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notfree25 aka Vzen

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notfree25

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17 comments

  1. Nietkopf
    Nietkopf
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    are the bits other than the undying part optional? if not, that's probably why this mod isn't very popular.
    1. notfree25
      notfree25
      • supporter
      • 13 kudos
      Its not. it started with the undying part. Oh well.

      The undying part doesnt change much tho. they are mostly still tissue paper
    2. Nietkopf
      Nietkopf
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      yeah, that's why I didn't want the other bits, I was planning on using it with a suite of other mods to actually try and turn them into a threat.
    3. cubbyman1
      cubbyman1
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      • 29 kudos
      oh they still die, but it takes about 3 or 4 tries to fully kill them, unless your using a locational damage mod that allows instant kills when you blow up their heads lol.

      but in my game they are just a little too weak and need to be far stronger. 

      i was also hoping to see more of them in scattered parts of the world doing their synth retention thing.
  2. cubbyman1
    cubbyman1
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    this is a great mod, however these coursers are still really weak, i just downloaded another mod to make regular gen 1 synths harder and they are much harder than these guys by far, idk what the modder did to these synths, maybe he just added crazy strong armor or maybe he just gave them crazy health but he also gave them crazy good OP weapons to use and they are so freaking hard, it makes this mod look like a cake walk in comparison, it's very unbalenced with the gen 1 synths being harder than the cousers i wish that modder also did this for the coursers as well because man they are near impossible to kill even when the game is on easy. 

    this is that mod btw.
    https://www.nexusmods.com/fallout4/mods/31394
    1. notfree25
      notfree25
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      • 13 kudos
      hmm yea. Lol.
    2. cubbyman1
      cubbyman1
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      your mod is still really cool though, they do get back up after giving them enough bullets, they are just too weak, and my game is mostly setup for vanilla guns. 

      so i will often see them resurrect right away, i think it's 3 or 4 times in some situations, but i do think they need to be harder to take down is what i'm saying. 
  3. UltimasPrime
    UltimasPrime
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    • 0 kudos
    Is this mod compatible with Dangerous Coursers?
  4. Siatru
    Siatru
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    • 6 kudos
    I found this mod by chance and I wonder why it isn't more popular...
    One thing though, I only install manually so can you please tell me which folder makes it so that Coursers stay dead if their heads are blown clean off?

    Also, is there an option where they retain to using institute laser rifles or pistols?
    I use BLD and they're sufficiently powerful with that... though I haven't actually tested this yet...

    EDIT:
    Hmm... The Coursers don't seem to be standing up...
    Does it apply to Coursers summoned by other mods?
    Like Improved Synth Relay Grenade and FCOM?

    EDIT2:
    Tested it out further. Vanilla Coursers are affected. But those I summoned, while they have bonuses from your mod, they don't revive.
    Well the coursers from FCOM retain their pitiful 40HP Because of BLD
    1. notfree25
      notfree25
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      Its too complicated I think. And as stable as I made it, I still feel it clumsy.

      Also the effect really isnt that much..

      It was an idea to make coursers more legendary but,
      as my friend once said about skeleton king(embellished), if you can kill it once, you can kill it twice. And if it was killed it twice, that refresher orb will just get it killed it trice.


      It should only affect vanilla coursers and any from compatible mods.
      Depending on how you summon coursers.. low level coursers have lower chance of reviving.
    2. Siatru
      Siatru
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      It works well with BLD though. Since headshots kill every human without a helmet in one hit, Coursers die way too quickly. But this mod lets them revive and become immune to said headshots.

      Honestly, I installed this in the most opportune time. I was just reaching the battle of bunker hill on the Institute's side and the Courser escort I had in that mission dies a lot because of all the suped up vertibirds and power armor junkies. And I had to keep him alive to make the mission be a success!

      Yeah it seems like it. The only way I can summon a courser with this mod's effects is through the Cheat Terminal mod's NPC Grenades.
      Most of them are high level because BLD makes level-scaling kinda random~

  5. EquinoxAlkemist
    EquinoxAlkemist
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    • 4 kudos
    turning into Deathclaws on Kill Courser missions for The Railroad breaks the quest. do you mind releasing a version where that doesnt happen simply for that reason? I think its really fun and funny but kinda bummed i need to uninstall/reload to be able to beat the quest.
    1. notfree25
      notfree25
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      • 13 kudos
      Do you mean this one?
      https://fallout.fandom.com/wiki/Variable_Removal
    2. EquinoxAlkemist
      EquinoxAlkemist
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      • 4 kudos
      and one related to another railroad quest, clearing the area where institute found the info on the reactor, i cant recall the name of it.
    3. notfree25
      notfree25
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      • 13 kudos
      Hi,
      I dont have the game or most of the tools anymore, so i cant really test it. But I managed to put together a fix and uploaded it.

      Hopefully it works.

      Thanks for reporting it!
  6. krexel
    krexel
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    I have the Horizon mod loaded. Does this mod change anything to the base damage stats? It just as the neon display for the environmental mod?

    Also props to your description. It was worth reading for the entertainment value alone :).
    1. notfree25
      notfree25
      • supporter
      • 13 kudos
      Nope. Vanilla stats
      Stats only changes if you attach the barrels