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SKKmodsUploaded by
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This page was last updated on 27 January 2025, 12:32PM
- Changelogs
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Version 014
- IN DEVELPOPMENT
- Change: Holotape option to switch using base game attack LocationEdgeMarkers spawn markers (SKK_SASUseEdgeMarkers) which may be in build areas.
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Version 013
- Update notes: OK to update active saves. Uses original BA2 archive format compatible with all Fallout4.exe versions (1.10.16x and 1.10.98x)
- Change: Disable base game attacks stops any base game attack quests that are running.
- New: Option to use multiple spawn markers to split attack directions (SKK_SASUseMultipleSpawnMarkers)
- New: If no 3d loaded WorkshopLinkAttackMarkers are found try to use 3d loaded LocationEdgeMarkers from base game attacks.
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Version 012
- TRANSPARENT UPDATE run anytime, this mod has been designed and tested for continuous updates. Update will reset any attack in progress. This requires Fallout4.exe updated to 1.10.162.0 (or later)
- New: Holotape Factions menu to enable/disable each attacking faction (SKK_SASAttackFactionList no longer used). Player level gating removed.
- New: Holotape setting to SKK_SASIgnoreFactionRelations so friendly factions can be forced to attack (attackers are mostly removed from their factions, not 100% safe).
- Change: Holotape is only given to the player once at startup by default (SKK_SASForceHolotape = 0)
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Version 011
- TRANSPARENT UPDATE run anytime, this mod has been designed and tested for continuous updates. This requires Fallout4.exe updated to 1.10.162.0 (or later)
- Fix: Script loop if [Attack Now] cant find a target in the worldspace (can become stuck in Attack Now mode).
- Change: some script and keyword optimisations (SKK_SASPatrolKeyword)
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Version 010
- TRANSPARENT UPDATE run anytime, this mod has been designed and tested for continuous updates. This requires Fallout4.exe updated to 1.10.162.0 (or later)
- New: Fight to the end option, the attack does not clean up after 30 minutes or if 3D unloads, but holds for the player return (or holotape attack reset).
- New: option to attack interior and non WorkshopParentScript registered standalone workshops (if they are within 10K units of the player and have attack markers).
- New: Air defense vertibird is added to the same faction as the workshop patrol is set to (if enabled and set).
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Version 009
- TRANSPARENT UPDATE run anytime, this mod has been designed and tested for continuous updates.
- New: Users can add actor bases to the random selection by xEditing formlist SKK_SASUserAddActorsList (Record signature NPC_)
- New: Detects if SKKFeralReplacementSystem is active, does not spawn ferals (even if forced setting, reverts to random).
- Change: DLC actors are level gated above player level 15
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Version 008
- This update is totally transparent, does not affect anything running.
- New: local workshop attack will be held whilst the player is building or crafting if SKKDynamicTimescale is installed to provide the detection.
- New: split options to autorepair damaged resources and damaged turrets after an attack with a nominal charge of 10 caps per item to cover materials.
- Change: All humanoid actors are provided with a ranged weapon option, as melee against settlements is mostly stupid.
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Version 007
- This update does not change your existing settings, but you need to enable new features in the holotape.
- New: option to establish dynamic defense patrols between owned settlements.
- Change: new settings sub menu to accommodate all the options on one page.
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Version 006
- Updating an existing game will automatically reset attack and/or air support in progress.
- New: If player is not a member of the institute and synths attack, any synth infiltrators will exit power armor and turn hostile. Death does not affect happiness.
- New: Attack once NOW holotape option [set SKK_SASAttackNow to 1]
- New: Automatically repair settlement damage after an attack [set SKK_SASAutoRepair to 1]
- New: Triggermen are dynamically added to the spawn list below player level 20 and then removed.
- New Deathclaws (using HeavyKnocker team calculation) are dynamically added to the spawn list above player level 30.
- Change: rework vertibird spawning to avoid getting stuck hovering when 3d is unloaded.
- Change: some existing option variable names have changed check article https://www.nexusmods.com/fallout4/articles/1597
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Version 005
- New: attackers dynamically added if player is faction hostile: DLC01 RustDevils
- New: Settlement close air support using Air Support Signal Grenades (craft at ChemLab)
- New: Minutemen support Flare gun and flares can be crafted at Chemlab if in Minutemen faction.
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Version 004
- Fix: Bogus DLC04 master dependency in v003 removed.
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Version 003
- New: attackers dynamically added if player is faction hostile: BOS, Railroad, Disciples, Operators, Pack (DLC dependency free)
- Balance: HeavyKnocker hostile limit increased from 3 to 6
- Balance: Vertibird minigunner spawn on player level increased from 10 to 15
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Version 002
- New: Vertibird attacks added
- Balance: Settler guards are not double counted in defense rating for attack strength.
- New: global variables to modify attack calculations from the console https://www.nexusmods.com/fallout4/articles/1597
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Version 001
- Public
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- Author's activity
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February 2025
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21 Feb 2025, 10:18AM | Action by: SKKmods
Permission change
'Author changed their permission instructions.'
January 2025
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27 Jan 2025, 12:32PM | Action by: SKKmods
Changelog added
'Change log added for version 014'
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27 Jan 2025, 9:53AM | Action by: SKKmods
Mod edited
'SKK Settlement Attack System console commands and configuration'
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27 Jan 2025, 9:42AM | Action by: SKKmods
Changelog added
'Change log added for version 013'
December 2024
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05 Dec 2024, 11:22AM | Action by: SKKmods
File added
'SKKSettlementAttackSystem_013 [version 013]'
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05 Dec 2024, 10:26AM | Action by: SKKmods
Attribute change
'Description changed.'
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05 Dec 2024, 10:25AM | Action by: SKKmods
Mod edited
'SKK Settlement Attack System console commands and configuration'
October 2024
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19 Oct 2024, 8:28AM | Action by: SKKmods
Changelog added
'Change log added for version 013'
September 2024
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29 Sep 2024, 11:03AM | Action by: SKKmods
File added
'SKKSettlementAttackSystem_011 [version 011]'
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29 Sep 2024, 11:01AM | Action by: SKKmods
Attribute change
'File \'SKKSettlementAttackSystem_012\' description changed.'
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29 Sep 2024, 11:01AM | Action by: SKKmods
Attribute change
'File \'SKKSettlementAttackSystemMarkers_002\' description changed.'
April 2024
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17 Apr 2024, 3:34PM | Action by: SKKmods
Mod edited
'SKK Settlement Attack System console commands and configuration'
March 2024
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18 Mar 2024, 10:16AM | Action by: SKKmods
Changelog added
'Change log added for version 013'
January 2024
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17 Jan 2024, 1:09PM | Action by: SKKmods
Permission change
'Bug tracker disabled.'
December 2023
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11 Dec 2023, 9:48PM | Action by: SKKmods
Attribute change
'Description changed.'
August 2023
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30 Aug 2023, 9:51AM | Action by: SKKmods
Attribute change
'Description changed.'
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30 Aug 2023, 8:23AM | Action by: SKKmods
Attribute change
'Description changed.'
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30 Aug 2023, 8:19AM | Action by: SKKmods
Attribute change
'Description changed.'
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30 Aug 2023, 8:18AM | Action by: SKKmods
Attribute change
'Description changed.'
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14 Aug 2023, 9:28AM | Action by: SKKmods
Attribute change
'Description changed.'
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- Mod page activity
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May 2025
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15 May 2025, 6:20AM | Action by: duckquackpig
Untracked
'SKK Settlement Attack System'
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15 May 2025, 2:14AM | Action by: ivaaaannavoraaa
Untracked
'SKK Settlement Attack System'
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14 May 2025, 6:19PM | Action by: ALLZ
Endorsed
'SKK Settlement Attack System'
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14 May 2025, 3:51PM | Action by: jercla317
Endorsed
'SKK Settlement Attack System'
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14 May 2025, 1:52AM | Action by: Buzzardtoes
Tracked
'SKK Settlement Attack System'
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13 May 2025, 8:17PM | Action by: B1gr3db3ar
Tracked
'SKK Settlement Attack System'
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13 May 2025, 7:21PM | Action by: B1gr3db3ar
Endorsed
'SKK Settlement Attack System'
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13 May 2025, 6:23PM | Action by: InfamousCarlo
Tracked
'SKK Settlement Attack System'
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13 May 2025, 3:13AM | Action by: gbernhard1
Endorsed
'SKK Settlement Attack System'
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12 May 2025, 4:42PM | Action by: thzunknown
Tracked
'SKK Settlement Attack System'
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12 May 2025, 4:36PM | Action by: Scurddycat
Untracked
'SKK Settlement Attack System'
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11 May 2025, 5:10PM | Action by: Scurddycat
Tracked
'SKK Settlement Attack System'
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11 May 2025, 2:34PM | Action by: dirkbadax
Endorsed
'SKK Settlement Attack System'
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10 May 2025, 10:48PM | Action by: exlandia
Endorsed
'SKK Settlement Attack System'
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10 May 2025, 7:43PM | Action by: Katanameatsword
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'SKK Settlement Attack System'
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10 May 2025, 9:19AM | Action by: ZeonicWarrior
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'SKK Settlement Attack System'
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07 May 2025, 8:04PM | Action by: shotgunsammy
Tracked
'SKK Settlement Attack System'
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07 May 2025, 7:23PM | Action by: davidhy5
Endorsed
'SKK Settlement Attack System'
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06 May 2025, 7:34AM | Action by: Vektor42
Tracked
'SKK Settlement Attack System'
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05 May 2025, 8:42PM | Action by: NULL233332
Untracked
'SKK Settlement Attack System'
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