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Created by
nistonUploaded by
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Activity logs
This page was last updated on 06 January 2024, 12:46PM
- Changelogs
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Version 0.11
- Service Release fix a possible issue that may have affected some users with NISTRON Smart Home. Added some experimental stuff as well.
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Version 0.9
- ItemSourcingAgent, ItemTransferAgent, ComponentScrapAgent, ComponentSourcingAgent
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Version 0.8
- New CHRONOS event scheduler (backwards compatible)
- New CHRONOS Event Schedule format, supporting extended Event Data (Float, Keyword, ObjectReference, String)
- New CHRONOS Scheduled Event & EventBuffer
- New CHRONOS Client Base Script
- New default CHRONOS client implementations: ScheduledSetOpen, ScheduledEnableDisable
- Other improvements I made over the past two years or so since last update
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Version 0.5
- Refactored player mining code: New F4MS_ByPlayerBase class, F4MS_MiningByPlayer now inherits from F4MS_ByPlayerBase
- F4MS_FactoryByNPC renamed to F4MS_Factory (mainly because there won't be a _FactoryByPlayer)
- Moved power connector code from F4MS_Factory into F4MS_FactoryConnector (which is still optional to use)
- Added F4MS_TextReplacer and quest to make my life not very miserable everytime I need to print some text to a messagebox
- Added F4MS_MessageBoxButtons conditionals class for convenience, used in messagebox menus
- New F4MS_FactoryRecipe class extends Holotape, so Factory recipes are now holotapes
- A FactoryRecipe can now specify multiple end products: All of them will be created at once, using the specified raw materials
- Factory recipe holotapes can be built directly into factories - there is no intrinsic need for player to have them
- New optional F4MS_FactoryRecipeStorage class, holds multiple recipe holotapes for the associated Factory
- New optional F4MS_FactoryControlPanel class for player interaction with factories, automatically associates with attached Factory
- Added Recipe Selection to FactoryControlPanel, associates automatically with attached FactoryRecipeStorage
- New property NPCAssignmentRequired on _ByNPCBase allows for creation of factories that won't need an assigned NPC to produce
- Schedules for F4MS_EventScheduler are now holotapes
- Schedules are no longer built from globals in a formlist, but use a struct array for schedule data now
- New F4MS_PlaceableExtras class for positioning and individual control of up to 10 effects/extra forms relative to the attached object
- F4MS_PlaceableExtras integrated with F4MS_Factory, for dynamic effects (smoke, lights, etc) depending on operating status of the factory
- Fixed skill registration bug in F4MS_SkillBook
- Fixed bug in F4MS_Factory where container lock timeout was calculated using game time instead of real time
- Example skill calculator class now included (F4MS_SimpleSkillCalculator)
- Other minor improvements to code
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Version 0.4
- Added global F4MS skill book to manage F4MS_SkillTracker based skills (can not be interacted with so far).
- F4MS_EventScheduler now tracks any kind of skipped game time, including but not limited to: sleep, wait, fast-travel. Frozen game time (time spent in menus) is not skipped game time, as game time does not advance.
- F4MS_EventScheduler exposes a new event: LateEvents(numberOfLateEvents).
- Added Lock to event scheduler timer
- Major refactoring of all NPC mining code (with only minor changes to public interfaces).
- New F4MS_ByNPCBase class (script), implements all NPC furniture assignment related tasks.
- F4MS_MiningByNPC class (script) now inherits from F4MS_ByNPCBase class.
- Added F4MS_FactoryByNPC class (script), also inherits from F4MS_ByNPCBase class.
- Other minor improvements to code
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Version 0.3
- Added Skill system, affects all chances and modifies a few things like turns to exhaustion
- Added chance for rare items
- Added chance for rubble on unsuccessful mining turns
- Added chance for extra loot
- WARNING: Cosmetic changes to API
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Version 0.2
- Scheduler now keeps track of skipped events due to sleeping or waiting
- Added a simple mine depletion feature
- Added mining sound (royalty free, from soundbites.com)
- Some other minor improvements to code
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Version 0.1
- Alpha release (initial)
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- Author's activity
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January 2024
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06 Jan 2024, 12:44PM | Action by: niston
Changelog added
'Change log added for version 0.11'
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06 Jan 2024, 12:42PM | Action by: niston
File added
'F4MS-0.11 [version 0.11]'
May 2023
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30 May 2023, 9:28AM | Action by: niston
Changelog added
'Change log added for version 0.9'
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28 May 2023, 9:14PM | Action by: niston
File added
'F4MS_0.9 [version 0.9]'
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18 May 2023, 3:17PM | Action by: niston
Attribute change
'Description changed.'
November 2022
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30 Nov 2022, 10:09AM | Action by: niston
Attribute change
'file visible to the public'
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29 Nov 2022, 6:33PM | Action by: niston
Attribute change
'file hidden from public viewing'
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05 Nov 2022, 10:48AM | Action by: niston
Attribute change
'Mod version changed to 0.8.'
April 2021
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29 Apr 2021, 9:16PM | Action by: niston
Attribute change
Description changed.
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18 Apr 2021, 7:39PM | Action by: niston
Changelog added
Change log added for version 0.8
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18 Apr 2021, 7:37PM | Action by: niston
Changelog added
Change log added for version 0.8
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18 Apr 2021, 7:11PM | Action by: niston
File added
F4MS-Source-0.8 [version 0.8]
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18 Apr 2021, 7:05PM | Action by: niston
File added
F4MS [version 0.8]
October 2020
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27 Oct 2020, 1:32PM | Action by: niston
Attribute change
Description changed.
January 2020
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24 Jan 2020, 2:43PM | Action by: niston
Changelog added
Change log added for version 0.52
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24 Jan 2020, 2:41PM | Action by: niston
File added
F4MS-Source [version 0.52]
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24 Jan 2020, 2:40PM | Action by: niston
File added
F4MS [version 0.52]
March 2019
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27 Mar 2019, 6:04PM | Action by: niston
Attribute change
Description changed.
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27 Mar 2019, 6:03PM | Action by: niston
Attribute change
Description changed.
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27 Mar 2019, 6:01PM | Action by: niston
Changelog added
Change log added for version 0.51
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- Mod page activity
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April 2024
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22 Apr 2024, 10:41PM | Action by: k9dude31
Endorsed
'F4MS - Fallout 4 Mining System'
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22 Apr 2024, 7:34AM | Action by: EdEddnEDE
Tracked
'F4MS - Fallout 4 Mining System'
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21 Apr 2024, 8:40AM | Action by: Huurrggh
Untracked
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20 Apr 2024, 1:52AM | Action by: Frozenman94
Endorsed
'F4MS - Fallout 4 Mining System'
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20 Apr 2024, 12:14AM | Action by: crosseyedarcher
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19 Apr 2024, 5:28PM | Action by: Clofas
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18 Apr 2024, 4:47PM | Action by: Clofas
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18 Apr 2024, 3:14PM | Action by: vekarg
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17 Apr 2024, 9:37PM | Action by: PlumberInsane
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17 Apr 2024, 9:32PM | Action by: PlumberInsane
Tracked
'F4MS - Fallout 4 Mining System'
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16 Apr 2024, 3:27PM | Action by: Krizsan0596
Endorsed
'F4MS - Fallout 4 Mining System'
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16 Apr 2024, 5:30AM | Action by: Siaagee
Endorsed
'F4MS - Fallout 4 Mining System'
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15 Apr 2024, 8:21PM | Action by: Ararune1
Tracked
'F4MS - Fallout 4 Mining System'
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15 Apr 2024, 2:49PM | Action by: Dakhma96
Tracked
'F4MS - Fallout 4 Mining System'
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15 Apr 2024, 8:52AM | Action by: klose21
Endorsed
'F4MS - Fallout 4 Mining System'
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15 Apr 2024, 4:36AM | Action by: djonikxxx
Endorsed
'F4MS - Fallout 4 Mining System'
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14 Apr 2024, 10:15PM | Action by: Lordargin
Tracked
'F4MS - Fallout 4 Mining System'
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14 Apr 2024, 1:37AM | Action by: RobertoLionheart
Tracked
'F4MS - Fallout 4 Mining System'
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13 Apr 2024, 3:00PM | Action by: RedRocket5505
Tracked
'F4MS - Fallout 4 Mining System'
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10 Apr 2024, 6:22PM | Action by: dortress
Tracked
'F4MS - Fallout 4 Mining System'
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