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TU3SD4Y

Uploaded by

dinsdag2011

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22 comments

  1. Chrtistian8OO
    Chrtistian8OO
    • supporter
    • 4 kudos
    Really like this mod just unfortunate that fast traveling to the station doesn't put you "inside" the metro. Makes it honestly a tad inconvenient. But my love for a metro base overtakes that.
    1. MuteRath
      MuteRath
      • supporter
      • 2 kudos
      Try using the fast travel matt
  2. Hitman136
    Hitman136
    • supporter
    • 20 kudos
    Great mod which I somehow managed to miss all this time, many thanks for sharing.

    So far everything seems good but I haven't yet used it as a settlement so can't comment on that side yet, hopefully it will be fine.

    As a small favour, any chance of making a patch or another version to make this an ESL or "flagged light" file? That would be great help, thanks in advance.
  3. Hardytardy1990
    Hardytardy1990
    • supporter
    • 0 kudos
    it says in the description there is no more rubble when in fact there is and not all of it is scrappable and im using scrap everything and place everywhere
    1. Hitman136
      Hitman136
      • supporter
      • 20 kudos
      Tip: press the "Insert" key on the keyboard, it will enable "extra" scrapable items and you will be able to scrap all those.

      You're welcome
  4. D3v1LGaming
    D3v1LGaming
    • supporter
    • 0 kudos
    Do you have Blueprint for this settlement?
  5. H4RDC0R3V1B3Z
    H4RDC0R3V1B3Z
    • member
    • 8 kudos
    Hi there, this mod is absolutely perfect for what I was hoping to do. Bring back a military presence in the Commonwealth. Just one small issue I've found, that's all. The existing subway doors can't be scrapped, for some reason. I have Workshop Rearranged installed and would like to replace them with auto-close doors instead.

    Any thoughts on this at all? Could be load order, perhaps? I'm using STS and it's in the correct place for it to work (at least for me lol).

    Many thanks!

    EDIT: Oops, forgot to mention that I'm on Xbox, so I can't use console commands, otherwise I'd just disable and markfordelete.
    1. H4RDC0R3V1B3Z
      H4RDC0R3V1B3Z
      • member
      • 8 kudos
      Ah, some of the giant bits of rubble, such as the large concrete sections with rebar poking out near the entrance, can't be removed either. The smaller generic concrete rubble can, no problem. But this leaves the larger ones floating and it looks daft.

      If there isn't a solution, I'll just barricade off certain areas. Not as if there isn't enough space down here.
  6. MortisVenunum
    MortisVenunum
    • supporter
    • 20 kudos
    Incompatible with Home Plate Workshop Settlement
    https://www.nexusmods.com/fallout4/mods/21677?tab=files
    With your mod (loaded after) Home plate is no longer a settlement , we can build
    in the sense that on the spot no settlers inside "no longer be assigned" to him.
    homeplate has disappeared from the list ?
    (I'm not talking about sent to)
    Your mod (loaded before is overwritten, everything is back to normal!
    I can assign settlers on site to Home plate and Oberland Station and Oberland metro station (your mod)

    Fo4edit with your mod "location" indicates Home plate ??
    it is indeed Oberland metro Station !!
    and in reference Oberland Station

    "Sent to" don't bother me, in the sense that I spawn my settlers , a lot of mod do it , and the console: pt 20593 x (player.placeatme)
    or i come with my models cloned ,there is only the embarrassment of the choice on the multiple mods or way for that.
    then all these work in your settlement.
    But it is a hypothesis that is perhaps why the settlers get lost "that sent to" why home plate is in reference ?

    Everything is going well otherwise, all my workshop mods are loaded inside, I can increase the size , navmesh work
    a companion followed me through all the floors without worry.
    although i ain't too build for the moment ! I have not tested assign job assign bed .

    Thanks for sharing
  7. CrimsonLegion94
    CrimsonLegion94
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    • 33 kudos
    Not sure if this is an issue or not, but my "settlers" don't want to go to their jobs. Could be from the lack of proper pathways to them. The one I set as a guard did pretty good to get up to the chair, if a tad bit broken pathing. The farmer pretty much teleported to the farm plots the first time but seems stuck on the stairs leading to the upper platform. The scavenger just refuses to head upstairs. Or all this could just be because the NPCs in question weren't regular settlers.
  8. MrDiyyy
    MrDiyyy
    • member
    • 3 kudos
    Artyom have been looking for this for so long. Thank you so much!
  9. Loppe1
    Loppe1
    • supporter
    • 1 kudos
    "Clean" work buddy :) keep it up, this is great!
  10. CrimsonLegion94
    CrimsonLegion94
    • premium
    • 33 kudos
    https://www.nexusmods.com/fallout4/mods/33064 Been tracking this for a while and just remembered it. If made into an object you can craft in the settlement menu, it'll go nicely with this.