Please follow these basic troubleshooting steps before posting for support.
• Update the mod to the latest release and try again. The problem may have already been fixed. • Read the mod page. It may be a known issue, and there may be documentation about it. • Replicate the problem with a minimal load order. Load the game with this mod, and only it’s requirements. If the problem is fixed, you have a mod conflict. • If you added this mod to an existing game, try starting a new game and replicating the problem. Some mods will only take effect or work correctly when starting a new game. This is a limitation of the game.
Recently discovered this mod is at least partially broken as of the time this comment was posted. The Fort Hagen Red Rocket plan is outdated - it looks for Yagisan_SSSL_Red_Rocket_Settlements.esl, but that plugin no longer exists. It should look for Yagisan_SSSL_Red_Rocket_Settlements.esp.
Автор, было бы отлично чтобы планы городов были простыми или каждый план имел простую версию (минимум декоративных деталей). Так, как часто игра вылетает из-за множества не нужных декоративных деталей в поселении.
Frustratingly aware. Kinda annoyed that he removed that from the Nexus after I had fixed it for him. It will be addressed in the next update, but real life isn't cooperating for anyone right now.
Ah, sorry, but Homeplate isn't appearing for me when I try to send people there, so that's an issue. I'll keep trying things. Thank you! I am getting a ton of use out of the power armor basement plan, it's great.
Yes, I have the settlement mod. I managed to fill the place up using that spawn settler button mod, but felt kinda bad about it since it feels like cheating. The place still doesn't appear as a place to send settlers too, though. Not that big of a deal now that I have it filled. I'll play around with the load order, maybe that will fix it.
I ask because according nexus, you haven't downloaded most of the settlements used. It will only build a plan on that specific home plate settlement mod.
Don't feel bad about spawning in settlers, it is the quickest way to fill up a settlement.
I've looked at some of your city plans, I'm looking for something for Spectacle Island. Everything you make seems to hinge on having all of those Sim Settlement mods. You say you use most of them in your builds, would it be possible and if so, would you please make a FOMOD installer for them?
When I get back to Spectacle Island, it will be in Commonwealth Engineering over at -> https://www.nexusmods.com/fallout4/mods/37410 Commonwealth Engineering Plus is for mod added settlements. You can basically expect the Red Rocket settlements, Pra's and XV's settlements to be in this - along with a few selected settlements by other authors.
You do know that the city plans already are set up with FOMOD installers right? You can pick and choose the city plans you want. As for all the Sim Settlements Addon packs - well, I do use most of them. However, if for some reason you don't have a particular addon pack, Sim Settlements will substitute a random plot for each missing one. The randomly selected plot may, or may not suit the design. You'll probably have to manually choose the plot you like on the ASAM sensor.
Actually I didn't know about you having FOMOD installers already. I tried Sim Settlements out about 18 months ago, and never got into it. Now that Building with Kinggath has started, I've decided to give it another go since Sim settlements ESP is a requirement. I will be looking to see what you do at Spectacle Island. Thank you.
18 comments
Please follow these basic troubleshooting steps before posting for support.
• Update the mod to the latest release and try again. The problem may have already been fixed.
• Read the mod page. It may be a known issue, and there may be documentation about it.
• Replicate the problem with a minimal load order. Load the game with this mod, and only it’s requirements.
If the problem is fixed, you have a mod conflict.
• If you added this mod to an existing game, try starting a new game and replicating the problem.
Some mods will only take effect or work correctly when starting a new game. This is a limitation of the game.
The same goes for the Lakeside settlement.
-IAreBob
Generally speaking, the really tiny plans (6 settlers) like Home Plate, Nu Cafe Ola etc, won't have a beacon. They are also single level.
I'm glad you like the power armor basement, that was pretty fun to make, and whisper was quick to fix bugs I found in the settlement.
Don't feel bad about spawning in settlers, it is the quickest way to fill up a settlement.
Commonwealth Engineering Plus is for mod added settlements. You can basically expect the Red Rocket settlements, Pra's and XV's settlements to be in this - along with a few selected settlements by other authors.
You do know that the city plans already are set up with FOMOD installers right? You can pick and choose the city plans you want.
As for all the Sim Settlements Addon packs - well, I do use most of them. However, if for some reason you don't have a particular addon pack, Sim Settlements will substitute a random plot for each missing one. The randomly selected plot may, or may not suit the design. You'll probably have to manually choose the plot you like on the ASAM sensor.