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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces vanilla assault, combat, or radium rifles with DOOMBASED's FN FAL weapon mod

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About
Replaces vanilla assault rifles, combat rifles, or radium rifles into DOOMBASED's FN FAL weapon mod

Replaced weapons will spawn with the following modifications
  • Replaced weapons will be named "FN FAL" in-game
  • Weapon caliber is changed to .308. Replaced weapons will spawn with the ".308 Ammo" conversion
  • All replaced weapons will spawn with the either a Standard Receiver or Hardened Receiver
  • All replaced weapons will spawn with the same default stock
  • All replaced weapons will spawn with a random barrel (Short or Long)
  • All replaced weapons will spawn with a random magazine (Standard or Extended)
  • All replaced weapons will spawn with a random sight (Iron Sights, EOtech, Aimpoint, ACOG, Specter DR)
  • All replaced weapons will spawn with a random muzzle (Bayonet, Compensator, Suppressor, or none)
  • All replaced weapons will spawn with a random foregrip (Foregrip On or Off)
  • All replaced weapons will spawn with a random fire mode (Semi-auto or Full-auto)
  • All replaced weapons will spawn with a random material

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces assault rifles, super mutants that spawn with assault rifles will instead spawn with a pipe gun at all scalable levels.

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts



Installation
1. Download and install: FN FAL v1.4.1 by DOOMBASED

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want. 

4. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether

3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon



Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.



Mods Used
(Required) FN FAL v1.4.1 by DOOMBASED - https://www.nexusmods.com/fallout4/mods/37057?
(Required for radium rifle replacers) Far Harbor DLC

Credits
All credits and thanks goes to DOOMBASED and all those involved with creating the FN FAL weapon mod:
NWI: FN FAL
Thanez: ACOG scope
aTacticalError: EOtech 552
Farengar: Aimpoint T-1 Sights
Krycek and mounker: Specter DR scope
Chamfer: Suppressor
Damage INC: Noveske Flash Hider
586 Studios: 6x4 Bayonet
Navaro: Sounds
DOOMBASED: Model and texture edits and implementation
Wardaddy: Animations