The only issue i've found with this so far is that the tier 2 counters have a clipping area larger than their appearance. e.g. when you try to walk around them it's like trying to walk around the bigger tier 3 counter
Just a heads up, I installed the standalone 1.42 version but couldn't see the new vendor counters in workshop menu, so I saved and quit the game to uninstall it. Loading back the game I found the store and crafting tab disappeared, had to revert to a save file before using this mod. I guess this is the warning not to uninstall while the game is running haha.
My description literally warns you NOT TO DO THIS. I even went out of my way to include an in-game message every time the game loads, to warn you, NOT TO DO THIS. so yes, it IS pretty funny that you went ahead and did it anyways.
DJFrosted, I would love to use your mod, but it simply doesn't fit with my settlements' aesthetics. I go out of my way to build settlements that are as pristine as possible, and let me tell you it's a LOT of work. I love your cluttered version but rust isn't my thing. I don't do rust. I'll just have to keep using Stocked Vendor Counters, which is the next best until such a time as you find a way to de-rust your creations. I normally don't write such things to modders who have taken a lot of time and deployed so much effort to bring us their creations, but I'm making an exception in your case as I hope you'll get around to modifying the appearance of your counters' metal. (I'm rather distressed as I write this since I cannot abide ungratefulness.) Thank you nonetheless for your mod and here's hoping I'll see a clean version soon.
If I've already asked this, please feel free to disregard. But is there any chance you can create an ESL version of this mod for those of us pushing the 255-limit? I tried to do it on my own via the Creation Kit but it gave me an error about including a master file.
I'm definitely not the expert on this subject, but I'll share what I can. Since their is a 255 maximum mod limit for mods, there is now a new type of mod referred to as an ESL. Standard mods, like yours, use ESP extensions. There is virtually no limit to how many ESL mods somebody can use. ESL mods usually are limited to those that aren't too big in size.
Personally, I've had a lot of success in converting ESP mods to ESL for myself using the Creation Kit. However, when I tried to convert yours, it gave me an error related to master files. found this tutorial link here on Nexus that can probably provide much better information than myself. https://www.nexusmods.com/fallout4/mods/27644/
Friend, and can you somehow unite your mod with Immersive Vendors, I have now checked and they cannot stand together, but your mod is clear, but I would like to somehow be united. If this is possible and you will do it, then thank you very much!
Can't craft the other emporiums for now, so I don't know about them, but I found two bugs in the high tier Clinic. One is debatable. Debatable: Blinding light emitter? https://i.imgur.com/cLmAOMv.jpg Clipping RAD-X bottles. https://i.imgur.com/AzCAtX8.jpg EDIT: Using loose files version. About the debatable, maybe is caused by something in my end. But I don't know.
It appears you;re using an older version because i just downloaded and unpacked both the standalone and replacer. i failed to find any clipping with rad-x bottles. make sure you install version 1.4-1.41 (if standalone)
Thanks for the reply. I downloaded standalone version again, but the problem is still there. I tried disabling Reduced Ragdoll Force and Reduced Explosion Force, just in case they were being the issue, when I did it, it seems that the problem become less serious sometimes the Rad-X stays where it should be (But maybe these mods have nothing to do with the issue, not sure). But the problem still happens, mainly when you change the position of the clinic. It seems the Rad-X is not well attached or I don't really know what is happening here because I can literally see how they fall to the floor when placing the store.
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My description literally warns you NOT TO DO THIS. I even went out of my way to include an in-game message every time the game loads, to warn you, NOT TO DO THIS. so yes, it IS pretty funny that you went ahead and did it anyways.
I would love to use your mod, but it simply doesn't fit with my settlements' aesthetics. I go out of my way to build settlements that are as pristine as possible, and let me tell you it's a LOT of work. I love your cluttered version but rust isn't my thing. I don't do rust. I'll just have to keep using Stocked Vendor Counters, which is the next best until such a time as you find a way to de-rust your creations. I normally don't write such things to modders who have taken a lot of time and deployed so much effort to bring us their creations, but I'm making an exception in your case as I hope you'll get around to modifying the appearance of your counters' metal. (I'm rather distressed as I write this since I cannot abide ungratefulness.) Thank you nonetheless for your mod and here's hoping I'll see a clean version soon.
Personally, I've had a lot of success in converting ESP mods to ESL for myself using the Creation Kit. However, when I tried to convert yours, it gave me an error related to master files. found this tutorial link here on Nexus that can probably provide much better information than myself. https://www.nexusmods.com/fallout4/mods/27644/
I lost level 3 stores, I checked and I get the incompatibility of these mods. If everything works fine for you, could you help me
after install it I can't not pass through it, each side has invisible object..
I have used no esp version.
Debatable: Blinding light emitter?
https://i.imgur.com/cLmAOMv.jpg
Clipping RAD-X bottles.
https://i.imgur.com/AzCAtX8.jpg
EDIT: Using loose files version. About the debatable, maybe is caused by something in my end. But I don't know.
i can fix the rad x bottles when i have a chance