0 of 0

File information

Last updated

Original upload

Created by

Mr Jose Cuervo

Uploaded by

MrJoseCuervo

Virus scan

Safe to use

Tags for this mod

37 comments

  1. MrJoseCuervo
    MrJoseCuervo
    • member
    • 913 posts
    • 70 kudos
    Locked
    Sticky
    I have had 2 people test this and it seems to work fine if you enable after meeting Dogmeat. It appears the quest to get him is affected by this AI change.

    Changes:

    Dogmeat is less interested in the Player or with what the player is doing
    Made Dogmeat less interested in corpses so he shouldn't interfere with your looting
    Made his sandbox area .5% larger to keep him busy with other things
    Increased his aggression so he is more vicious in combat.

    Tips:

    If you need to manage inventory just stand still for 10 -15 seconds and Dogmeat will come and stand near you.

    When you are ready to move on, take a couple steps and wait for 2 seconds, Dogmeat should take point and stay ahead of you more often.

    Please report your results, I tested this with my own play style, but yours might be different and there may be some tweaking needed.

    To apply this AI tweak to other NPC's replace the current Sandbox Package they use with the MJC_Sandbox Package. You will find this in the NPC (Actors) entry for the NPC under the packages tab.


    ***CODSWORTH ADDED***

    He is now 75% less annoying, Highly aggressive to enemies. Tested indoors and out. He will sometimes lag behind outdoors and indoors he will stay close at first then wander some after he gets the lay of the land..
  2. oskeyscott
    oskeyscott
    • member
    • 2 posts
    • 0 kudos
    MJC, I could kiss you!
    Just installed; so-far-so-good.

    Working well alongside:
    - Everyone's best friend
    - Better Companions
    - Dogmeat - Doors are NOT for Dogs
    - Move (Get Out the Way)

    Before your mod, using Dead Body Collision and Dogmeat, when trying to loot Dogmeat would run in front of me, colliding with the dead body and tossing it in any direction away from me - so very annoying.
    Thank you so much for solving my Dogmeat rage!
  3. User_35607895
    User_35607895
    • account closed
    • 1,156 posts
    • 9 kudos
    lol, MJC you . . . you . . . funny person you. There's nothing and I do mean NOTHING more awful than UniversalLibrary pissing and moaning at Bethesda's choices. Well, maybe my own long/boring/overly bad YouTube videos.

    "May work with other annoying behaviors displayed by eyebots and the like." <-- this trips Fireballs.
    1. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      Consider it a thank you for showing off my work. I know a couple authors who watch your videos for that reason since mod reviews for FO4 have dried up for the most part. Feel free to advertise your channel here, I didn't because I didn't know if you would want that.
    2. User_35607895
      User_35607895
      • account closed
      • 1,156 posts
      • 9 kudos
      What and have people subscribe? Hell no! I'm trying to remain under 30 subs. Like my "age". Except when I'm angry in a video. Then I'm like 6.

      Also if they just tell me about their mods, I'd make special mention of them.

      Here ya go: https://youtu.be/d7dHksv5vnQ

      After some testing, Dogmeat doesn't run ahead of me any more. He tends to stay right behind me, but so rarely seems to bump me that I do not notice him at all unless I scroll way out in 3rd person. His particular problem of running to dead bodies as I'm looting in less, but even in the one instance I saw it didn't matter - I looted right through him. My eyebot also tends to stay behind me now too. Is that also intended?
    3. Oynlen
      Oynlen
      • member
      • 1,397 posts
      • 42 kudos
      U sound like Heath Ledgers Joker?
    4. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      In my testing he stayed in front of me. and sometimes roamed the perimeter of the modified sandbox area.

      I also tested it in the Mechanics lair and there too he stayed out of my way.

      Sounds like you have another mod that modifies AI packages. I'm currently traveling but I will test it more when I get back. Hopefully others will report their results.
    5. User_35607895
      User_35607895
      • account closed
      • 1,156 posts
      • 9 kudos
      I have AFT too.
    6. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      Oh. You might be SOL then.
    7. User_35607895
      User_35607895
      • account closed
      • 1,156 posts
      • 9 kudos
      I took a peak. AFT doesn't override anything in rage fix. I am moving rage fix up to load much later to test.
    8. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      It might not directly edit but use scripts to change values.
    9. User_35607895
      User_35607895
      • account closed
      • 1,156 posts
      • 9 kudos
      As a follow-up on a new character with no other companion or follower mods other than this AI tweak, Dogmeat roves ahead as expected and is absolutely out of the way almost 100% of the time. Thanks!
    10. User_35607895
      User_35607895
      • account closed
      • 1,156 posts
      • 9 kudos
      And now Codsworth. One wonders if a certain mod author knows me too well . . ..
  4. chubjub
    chubjub
    • supporter
    • 125 posts
    • 5 kudos
    Great mod and I just found out why you shouldn't have it activated before you meet him lol.

    I installed this during my last play through so it had me scratching my head why dog meat was chewing on my characters back side when I started my new play through today.
    1. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      Yeah there is a hidden script somewhere I need to find. I believe you can fix his attitude problem via the console if you don't want to start over.
    2. Falah Forsworn
      Falah Forsworn
      • premium
      • 13 posts
      • 0 kudos
      Hi there. So I goofed up on the new game I started yesterday and installed this before going to the Red Rocket. Now none of the console solutions I've Googled are working, and I've spent four hours setting my characters's outfits etc that I don't really want to have to do over.

      Any chance you can advise on a recommended solution? I've only just come back to PC gaming in the past few weeks and some of the commands I'm reading about aren't entirely clear. Any help is appreciated. Thanks!
    3. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      First, my dick-ish response: This is why we read the Mod description. I mean really, I put the warning everywhere.

      Ok, now that that's over did you try completing the quest in the console? First kill dogmeat then use the setstage command to finish the quest, then resurrect him.. Your punishment for not reading the description is to find the quest stage yourself.

    4. Falah Forsworn
      Falah Forsworn
      • premium
      • 13 posts
      • 0 kudos
      Hi. Yeah, I read the description when I installed it on my last game, before I inadvertently let Steam update, borking F4SE. And then in my zeal to start anew when F4SE updated, I just barreled along enabling mods. In other words, I forgot, ok? So, yeah, it's on me, but it's not because I make a habit of not reading descriptions. Believe me. That said, there are no quest stages for "Greet the dog"; best I could find for a quest id is "DogmeatQuest," but killing him and completing that quest and then resurrecting did nothing, even after I made him non-essential.

      So while I can't blame you for assuming I'm just an idiot, I am apparently SOL on this one.
    5. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      Try disabling the mod then doing the steps again. If he resurrects friendly save and re-enable.
    6. Falah Forsworn
      Falah Forsworn
      • premium
      • 13 posts
      • 0 kudos
      Thanks. I tried both with the mod enabled and disabled and got the same results. I'm just going to go back to zero; it's for the best. (And BTW, I've played the crap out of this game steadily since launch on the Xbox, and I've been very active on the Beth.net forums [different user name] helping folks troubleshoot load orders etc. It's not that I don't know my arse from my elbow. As I say, I only just recently came back to PC [it's been since Oblivion was new], and I'm still climbing the learning curve.)

      Anyway, I'll sign off by saying I really like this mod; it was working great on my previous game. We got off on the wrong foot here today, but I look forward to trying out some of your other stuff. The working jail cells appear to be especially up my alley. Thanks again.
  5. loriogdq
    loriogdq
    • supporter
    • 115 posts
    • 1 kudos
    Excellent mod! I haven't used Dogmeat in ages, but now hes 95% not-annoying and I'm happy to have him along.
    Thank you!!
  6. PraiseThyJeebus
    PraiseThyJeebus
    • premium
    • 10 posts
    • 0 kudos
    Not even playing FO4 at the moment, but I had to download this right away. This should fix so many issues.
  7. JoeBlow90
    JoeBlow90
    • member
    • 1,259 posts
    • 27 kudos
    Is this compatible with the mod "Dogmeat a true companion"?

    Might i also suggest you properly title this mod... It's not even closely related to dogmeat and a lot of people will miss it...
    1. MrJoseCuervo
      MrJoseCuervo
      • member
      • 913 posts
      • 70 kudos
      I have no idea if it's compatible.

      Thanks for your suggestion. May I suggest you worry about yourself and not if others find this mod.
    2. madpaddy
      madpaddy
      • premium
      • 6,085 posts
      • 76 kudos
      I have to agree the title just doesnt mean anything to do with the actual mod but either way sounds like an interesting idea and thanks for sharing.
    3. JoeBlow90
      JoeBlow90
      • member
      • 1,259 posts
      • 27 kudos
      I apologize for suggesting anything that may help any of my fellow vault dwellers finding this mod which obviously needs no one to know about it
      and what it's for...

      My bad.
    4. User_35607895
      User_35607895
      • account closed
      • 1,156 posts
      • 9 kudos
      It is particularly titled for me. Only me(at).
  8. User_57218227
    User_57218227
    • account closed
    • 2,721 posts
    • 20 kudos
    Thank you so much! Sorry Dogmeat...
  9. gameboytj
    gameboytj
    • member
    • 1,131 posts
    • 5 kudos
    My biggest issue i have with Dogmeat is that he scouts ahead by default, and the only way to change that is with AFT but that mod has a lot of bugs. :(
  10. Dthdlr45
    Dthdlr45
    • member
    • 81 posts
    • 1 kudos
    For doorway i just use ~ tcl walk thru him then ~tcl again. But there is no console command for keep your head out of my cross hair just as i pull the trigger or hey i am trying to loot here move it or to keep him from running away when you are overloaded and need to trade with him. But still i never venture out without him. So i am really glad to see this. Thx so much.
  11. Genesis1993
    Genesis1993
    • member
    • 105 posts
    • 1 kudos
    WHAT does this mod do in Combat?
Top