Really like this mod just unfortunate that fast traveling to the station doesn't put you "inside" the metro. Makes it honestly a tad inconvenient. But my love for a metro base overtakes that.
Great mod which I somehow managed to miss all this time, many thanks for sharing.
So far everything seems good but I haven't yet used it as a settlement so can't comment on that side yet, hopefully it will be fine.
As a small favour, any chance of making a patch or another version to make this an ESL or "flagged light" file? That would be great help, thanks in advance.
it says in the description there is no more rubble when in fact there is and not all of it is scrappable and im using scrap everything and place everywhere
Hi there, this mod is absolutely perfect for what I was hoping to do. Bring back a military presence in the Commonwealth. Just one small issue I've found, that's all. The existing subway doors can't be scrapped, for some reason. I have Workshop Rearranged installed and would like to replace them with auto-close doors instead.
Any thoughts on this at all? Could be load order, perhaps? I'm using STS and it's in the correct place for it to work (at least for me lol).
Many thanks!
EDIT: Oops, forgot to mention that I'm on Xbox, so I can't use console commands, otherwise I'd just disable and markfordelete.
Ah, some of the giant bits of rubble, such as the large concrete sections with rebar poking out near the entrance, can't be removed either. The smaller generic concrete rubble can, no problem. But this leaves the larger ones floating and it looks daft.
If there isn't a solution, I'll just barricade off certain areas. Not as if there isn't enough space down here.
Incompatible with Home Plate Workshop Settlement https://www.nexusmods.com/fallout4/mods/21677?tab=files With your mod (loaded after) Home plate is no longer a settlement , we can build in the sense that on the spot no settlers inside "no longer be assigned" to him. homeplate has disappeared from the list ? (I'm not talking about sent to) Your mod (loaded before is overwritten, everything is back to normal! I can assign settlers on site to Home plate and Oberland Station and Oberland metro station (your mod)
Fo4edit with your mod "location" indicates Home plate ?? it is indeed Oberland metro Station !! and in reference Oberland Station
"Sent to" don't bother me, in the sense that I spawn my settlers , a lot of mod do it , and the console: pt 20593 x (player.placeatme) or i come with my models cloned ,there is only the embarrassment of the choice on the multiple mods or way for that. then all these work in your settlement. But it is a hypothesis that is perhaps why the settlers get lost "that sent to" why home plate is in reference ?
Everything is going well otherwise, all my workshop mods are loaded inside, I can increase the size , navmesh work a companion followed me through all the floors without worry. although i ain't too build for the moment ! I have not tested assign job assign bed .
Not sure if this is an issue or not, but my "settlers" don't want to go to their jobs. Could be from the lack of proper pathways to them. The one I set as a guard did pretty good to get up to the chair, if a tad bit broken pathing. The farmer pretty much teleported to the farm plots the first time but seems stuck on the stairs leading to the upper platform. The scavenger just refuses to head upstairs. Or all this could just be because the NPCs in question weren't regular settlers.
https://www.nexusmods.com/fallout4/mods/33064 Been tracking this for a while and just remembered it. If made into an object you can craft in the settlement menu, it'll go nicely with this.
22 comments
So far everything seems good but I haven't yet used it as a settlement so can't comment on that side yet, hopefully it will be fine.
As a small favour, any chance of making a patch or another version to make this an ESL or "flagged light" file? That would be great help, thanks in advance.
You're welcome
Any thoughts on this at all? Could be load order, perhaps? I'm using STS and it's in the correct place for it to work (at least for me lol).
Many thanks!
EDIT: Oops, forgot to mention that I'm on Xbox, so I can't use console commands, otherwise I'd just disable and markfordelete.
If there isn't a solution, I'll just barricade off certain areas. Not as if there isn't enough space down here.
https://www.nexusmods.com/fallout4/mods/21677?tab=files
With your mod (loaded after) Home plate is no longer a settlement , we can build
in the sense that on the spot no settlers inside "no longer be assigned" to him.
homeplate has disappeared from the list ?
(I'm not talking about sent to)
Your mod (loaded before is overwritten, everything is back to normal!
I can assign settlers on site to Home plate and Oberland Station and Oberland metro station (your mod)
Fo4edit with your mod "location" indicates Home plate ??
it is indeed Oberland metro Station !!
and in reference Oberland Station
"Sent to" don't bother me, in the sense that I spawn my settlers , a lot of mod do it , and the console: pt 20593 x (player.placeatme)
or i come with my models cloned ,there is only the embarrassment of the choice on the multiple mods or way for that.
then all these work in your settlement.
But it is a hypothesis that is perhaps why the settlers get lost "that sent to" why home plate is in reference ?
Everything is going well otherwise, all my workshop mods are loaded inside, I can increase the size , navmesh work
a companion followed me through all the floors without worry.
although i ain't too build for the moment ! I have not tested assign job assign bed .
Thanks for sharing