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1219 comments

  1. BellCube
    BellCube
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    Note from Moderation
    Some antivirus engines have been throwing fits about the archives on the Files page. Rest assured, the archives are clean. If you're still worried, you can always extract the archive manually and run each file through VirusTotal, a tool that scans each file with up to 70+ of the most popular antivirus and antimalware engines.
  2. EnvyDeveloper
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    If you have problems with flickering in Nuka-World, please be sure to load both NWR and VNW as late as possible in your load order. I know why this happens - mods like Boston FPS Fix overwrite my optimisations and the game gets confused if my mods loads before. The optimisations are needed to retain good FPS while still having my changes.
  3. EnvyDeveloper
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    I know the monorail is a bit weird and autoteleports you back if you do the skip. I am investigating into this issue.
  4. EnvyDeveloper
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    2024 update: This mod works and is fully compatible with version 1.10.163. Should be forwards compatible as well, given no reliance on anything F4SE related. With one exception - if XDI is not updated for future versions, with the latest versions, you would only be able to use the FDI version going forward. There'd be no loss of content anyway, just that the dialogue would be a bit clunkier to use.
  5. l33tspaniard
    l33tspaniard
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    Does this mod allow me to live out my dream of completing the main quest with the Nuka raiders?
    1. EnvyDeveloper
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      Not this mod, but I hope that someday in Bedington, you would be able to.
  6. CyBorgRassel
    CyBorgRassel
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    В это можно играть если Nuka World пройден в моей игре и рейдеры уничтожены?
    1. EnvyDeveloper
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      I understood you perfectly. But my Russian is very bad.

      Yes, you can.
  7. Frankentaur
    Frankentaur
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    I just finished NWR, and am trying to start VNW. According to the message I got after talking with Lucy at the top of the power plant, all I have to do to proceed is to go to the lower level of the fizztop grille.

    Went there, nothing happened.

    That said, Taking Chances is bugged and won't complete. Even using the setstage option to complete seems to do nothing. Is that quest preventing me from continuing?
    1. EnvyDeveloper
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      Taking Chances is unrelated to VNW. There's supposed to be a trigger that starts the quests in VNW. If that doesn't work, do
      SetStage VNW_MQ_01 0
  8. kcissicknasty
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    the voiced player unlocker patch conflicts with the XDI Wolfmark Fix. :O
    1. EnvyDeveloper
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      It does, sadly, and I can't get Visual Studio to compile the changes. I have the changed code, if anyone else can do it for me.
    2. kcissicknasty
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      I wish I knew how or I would gladly help! Dx
  9. AlexNevsky
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    Is there a way to get the "lore configuration" if this is installed on a save AFTER I've already gotten to Nuka-World or is there no way around the monorail requirement?
    1. EnvyDeveloper
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      IIRC it is a trigger inside the station on the Commonwealth side, not tied to the monorail.
    2. AlexNevsky
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      I found it. I went through the transit center before and got nothing but this time after you told me it was there I went looking around for a trigger like on the terminal or something. After about 10 minutes of me looking around (and right before I was about to leave no less) I got a pop up prompting me if I want to remove them.

      Thanks.
    3. AlexNevsky
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      I got a message about finishing any quests I got from Henry before going to the Galactic Zone but I can't figure out how to trigger those.
    4. EnvyDeveloper
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      Read Henry's terminal and ask him about what you read. He has optional quests to take down Francesca, if you want to do them now.
    5. AlexNevsky
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      I checked it before, didn't work. I reloaded an older save and redid some progress (no differences in choices) and it worked this time around. He just gave me the 'gem' quest.

      Might have just been a glitch.
    6. EnvyDeveloper
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      Maybe. Terminals can be finicky sometimes.
  10. ShiouM
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    Bug Report:
    Hi ! I've installed the mod mid playthrough (installed the mod at the start of Power Play quest, have not completed it)
    but now in Fair Trade I need to go to BoS in Nuka World but the region with the BoS antenna is out of bounds. I have added the disable world border command on the Fallout4.ini and installed a mod that makes the barrier go a bit further back, but I still cant go to the cell with the antenna. Interestingly I can walk all around the antenna but I cant go on the cell that it is in.
    What is the coc console command to get to the antenna ? Or is there an alternate path ? Any help would be appreciated.
    Edit: The cars arena is messed up too.  The whole arena is a bunch of textures where there should be open spaces. Managed to get through the "Amoral  Combat" quest only with tcl off
    1. EnvyDeveloper
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      coc NWRBoSBunkerEntrance

      And try loading my mods as late as possible in the load order. Any mod can overwrite my previsibines, meaning missing objects and textures.
    2. ShiouM
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      Thanks for the answer !
      My comment was big as I was trying to give the most ammount of details as possible.
      Im having fun with the mod.
      BTW the game had reversed the change I had made to remove borders in fallout 4 ini. I edited the document again and added the remove world borders command and this time I could walk up to the antenna.
  11. AlexintheVerse
    AlexintheVerse
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    hello i have a question, is there any way i can just use the original dialogue options menu that comes with the game, im on simple downgraded version. i just really didnt want to have to get into another dialogue menu mod. 
    1. EnvyDeveloper
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      You could, but the dialogue options may be cut off.
    2. AlexintheVerse
      AlexintheVerse
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      okay thanks :) 
  12. pjreeves13
    pjreeves13
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    Got an issue with this mod and standard NW

    I played through the mod with the NW Institute, up to where Masha said she had no more jobs for me.  I had avoided meeting Preston to this point, as I intended to stay on his good side after completing NW (Power Play, killing one faction) and getting the perks.  However, there is no trigger for Open Season, and even using console commands setstage I cannot initiate it.  Even killing all the raiders in NW does nothing. So I can't progress the main story, and there is nothing further for me in NW.  Any help would be appreciated.

    I went back to a earlier save on Fair Trade Part IV, and even then killing the raider leaders didn't complete the NW BOS questline (it got stuck in a dialogue cycle with Claire) because it failed all of my options to cause the raiders to kill each other.
    1. EnvyDeveloper
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      I recall that some versions of the unofficial patch made Open Season impossible to start. It was a quest alias issue. I remember having to make all the aliases optional.

      If Open Season does not work, try sabotaging the raiders as part of the NW Brotherhood quest Taking Chances. IIRC the quest does not rely on Open Season to function, and then you can do the last 2 Traders quests as normal.

      The only downside is that the shock collar removals would not be done.
    2. pjreeves13
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      I found a solution after some digging on my own (and your comment)

      • Do the DLC questline through Power Play.  This gets 2x Raider perks and Gage's perk. DO NOT TALK TO CLAIRE BEFORE THIS.  
      • Save Preston, get the "kill the raiders" talk
      • Find the NW BOS.  Do the raider quest, as it accommodates the one raider faction being dead
      • I did have to use FO4Edit as the quest to poison the Disciples gift was bugged and wouldn't progress.  A couple setstages got me through taking chances.  
      • Preston is happy now as Taking Chances fulfills the same parameters as Open Season.  I still have NWR quests.
    3. EnvyDeveloper
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      Glad you got it sorted.
  13. dragonslayer2k12
    dragonslayer2k12
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    Just to let you know that this mod is conflicting with the DLC Timing mod. Loading them up in xedit I can see where some vital stuff for that mod is just blanked out by this mod. I'm gonna try making a merged patch for myself just thought I would let you know. The conflict between these two mods causes nuka world quest to start during character creation or if you use coc command at the game main menu screen to just go somewhere in the game world for testing. 

    Attempting to make my own merged patch and noticed that the unofficial fallout 4 patch has some conflicts with viva nuka world too. They fixed a bunch of bugs with nuka world and I can't tell exactly what I should let pass through without breaking viva nuka world.
    1. EnvyDeveloper
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      Thank you. That would be appreciated.
  14. Dahveed
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    Has anyone else had any luck getting this to work with CRP Overgrowth? 

    I can use Nuka World Reborn seemingly, but with NWR and Viva plugged in at the same time, I crash at the main menu. 

    I'm rebuilding NG with everything up to date, and I'm being very careful reconstructing my load order brick by brick.  Until now I've been able to run everything with CRP Overgrowth with very few issues.  But now I CTD at main menu.

    My only clue in the crash log so far has been CRP previs data.  On the current CRP page (comments section is locked) they have a patch for the Nuka mods, but even with those installed (and load order rules carefully followed) I still CTD.

    I understand that this kind of question/problem is well beyond the scope of EnvyDeveloper's mod and I don't expect any magic solution, but perhaps someone out there can tell me if they got CRP Overgrowth working properly with these mods, which would at least give me a hint that the problem is my load order, and not a direct incompatibility.
    1. Dahveed
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      So, yeah.  Just to confirm:  My game loads fine when I have both nuka mods installed, but removed all CRP-related mods.

      Bummer.  :/
    2. EnvyDeveloper
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      Yeah, a real shame. I am thinking of making the third mod have a version without any ties to NWR and VNW, so that you can forge alliances with some Traders groups out there.

      That's the closest thing I can do to resolve this.
    3. Dahveed
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      I've just made an major executive decision to scrap CRP.  That mod looks amazing, and makes it feel like you're playing a new game.  However it is a previs compatibility nightmare.  I'm up to over 400 mods now and everything worked up until this point, but the whole thing felt "shaky", like a house of cards just waiting to be blown over. 

      Now that I'm resolved not to use it, I actually feel relieved.  It's like a weight lifted off my shoulders.  I can keep the mods in case I ever want to reinstall it on a different profile just for occasional eye candy, but for the actual game I am going to prioritize performance and storytelling over visuals. 

      It is what it is.
    4. EnvyDeveloper
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      Glad to hear it. I honestly feel the same with Scrap Everything, given how it didn't play nice with previsibines and all that.
    5. Dahveed
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      So it turns out this whole time I was passing the .ba2 archive limit.  *sigh*

      Every time I start thinking I'm getting good at this whole modding thing, I go ahead and make a noob mistake like this and humble myself.  Lol.

      I started crashing at main menu with other random mods as well, until it finally dawned on me out of nowhere.  So unpacking a lot of smaller mesh and material .ba2 archives in a lot of mods and now I can use both your mods and Overgrowth with no problem.

      Sorry for the inconvenience in your comment secition... Lookiing forward to trying your overhauls.  (Eventually.  In 2028, at this rate... lol.)
    6. EnvyDeveloper
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      You kid, but 2028 might be when I will release the fourth and final mod, and hang my hat.

      Glad you got it sorted.