So I noticed the companion NPC's (Francesca, Henry) are missing the p-Attach keyword. I think this is used to allow them to travel with you in the Vertibird. Ive added it in my Horizon patch (WIP, not public atm).
I've also noticed some rooms are "garish", meaning the lighting is very odd. the Abandoned Classroom and Nuka-Town apparel are the two I have so far found to be like this.
Companions also tend to get lost alot when going through NWR and this mods cells. Only way to get them to follow you is to console them to you.
NPC's in Tarfield dont do anything, just standing there. These are just the unnamed ones, the named ones tend to do something.
There are lots of landscape issues all over the place. Mostly look for mounds of dirt and you will see the issues. This issue looks to be actually Natural Landscapes, NOT this mod.
Its hard to see, so you might need to open these images up side by side. Before:
Thank you. I'll add the keyword to them in the next version.
I'm hoping to get an overhaul done to those 2 levels.
I know about the companions getting lost. It is better now because they can follow through doors now but it's still not the best.
And I know about the unnamed NPCs not doing anything. It's intentional. I did have AI packages for them but they kept blocking the player's path and it was very frustrating to navigate Tairfield, so I removed them.
Thanks. I guess the only way to fix the NPC's in Tarifield would be to make the vault bigger. That way there isnt so many NPC's in one area. But that takes time.
Various things I noticed while playing the mod (4 comments)
I've also noticed some rooms are "garish", meaning the lighting is very odd. the Abandoned Classroom and Nuka-Town apparel are the two I have so far found to be like this.
Companions also tend to get lost alot when going through NWR and this mods cells. Only way to get them to follow you is to console them to you.
NPC's in Tarfield dont do anything, just standing there. These are just the unnamed ones, the named ones tend to do something.
There are lots of landscape issues all over the place. Mostly look for mounds of dirt and you will see the issues.This issue looks to be actually Natural Landscapes, NOT this mod.Its hard to see, so you might need to open these images up side by side.
Before:
After:
I'm hoping to get an overhaul done to those 2 levels.
I know about the companions getting lost. It is better now because they can follow through doors now but it's still not the best.
And I know about the unnamed NPCs not doing anything. It's intentional. I did have AI packages for them but they kept blocking the player's path and it was very frustrating to navigate Tairfield, so I removed them.