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Swanndolia

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Swanndolia

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31 comments

  1. Swanndolia
    Swanndolia
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    • 13 kudos
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    Hello everybody and thanks for your support, actually this mod is in a BETA VERSION

    So maybe it can have some balance need :

    the game can be too easy or too hard (from the start or mid-late game)
    If it's the case just tell me and i try to make it more balanced

    By the way if you have some idea of how it can be more balanced tell me how i'd be glad to make you enjoy more the game

    Have a nice day ! :)
  2. Elementargewalt
    Elementargewalt
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    • 5 kudos
    The "Force Lock Open"- feature of the mod does not function. Mayby it´s because the respective script is missing in the locksmithing perk-entries...
    Trying to force a lock to open by using a bump key does absolutely nothing...
  3. emjaybreast
    emjaybreast
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    This sounds a lot like something I would be interested in. Like super interested in it only thing it sounds like it is missing is a hardcore loot reducer. Until you implement that as well (if you have plans to) what loot mod would you recommend. Also what settlement mods would you recommend.
    1. Swanndolia
      Swanndolia
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      • 13 kudos
      if you're still interested in some kind of hardcore mode am back working on it, will not be on this mods ima start with small modules then will merghe them together later on so people that don't want all the change can choose
    2. Electrohead1
      Electrohead1
      • supporter
      • 10 kudos
      That's great to hear you're back on it. This mod is exactly what I was trying to achieve modding my game and will virtually replace at least 20+ files from my list.
      Static HP? Check!
      No perk damage increase (that's a big one for me!)? Check!
      De-leveled world? Check!
      No starting perk points? Check!
      NPC's use ammo? Check!

      Waiting for more updates with great anticipation !
    3. Swanndolia
      Swanndolia
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      will be way more active in few week i just need to finish my studies 
  4. zed140
    zed140
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    Starting a new game, a first strange thing come from the intro when my spouse get killed in vault 111. I get a timelaps between the shot to kill and the other actions. It is possible that was related to the character acceleration?

    The second bug I encounter come at exiting the vault, the max weight i can carry is 2giga and my custom companion (Charlotte) cannot carry more 5lb.

    The xp acceleration can be a good idea for who want a more dynamic game, I gain 4 levels before exiting the vault, just by killing the vault radroachs.

    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      yeah it's possisble am working on a new overhaul wasn't in the modding scene since a while due personal reason i'm starting from scratch and will start by small mods and later on will merge them together
      this is weird are you using any other mods ? i can't reproduce it
      the xp isnt really faster just early on because you start with 8 instead 35 stats point and discovering everything around you let you understand things
  5. zed140
    zed140
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    See, interesting mod. You say static pool for all npc? That we can 2 shot a behemot like a boatfly?
    1. Swanndolia
      Swanndolia
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      • 13 kudos
      no it mean fixed health pool per race like human have their own behemoth have thier own too that is much l:arger
  6. kathrynfr15
    kathrynfr15
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    • 16 kudos
    I don't quite have all the settlement DLC's, would it be too much trouble to make a version without them?
    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      yeah sorry not working on this anymore anyway
  7. Margah1
    Margah1
    • member
    • 0 kudos
    Good Day,

    I noticed that this was done over a year ago, is it still in beta and are you still working/supporting this mod.
    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      i'm not working on it no but if you use it and need a quick fix i may do it am starting to work on a new overhaul but instead starting like this i'll start with small modules and will merge them together later on
  8. OneCryingBoy
    OneCryingBoy
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    Just wondering if I can remove the custom hud. It made everything small and its hard to see.
    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      i've uploaded a non hud version ;)
  9. Acridpunkpistol
    Acridpunkpistol
    • supporter
    • 0 kudos
    I have a bunch of weapon mods that are now too weak compared to the vanilla weapons now, I was hoping the damage would be scaled up automatically since they use the same calibers as the vanilla weapons. Is there a way to increase the damage of weapon mods I get from Nexus to be affected by this mods damage scaling? I'm not very familiar with making my own patches and such.
    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      you can edit these mods with fo4edit and adjust the damage value like this http://prntscr.com/njcfxm
  10. OneCryingBoy
    OneCryingBoy
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    Would mod weapon have to be patch like Horizon? Would like to give this mod a try put honestly I don't like the vanilla weapons much.
    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      Yes they have to but i plan to add more weapon in the game later, but first i need to learn how to make model or find somebody who want to do it
  11. WariousGaming
    WariousGaming
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    • 10 kudos
    I see a mix of mods like ->> Arbitration + Equilibrium + Realistic Headshots + Sorting mod like Valdacil and something like NPC Level Scaling ;) as far as i know and use that mods :P

    Will observe this mod from now on ;) and check how it comes along ;) So far it looks like more challenge to play with Warlike mod xD coz dmg in Your mod is not only higher on headshots but on all parts of body if You do not have armor (from what i understand from description)
    1. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      Not inspire from the two first but can have a lot of similarity, for the sorting it's heavy inspired from VIS and VIS-G but it does exactly the opposite of npc level scaling, in fact with this mod you can be level 1 and encounter enemy level 99, obviously be level 99 and encounter enemy level 1, but the biggest difference between them is stuff and accuracy, so you kill a level 99 at level 1

      I can't tell you from wich mod i've been inspired because they're too much, mostly from the overhaul category

      For the most difficult i guess my own because you can be killed too in really few shot but soon i gonna make a video too let you see

      By the way thanks gfor the review ! :)
    2. WariousGaming
      WariousGaming
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      • 10 kudos
      Then i am waiting for Your video showcase! :D coz now i am wondering about changing from mods i made examples up in first post to Your mod which includes them + more ;P tho i will wait for now and see what You bring up next in next updates ;)

      P.S: Endorsed! :D
    3. Swanndolia
      Swanndolia
      • supporter
      • 13 kudos
      Thanks a lot !

      First vidéo released but due to my network uploading a vid is such a pain, gonna make a better one later i'm quite busy in this time (Just found a job)

      By the way if you end up dowloading this mod and can make a quick review for thing you want to be tweaked that's would be amazing