About this mod
Replaces vanilla assault, combat, or radium rifles with DOOMBASED's FN FAL weapon mod
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will spawn with the following modifications
- Replaced weapons will be named "FN FAL" in-game
- Weapon caliber is changed to .308. Replaced weapons will spawn with the ".308 Ammo" conversion
- All replaced weapons will spawn with the either a Standard Receiver or Hardened Receiver
- All replaced weapons will spawn with the same default stock
- All replaced weapons will spawn with a random barrel (Short or Long)
- All replaced weapons will spawn with a random magazine (Standard or Extended)
- All replaced weapons will spawn with a random sight (Iron Sights, EOtech, Aimpoint, ACOG, Specter DR)
- All replaced weapons will spawn with a random muzzle (Bayonet, Compensator, Suppressor, or none)
- All replaced weapons will spawn with a random foregrip (Foregrip On or Off)
- All replaced weapons will spawn with a random fire mode (Semi-auto or Full-auto)
- All replaced weapons will spawn with a random material
This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles, super mutants that spawn with assault rifles will instead spawn with a pipe gun at all scalable levels.
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want.
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required for radium rifle replacers) Far Harbor DLC
NWI: FN FAL
Thanez: ACOG scope
aTacticalError: EOtech 552
Farengar: Aimpoint T-1 Sights
Krycek and mounker: Specter DR scope
Chamfer: Suppressor
Damage INC: Noveske Flash Hider
586 Studios: 6x4 Bayonet
Navaro: Sounds
DOOMBASED: Model and texture edits and implementation
Wardaddy: Animations