not ask for further changes or additions, as there won't be any additional updates (unless there is a major bug/issue that need to be fixed that is). Thanks for you understanding.
LATEST UPDATE CONTENT
This update aims to make Wasteland Imports a bit more "vanilla" friendly by removing some of the changes that was done during the development of the mod.
- Cleaned the plugin from most unused reference (include previously removed items and WIP items that was never finished).
- Removed edits done to the Medic perks, Medicine Bobblehead perk and Astoundingly Awesome 11 perk. As a result, stimpaks are no longer nerfed.
- Removed unnecessary rebalance that was done to food, drink and aids (at the exception of Nuka-Cola bottles and Nuka Mix bottles).
- Removed unnecessary changes to vanilla food, drink and aids crafting recipes.
- Most of the new food, drink and aids added by this mod had their effects duration extended to be more in line with FO4 vanilla durations.
- Removed the force lock mechanism as there are other mods for this.
It's called Wasteland Imports - Reloaded.
completely disregard the issue this comment previously brought up, 100% was me being dumb with load order lmao.
Is that identical to v1.51.1 on the downloads tab/page ?
I'm playing on Steam Deck as well as PC and since there's no version of Mod Organizer 2 for Steam Deck, I want to make sure I don't have any game save issues. So I'm making sure the plug-ins are exactly the same. Everyone insists it's the end of the world if you add and remove plugins & mods between saves, and I'm planning on my current new playthrough to be used for quite some time.
https://mods.bethesda.net/en/fallout4/mod-detail/813606
It looks like this mod is incompatible with complex vendors; by that, I mean meeting people and salesman weekly magazines don't affect item price.