To quote a certian well-known gentleman, It Just Works. Tried literally all the other tracer mods on the Nexus, and this is the only one that did what I wanted, out of the box, without any crazy additinal features or requirements.
90% of the arms I use performed flawlessly, and the ones that did not were guns that used projectiles that did not require tracers to begin with.
I've noticed when wearing power armor and firing the miniguns from Skibadaa's Minugun Rebirth mod (https://www.nexusmods.com/fallout4/mods/49721), it often sounds like and plays the effects of my power armor being shot at high speeds. I'm wondering if there's any way for me to fix this?
The tracers work wonderfully, except I lose the heat haze effect from Spitfire with this mod enabled, and yes, I did download the Spitfire version of this mod but it still changes the muzzle effects of Spitfire.
I'm also running both the optional files for Spitfire (Extra Options and Smoek Visibility). Although uninstalling them didn't make a difference so I don't think they're the cause.
In the description, it says the bullets become very fast "projectiles" so I was wondering if this was the mod that gave weapons some sort of bullet travel speed which are more emphasized with scoped weapons, or whether it was a vanilla feature. Either way I like it.
233 comments
Is there a way I can remove tracer from missiles? Xedit?
90% of the arms I use performed flawlessly, and the ones that did not were guns that used projectiles that did not require tracers to begin with.
Enthusiasticly endorsed!
wait am I supposed to hear bullet zips while firing or is that another mod causing that?
I'm also running both the optional files for Spitfire (Extra Options and Smoek Visibility). Although uninstalling them didn't make a difference so I don't think they're the cause.
Great mod for 3rd person tho especially at night.
In the description, it says the bullets become very fast "projectiles" so I was wondering if this was the mod that gave weapons some sort of bullet travel speed which are more emphasized with scoped weapons, or whether it was a vanilla feature. Either way I like it.
I've always loved using this mod in the past and I currently building a new modlist for a new play-through.
This is probably a silly question but:
What are the implications of attempting to use this with Weapons of Fate and Caliber Complex?
Thoughts would be appreciated.