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Toro Montana

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ToroMontana

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  1. ToroMontana
    ToroMontana
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    Cinematics are now available in-game through the Father Companion mod (excluding Nuka-World Brotherhood endings, you need Nuka-World Reborn mod for that).

    To support my work, subscribe to my BitChute channel (older videos). Also, subscribe to my new YouTube channel which includes the newer videos. Let's reach a wider audience. It's all free.

    A few warnings before you go ahead and play my mods or post comments here:

    1. Translation Mods: All translations you will find of this mod are unofficial translations that were never actively supported by me and they may also be out of date. Only the English version is the official version. Use translation mods at your own risk. Any "bug report" is considered null and void if you fail to heed this warning.
    2. Removing a Mod: Uninstalling mods during the middle of a playthrough is not safe and it can corrupt your playthrough. Do not try it. Every time you delete or deactivate a mod, you need to start a new game or reload from a previous save that didn't have the mod activated already. Any "bug report" is considered null and void if you fail to heed this warning.
    3. Update Your Game: Older versions of Fallout 4 may not be able to run this mod. Keep it updated, there is no excuse as Steam does it automatically.
    4. Cheats: My mods, quest/companion mods especially, do not support the use of quest skipping cheats like "setstage" to advance the story. This is an easy way to break not just the mod, but the vanilla game itself. Any "bug report" is considered null and void if you fail to heed this warning.
    5. Bug Reports: These are encouraged, if you're willing to follow the rules above and properly document your findings to the point where anyone could replicate these alleged bugs or at least have a reasonable clue on how to replicate them with ease. A true bug report should also describe a problem inherent to the mod, not merely a conflict with a third-party mod. If you just wanna post vague one-liners like "this mod doesn't work" or "NPC X won't talk to me" save yourself the trouble. My standard response is "no, you're wrong, it's working as intended". I am also far more likely to take an issue seriously if you have tested out the mod on a clean save with no other mods active.
    6. Compatibility With Other Mods: A lot of effort is put into avoiding editing vanilla forms and having conflicts with other mods, that said, there could still be issues even if no vanilla form is edited by the mod. Players are encouraged to talk with each other about this as posts like "is this mod compatible with mod X?" are not guaranteed a response from me. Most of the time, I really don't know and I can't account for the changes that 5000 other mods make to the game. If it's not in the description, I probably don't know.
    7. Read The Description: This is pretty straightforward. Read it or else...
  2. Crygreg
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    Wow. Only thing missing would be implementing them into the game, but that's near impossible, right? Would still be great. ^^
    Otherwise great mod!
    1. ToroMontana
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      They're already in the game, as part of the mod Father Companion. The Nuka-World Brotherhood faction endings are part of Nuka-World Reborn mod.
    2. Crygreg
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      Oh, wow, I wanted to use these mods for my next playthrough (just got the DLCs, wanted to play through them blind and the vanilla game once again).
      And what about the Vanilla Endings? I read the description and thought those endigns were similar to this mod (https://www.nexusmods.com/fallout4/mods/14064), so that it was some kind of program where you could choose your outcome.
      So all the endings are in the game and I can even use the mod for a "Vanilla" (main quest) playthrough?

      Edit: Or wait, do you mean they are just available with the mod Father Companion?
    3. ToroMontana
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      Yes, they're available if you install Father Companion and there are cinematics that play even if you don't save Father.

      The mod is not like "Fallout 4 Better Endings UPDATED", I didn't make a program where you tick boxes to choose an ending and it's also much shorter, it only deals with the conclusion to Shaun's story / faction choice. I don't touch on things like Far Harbor or what Strong did etc.
  3. altair90
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    A question related with the psychopath and Nuka-World ending. Is a mod you are making or is one of the project valkyrie endings?. I'm a bit confused about it.

    Thanks!.
    1. ToroMontana
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      If you download the latest version of Father Companion, enable custom cinematics and kill all 4 factions, the psychopath ending will play at some point. (Even if it doesn't and you miss it, you can replay it).

      Here's what you need:
      1. Institute nuked (Father can be saved, but Institute must be nuked - you need one of the 3 factions to do that)
      2. Brotherhood destroyed (Maxson dead or Prydwen destroyed or both)
      3. Railroad destroyed (Desdemona dead)
      4. Minutemen destroyed (Preston Garvey dead)

      Nuka-World Overboss ending becomes available if you have Father Companion, unlock cinematics and:
      1. Become Overboss of Nuka-World
      2. Go to war with the Brotherhood (no need to destroy them)
      3. Go to war with the Railroad (again, no need to destroy them, just be hostile)
      4. Kill Preston Garvey
      5. All of these must be done before discovering the Institute/Shaun
      6. Use the special holotape to confirm you are the Overboss

      (Note: Father Companion mod doesn't actually require Nuka-World to be installed. So no worried if you just want to save Father and not care about the raider story.)
    2. altair90
      altair90
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      Damn!. Thank you for taking a bit of your time to make this deep explanation. I will give it a try and kudos for you bro!.

      One question. How do you destroy the faction that supported you destroying the Institute?. Let's say i destroy the institute with the Railroad, i think the NPCs get an essential tag after the destruction. Do you need to kill them inside the institute too?.
  4. arcaeas
    arcaeas
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    oh wow, this looks really cool! cant wait til its done.
  5. skyreaper626
    skyreaper626
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    amazing idea just not the right voice exicution in my opinion great job on everything else though will be tracking for future interest
  6. beaverfeaver12
    beaverfeaver12
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    Totally awesome. This is my first Fallout 4 playthrough so I'm excited to see this mod in action! Any suggestions on where I should put this in my load order?
    1. ToroMontana
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      It's not playable yet, just film files.
    2. beaverfeaver12
      beaverfeaver12
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      Ah my mistake. Great work
  7. GuymanBot
    GuymanBot
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    Yes. How it should have been from the start. Tracking. Thank you for adding one more step to making FO4 the game it should have been.
  8. taryl80
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    Wow. Just 200 mb for all the options?

    I had a long time play with a similar idea for my follower, but at the end I was to afraid to do a ending video because of the possible file size then.

    Well, time to give me some Fallout 3 vibes :).
    1. ToroMontana
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      There are some non-canon options as well in the 200MB. :P

      mp4 is pretty good, BIK is... well the BIK format is 1.4GB for the same quality... and that's the format you need to put it into the game itself not just separate files.
  9. XCABAL
    XCABAL
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    Think you could add the good 'ol slideshow theme from FO3 and NV?

    https://youtu.be/730jXH_Ni7Y
  10. p2013471
    p2013471
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    This incredible,
    This showed up in my feed and put a smile on my face. I've always loved how f3and fnv had slides that took into account ur actions and end results. It would be an understatement to say i was disappointed with f4's cinematic ending. I have yet to try this mod but was really happy to see it.
  11. Veratai
    Veratai
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    hm.. what about smaller Shaun? he also has some endings.. well, more like footnotes, but they kinda are endings xP
    1. ToroMontana
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      That's something I'll consider.