Fallout 4

File information

Last updated

Original upload

Created by

DJFrosted

Uploaded by

DJFrosted

Virus scan

Safe to use

126 comments

  1. DJFrosted
    DJFrosted
    • premium
    • 29 kudos
    Sticky
    Added Case lighting! Craftable stools have been added!
  2. DJFrosted
    DJFrosted
    • premium
    • 29 kudos
    Sticky
    Standalone is finished! :D
  3. DJFrosted
    DJFrosted
    • premium
    • 29 kudos
    Sticky
    Added missing .pex files. This is my first standalone. You live and learn. Sorry for the hassle. Everything is now working as intended.
  4. ArvidSimarsund
    ArvidSimarsund
    • member
    • 0 kudos
    The only issue i've found with this so far is that the tier 2 counters have a clipping area larger than their appearance. e.g. when you try to walk around them it's like trying to walk around the bigger tier 3 counter
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      i'll look into it the next time im in CK.
    2. travelmedic
      travelmedic
      • premium
      • 32 kudos
      Same, their collision box is much larger than the counters themselves, at least for the tier 2 (those are the only ones I've tested so far).
  5. deunan2277
    deunan2277
    • supporter
    • 11 kudos
    Just a heads up, I installed the standalone 1.42 version but couldn't see the new vendor counters in workshop menu, so I saved and quit the game to uninstall it. Loading back the game I found the store and crafting tab disappeared, had to revert to a save file before using this mod. I guess this is the warning not to uninstall while the game is running haha.
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      lol it literally warns you NOT to do that..
    2. chceviker
      chceviker
      • member
      • 0 kudos
      That's not funny at all. I don't see the stores either. 
    3. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      Do not uninstall with the game running. 

      My description literally warns you NOT TO DO THIS. I even went out of my way to include an in-game message every time the game loads, to warn you, NOT TO DO THIS. so yes, it IS pretty funny that you went ahead and did it anyways.
  6. sfcyates2013
    sfcyates2013
    • premium
    • 2 kudos
    looks really good
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      thank you :D! 
  7. VesperXeni
    VesperXeni
    • premium
    • 12 kudos
    I love this mod! Thanks so much for the cluttered light-up counters. A must-have for all my playthroughs!
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      Thanks! I really appreciate it :D
    2. zed140
      zed140
      • premium
      • 302 kudos
      It's my problem, I don't want light because for immersion reason I do not use electricity
    3. zed140
      zed140
      • premium
      • 302 kudos
      double post
  8. yappy518a
    yappy518a
    • premium
    • 0 kudos
    DJFrosted,
    I would love to use your mod, but it simply doesn't fit with my settlements' aesthetics. I go out of my way to build settlements that are as pristine as possible, and let me tell you it's a LOT of work. I love your cluttered version but rust isn't my thing. I don't do rust. I'll just have to keep using Stocked Vendor Counters, which is the next best until such a time as you find a way to de-rust your creations. I normally don't write such things to modders who have taken a lot of time and deployed so much effort to bring us their creations, but I'm making an exception in your case as I hope you'll get around to modifying the appearance of your counters' metal. (I'm rather distressed as I write this since I cannot abide ungratefulness.) Thank you nonetheless for your mod and here's hoping I'll see a clean version soon.
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      Hey! well i was planning on making a new version since i can actually 3d model! :D maybe in the future there will be new shiney ones
  9. Vanguardascendant
    Vanguardascendant
    • premium
    • 68 kudos
    If I've already asked this, please feel free to disregard. But is there any chance you can create an ESL version of this mod for those of us pushing the 255-limit? I tried to do it on my own via the Creation Kit but it gave me an error about including a master file.
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      not sure what you mean by ESL.
    2. Vanguardascendant
      Vanguardascendant
      • premium
      • 68 kudos
      I'm definitely not the expert on this subject, but I'll share what I can. Since their is a 255 maximum mod limit for mods, there is now a new type of mod referred to as an ESL. Standard mods, like yours, use ESP extensions. There is virtually no limit to how many ESL mods somebody can use. ESL mods usually are limited to those that aren't too big in size.

      Personally, I've had a lot of success in converting ESP mods to ESL for myself using the Creation Kit. However, when I tried to convert yours, it gave me an error related to master files. found this tutorial link here on Nexus that can probably provide much better information than myself. https://www.nexusmods.com/fallout4/mods/27644/
    3. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      i dunno if i'll have time to do this any time soon. i'm designing a player home with all brand new models (not static groups) and textures
  10. Desantyra26
    Desantyra26
    • member
    • 1 kudos
    Friend, and can you somehow unite your mod with Immersive Vendors, I have now checked and they cannot stand together, but your mod is clear, but I would like to somehow be united. If this is possible and you will do it, then thank you very much!
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      i'm currently working on a rather big mod at the moment. but maybe in the future. i'll have to discuss it with the mod creator.
    2. Vanguardascendant
      Vanguardascendant
      • premium
      • 68 kudos
      I use both mods without any problems. What problems are you experiencing?
    3. Desantyra26
      Desantyra26
      • member
      • 1 kudos

      I lost level 3 stores, I checked and I get the incompatibility of these mods. If everything works fine for you, could you help me
  11. Mike Oh
    Mike Oh
    • premium
    • 1 kudos
    Would you check the vendor tier 1, tier 2 ?

    after install it I can't not pass through it, each side has invisible object..

    I have used no esp version.
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      i'm working on a big project right now. i'll have a look when i get a chance.
  12. Vanguardascendant
    Vanguardascendant
    • premium
    • 68 kudos
    Just tried out the latest version and I really dig the case lighting.
    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      thanks man :D
  13. UDeletionQuality
    UDeletionQuality
    • member
    • 5 kudos
    Can't craft the other emporiums for now, so I don't know about them, but I found two bugs in the high tier Clinic. One is debatable.
    Debatable: Blinding light emitter?
    https://i.imgur.com/cLmAOMv.jpg
    Clipping RAD-X bottles.
    https://i.imgur.com/AzCAtX8.jpg
    EDIT: Using loose files version. About the debatable, maybe is caused by something in my end. But I don't know.

    1. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      i think it's to do with light settings. or there's an addon node conflict

      i can fix the rad x bottles when i have a chance
    2. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      It appears you;re using an older version because i just downloaded and unpacked both the standalone and replacer. i failed to find any clipping with rad-x bottles. make sure you install version 1.4-1.41 (if standalone)
    3. UDeletionQuality
      UDeletionQuality
      • member
      • 5 kudos
      Thanks for the reply. I downloaded standalone version again, but the problem is still there. I tried disabling Reduced Ragdoll Force and Reduced Explosion Force, just in case they were being the issue, when I did it, it seems that the problem become less serious sometimes the Rad-X stays where it should be (But maybe these mods have nothing to do with the issue, not sure). But the problem still happens, mainly when you change the position of the clinic. It seems the Rad-X is not well attached or I don't really know what is happening here because I can literally see how they fall to the floor when placing the store.
    4. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      oops is ee the problem fixing it now
    5. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      issue has been fixed.
    6. UDeletionQuality
      UDeletionQuality
      • member
      • 5 kudos
      Awesome, thanks for the update and great mod! :)
    7. DJFrosted
      DJFrosted
      • premium
      • 29 kudos
      Your welcome :D.