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Raider Revenge 2287

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raiderrevenge2287

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  1. raiderrevenge2287
    raiderrevenge2287
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    i am finish record footage of this mod but still uploading

    (in this video cheats has been use for testing purpose)

    Enjoy!!

  2. dzorro
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    How is the stability of the game with this mod on ? does it make your game crash more ?? i have seen some very bad memory leak with fallout 4 and i think this could kill your savegame if too many enemies like that spawn around you.
  3. Vladimir1727
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    Well, looks like I"m going to be playing Fallout 4 after a long ass hiatus. Just one question, is there a way to set which enemies is is it every enemy in the game? I'm just asking 'cus I think having hordes of raiders and gunners and synths would be an interesting option instead of just every enemy including mutants and the sort trying to murder you.
    1. raiderrevenge2287
      raiderrevenge2287
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      i am working on more lore friendly spawn point in the next update as soon as i have time in hand

      to get what you ask a war of human faction if im not misunderstand it is possible to remove a npc race from my random levelist but you need a tool like CK or fo4edit to do that (my mod does not aim to use complicate script that why there are no option in game)

      i hope you and everyone can wait

      there another 2 version of mod in this series
      if you interesting just search for
      "robot uprising" and "animals" on nexus

      they are my own mod too
  4. vanLostman
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    Hi nicht schlecht die idee, aber ein bisschen zu heftig finde ich. Nur ein Vorschlag ( wenn möglich ist ), Füge doch ein Tag und Nacht Zyklus ein. Tag 50% und Nacht die einstellung deines mod oder wellen angriffe mit bestimmten bedienugen Stürme oder voll mond oder Orte. Den so wie dein mod jetzt ist unglaubwürdig, Tag und Nacht angreifen immer und immer wieder nein, bei Menschen ( nicht wirklich aber möglich ) und Maschiene ok aber Tieren und co nein. Vergiss nicht das ist ein Rollenspiel nicht Fortnite oder PUBG. Dein Mod ist was für Endgame player. Hm oh vielleicht solltes Stufen weise (wenn möglich) die Spawn rate erhöhen. Den dein Mod ist intressant werde es trackern mit deinen anderen mods vielleicht kommt was gutes dabei heraus, viel erfolg bei deinen bemühungen.
    1. raiderrevenge2287
      raiderrevenge2287
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      thank you very much for ur suggestion i have use google transalator
      i will update my mod soon let me see about ur idea

      "Hi not bad the idea, but a bit too hard I think. Just a suggestion (if possible), add a day and night cycle. Day 50% and night the setting of your mod or waves attacks with certain used storms or full moon or places. The as well as your mod is now unbelievable, day and night attack over and over again no, with humans (not really possible) and machine ok but animals and no. Do not forget that is not a RPG not Fortnite or PUBG. Your mod is something for Endgame player. Hm oh maybe it should step wise (if possible) increase the spawn rate. Which your mod is intressant will it trackers with your other mods maybe something good comes out of it, much success in your efforts."
  5. Baerthe
    Baerthe
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    Soooo you made a mod that breaks the precull/previs data for the whole game resulting in the worst optimized mess imaginable?
    1. Thuggysmurf
      Thuggysmurf
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      Where are you seeing that? The mod adds NPC's to hundreds of cells. Which cells specifically are you referring to that break previs? Are you noticing a performance drop in-game, and if so, where? There are cells where the official Bethesda DLC has altered previs and precombine data, and this mod carries over those changes, including the previs timestamp, but that's different than breaking it.
    2. deleted49413338
      deleted49413338
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      I have not looked at or even downloaded this mod but adding things never breaks previs as far as I know.

      But idk how spawn markers work. I know other modders created very specific ways to add extra npc spawns and the effort and work that they put in to add these npc spawns while minimising performance hit tells me that probably, this method is gonna create a big performance drop. Maybe I'm wrong?
    3. angryglock
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      According to the XEdit this file does not break previs/precombines. You can set up a custom filter to look for broken previs/precombines in a mod. I got the setting from the forums: https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/page-21

      Broken previs/precombines is a big problem with this game because you can accidentally break previs/precombines if you nudge or even select an item in a cell because the CK is a buggy mess. You have to be very careful when editing cells, clean your mod and run the above filter to check for problems before you publish.

    4. raiderrevenge2287
      raiderrevenge2287
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      i hope i do not break anything but i will check the file agian by using fo4edit if i see any problem i will fix it :D
    5. deleted7103646
      deleted7103646
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      Don't bother, the OP doesn't know what he is talking about, NPC's can't be combined into a single mesh, so it doesn't do anything to the gameworld in terms of breaking combined meshes (previs system).

      He's probably just messing with ya, like trolling, you should ban the guy from your mods..
    6. Eman17j
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      You are right NPCs can not be added to precombines but when you add spawn markers in the world where do you think those go? They go in worldspace records which contain precomined and previs data so if you alter that data or over ride another mod that changed that data then yes you can break precomines/previs data.

      So it would be an good idea to keep this mod high up in your load order so it will not over ride other mods that possibly have changed some precombines or previs data and also make sure all precomined and previs data is carried over to this mod from all the DLC.
  6. keithapple
    keithapple
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    How about you make it so it's:
    1. Not Spawn nearby Settlements, this give players some preparation time also allow player to play as usual, keep as it is in Hardcore.
    2. Implement level scaling for "standard edition", keep as it is in Hardcore.
    3. Implement 12 or 20 real hour spawn interval, keep as it is in Harcore.
    1. raiderrevenge2287
      raiderrevenge2287
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      thank you very much for ur suggestion . my english not relly good
      i will try my best to reply to you

      1. no
      2. no
      3. no
    2. deleted49413338
      deleted49413338
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      Lol
  7. DepriverOfSouls
    DepriverOfSouls
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    War....War never changes.
  8. RonnonHex
    RonnonHex
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    Hi the mod sounds great but mod manager wont download it nor will it load it if manually downloaded. 7zip wont extract the files on a manual download either. Any suggestions?
    1. raiderrevenge2287
      raiderrevenge2287
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      install winrar
    2. RonnonHex
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      Thank you that worked
  9. User_35328905
    User_35328905
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    I was steaming with this mod on it was mental plenty of enemies to kill

    https://www.twitch.tv/videos/382117116

    1. raiderrevenge2287
      raiderrevenge2287
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      i see man thank you very much can u do 720p? the stream was 480p source it too blurry

      anyway thank you agian

      my cpu are not strong enough to record my own mod
  10. dsalter
    dsalter
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    i'm still assuming inside settlements are safe? i mean would suck to find a horde of super enemies every time you come back to a populated and defended area, outside settlements is fine and dandy, makes sense but inside where its bunkered down and defended would be kind of off putting :(
    1. raiderrevenge2287
      raiderrevenge2287
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      yes they inside and they respawn. Player must increase security!!
  11. BreqVendaai
    BreqVendaai
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    cant download ur mod via nmm
    1. raiderrevenge2287
      raiderrevenge2287
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      i think they use Vortex now? there are no nmm anymore
    2. angryglock
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      The "Mod Manager Download" button uses what ever program you have associated with the Nexus download link. You can use NMM, Vortex or MO Vortex is not required. The community version of NMM is working just fine for me on all my Bethesda games.
    3. upgrader100
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      Try to download the file manually. Convert the .rar to 7z. then install using NMM.