makes it so you can have a different bodyslide preset, skin texture and other stuff separate from npc's. as it stands right now, if you give your character big boobs or muscles and a nice skin texture or something, every single npc of that gender will now have those also. for a normal body type, you dont really notice it but when everyone has fair skin and the same great bod, it starts to look a bit odd
⚠ YAPPING WARNING ⚠ You will probably see this comment slightly modified it every page related to Bodygen (which i bet just a very little few people know is actually just the slidders inside Looksmenu), since every creator collectively decided to either: Not give any intructions and say "the instructions are on the mod page 🤓", making the tutorial worthless Or, in the case of Convert's instructions, be so poorly explained that you will never get to do anything at all even if more than 10 hours have passed and you are still trying to make sense out of this hell (or act like we had 9000h experience of manually modding)
❔ SOLUTION ❔ The best thing you can actually do, is NOT USE UNIQUE PLAYER at all. All this mods: - Unique Player - Unique Player bods (used for cbbe - BodyConvert - Any other mod that is not properlly build around body parts Every single one of them is completly useless. Believe me when i say I CAN explain why, but tbh, this is really just to give people another way around this crap. Just don't use any of this.
Instead, just go to the looks menu and modify the parts with the in-game slider. "Is absolutly painful and i already made a preset?" you said; yes, it is; but is not worth the pain, really, please, do yourself a favor and remade the model in Looksmenu.
There is a mod called Unique Player [LooksMenu Edition], but has an issue with clothes and nude version of the models. So until i get a response about it, i can't recommend it but it's BY FAR, the only mod that actually let you have an unique model https://www.nexusmods.com/fallout4/mods/70183?tab=description&BH=5
This was going to be a even longer explaination, but after testing so much, downloading so much crap, wasting my time; only to make this preset to work... Is worth? No. Isn't stupid to yap about a 10yr old mod? Yes, probably. But just the fact this mod is still here is really messed up (tho Looksmenu should tell you can modify manually to get an unique body, but i don't personally think is their fault... Neither is the og creator of this mod's fault. Tbh, just call it frustration xD)
You're correct that using the sliders in game does work... but fked if it's not MISERABLE. "Absolutely painful" is so very accurate... you can only see one angle at a time rather than being able to turn the whole body at any angle without stopping or saving in Bodyslide, which makes every change a save and stop and check and then go back in to work on another angle... it's so horrible. I've been working on it for days with no end in sight because what looks good from the side doesn't look good from the front/back and vice versa.
Unique Player USED TO work, I used it with no issues for years... I don't know why it doesn't now, maybe it's NG update, maybe it's the way all the textures and meshes are archived(even though I have what I need to unpack them, it still didn't help). Ugh. Sigh. I don't even know what the point of this response is, except to let people know that if they choose to go that way the amount of work it takes to make a shape is increased 10x at minimum. It might also be the only way, now, if you're using the most updated version of FO4.
I have never had an issue with this mod doing what its supposed to do. I use a completely self sculpted male body mesh I made outside of the sliders just for this reason. I simply loaded the mesh into Outfit Studio, not Bodyslide, and used the tools to alter the body just slightly to give it a more muscular form, and I might add it still works fine with the in game character creation menu. Doesn't go all weird looking.
And why is anyone still using The NG version of the game, its totally broken and BGS is never going to fix it. I am of referring to the NPC issue. change the face of one NPC and the game just drags its ass all over the place. I will never use the NG version, and keep to the previous build, and use the mod that allows newer mods to work in the older game version. Bethesda screwed us all over with the NextGen release. It was not next gen at all. If they have upgraded the rendering engine to that of Fallout 76 with full on PBR lighting effects then it would have been NG, but instead they give us a broken mess and wont even bother to fix it after all these months. The reason we know its not on the same rendering engine as Fallout 76 is the fact its still uses the same old textures. If you open and look at the textures from Fallout 76, they have full PBR support, and addition textures files for each object. I can't believe they foisted that NG upgrade on everyone and so many took and went with it hook line and sinker.
I use NG because the best guide for making an adult-modded Fallout 4 is geared toward that version of the game now, and I lost my OG setup in a catastrophic SSD failure. Because I have no trustworthy list of the last functioning setup from before F4SE updated, and because I couldn't possibly expect any support for it from the creators of the guide anyway, I chose to suck it up and go for the update. I don't use the HD DLC. I'm glad that UP works for you, and since you said you're not using NG, I'm not surprised. It worked for me on OG FO4 too.
NOW THE GOOD NEWS
You don't actually have to create your shape in the game in order to use the Zero Slider Build/Looksmenu workaround to a unique player character. All you have to do is follow these instructions to convert the shape you make in BodySlide into a Looksmenu preset. It's easy and works flawlessly, requiring only one extra mod to convert the slider values.
I tried this mod with janebod and managed to get my character to have a different body type. However all the npcs have the same skinny body type and im wondering if there is a way to make my character use janebod, while all the npcs have the default vanilla bodies, or at least have unique body types like in vanilla fallout?
I may be able to help you both. I am also using JaneBod. And I got it working so my PC has a very different JaneBod shape while the NPCs have vanilla bodies with the weight triangle enabled. It's pretty simple really, as long as you're using a strong mod manager tool like Mod Organizer 2. Here's what I did: You have to enable JaneBod and Bodyslide Outfit Studio plugins in MO2. Note that the JaneBod .esp file is what disables the weight triangle, and the mod folder includes meshes and textures that will override the vanilla body shape. Once you created your PC body shape with Bodyslide, go to the settings and set the Bodyslide output pattern to the Unique Player mod folder. Generate the body shape of JaneBod with batch building. This will generate a meshes folder with the appropriate files, make sure the folder structure is correct, THIS IS IMPORTANT, because Bodyslide will generate the .nif files inside the default game folder structure of "CharacterAssets", which will overwite the NPC bodies, whereas this mod uses the "PlayerCharacterAssets", which is what will change your PC body. After this is done, disable JaneBod .esp to re-enable the weight triangle and go ingame, you should be able to see that your PC is using JaneBod and the NPCs are using vanilla with correct weight triangle data. The one issue I have now though, is that this mod doesn't account for outfits. It will only make your naked body shape unique, but there's no built in system or script to make it work with armors...
For this mod to work I needed to learn HOW it worked. Basically, the mod adds folders for body .nif files for the player and the different companions. As of the latest update, it does not allow bodyslider to save the custom presets to the new files automatically. The custom body .nif file you want for your character must FIRST be saved in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\meshes\actors\character\characterassets. That will replace the standard femalebody.nif file in this location (the female body file for ALL females in the game). Then you copy the new femalebody.nif file and replace it in the individual folders added by the mod EG (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\meshes\actors\character\PlayerCharacterAssets). This will have to be done for each different body for each companion.
This for those with warped skin here is how I managed to get the mod working as intended. -For the textures I installed them with Vortex, In vortex locate your mod and in the right column press the arrow pointing down and chose the option to "Open in file manager" - Copy the body and hand textures following this path in the root folder where the executable is located -data/textures/actors/character/PlayerHumanFemale -For the meshes you need to build the body you want to use in "Bodyslide" The go here Fallout4/Data/Meshes/Actors/Character/Characterassets. -Copy the FemaleBody.nif and FemaleHands.nif if you are using a female char or male if that is your case. -Paste the ".nif" you just copied here: data/meshes/actors/character/PlayerCharacterAssets. Hope this helps.
I've been having this issue fora few hours and I just found out this works with MO2. When putting in the textures, I had to make a new FemaleHumanPlayer file to put in the textures. For any MO2 users for this to work, make a new file called PlayerHumanFemale or PlayerHumanMale right below PlayerCharacterAssets. Then put your body textures in it. Then launch the game and it should work.
I'm having a hard time with this mod, I got it right up until the part where my character looks different from the others, but now my meshes are messing up, I.e My character's breast(texture) is on her shoulder while the texture of her butt is cutting into her thigh, she's also using the original underwear.
I'm kind of a new modder in fallout so I don't really know about some of the terms, like Ini, esp, nif and others. Also I'm not using Looks Menu, it was way too hard for my brain lol.
I'm using the fallout with the next gen update..so maybe that might be the reason the meshes are messing up.
Thanks in advance. (Sorry if I said "I'm" too much lol, English's not my native tongue.)
i need clarifications with this mod, if i installed this mod will the unique player bodyslide be applied to the clothing im wearing? example i made my character flat and sexy would it make it's current clothing flat and sexy aswell? cuz i made miy character flat and sexy and the npcs are average or sumthing like dat
i'm going to be sassy, because you said 'flat and sexy' and i couldn't stop laughing, then i realized you might be serious so:... you have to generate/build outfits for Every 'body' shape you use. batching building for the masses is last, special characters second, and unique first... no, that's backwards. they overwrite so it matters. although building Unique 'should not' change the rest. been a long time since i did a unique sorry but in the world these days... girlyboys and pedos, furries and freaks, they all get picked on, but as long as it is 'Fantasy' i could care less. what people like is what they like, i will tease them but only in fun. was this helpful or harmful? gitter'dun
963 comments
You will probably see this comment slightly modified it every page related to Bodygen (which i bet just a very little few people know is actually just the slidders inside Looksmenu), since every creator collectively decided to either:
Not give any intructions and say "the instructions are on the mod page 🤓", making the tutorial worthless
Or, in the case of Convert's instructions, be so poorly explained that you will never get to do anything at all even if more than 10 hours have passed and you are still trying to make sense out of this hell (or act like we had 9000h experience of manually modding)
❔ SOLUTION ❔
The best thing you can actually do, is NOT USE UNIQUE PLAYER at all. All this mods:
- Unique Player
- Unique Player bods (used for cbbe
- BodyConvert
- Any other mod that is not properlly build around body parts
Every single one of them is completly useless. Believe me when i say I CAN explain why, but tbh, this is really just to give people another way around this crap. Just don't use any of this.
Instead, just go to the looks menu and modify the parts with the in-game slider. "Is absolutly painful and i already made a preset?" you said; yes, it is; but is not worth the pain, really, please, do yourself a favor and remade the model in Looksmenu.
There is a mod called Unique Player [LooksMenu Edition], but has an issue with clothes and nude version of the models. So until i get a response about it, i can't recommend it but it's BY FAR, the only mod that actually let you have an unique model
https://www.nexusmods.com/fallout4/mods/70183?tab=description&BH=5
This was going to be a even longer explaination, but after testing so much, downloading so much crap, wasting my time; only to make this preset to work... Is worth? No.
Isn't stupid to yap about a 10yr old mod? Yes, probably. But just the fact this mod is still here is really messed up (tho Looksmenu should tell you can modify manually to get an unique body, but i don't personally think is their fault... Neither is the og creator of this mod's fault. Tbh, just call it frustration xD)
Unique Player USED TO work, I used it with no issues for years... I don't know why it doesn't now, maybe it's NG update, maybe it's the way all the textures and meshes are archived(even though I have what I need to unpack them, it still didn't help). Ugh. Sigh. I don't even know what the point of this response is, except to let people know that if they choose to go that way the amount of work it takes to make a shape is increased 10x at minimum. It might also be the only way, now, if you're using the most updated version of FO4.
And why is anyone still using The NG version of the game, its totally broken and BGS is never going to fix it. I am of referring to the NPC issue. change the face of one NPC and the game just drags its ass all over the place. I will never use the NG version, and keep to the previous build, and use the mod that allows newer mods to work in the older game version. Bethesda screwed us all over with the NextGen release. It was not next gen at all. If they have upgraded the rendering engine to that of Fallout 76 with full on PBR lighting effects then it would have been NG, but instead they give us a broken mess and wont even bother to fix it after all these months. The reason we know its not on the same rendering engine as Fallout 76 is the fact its still uses the same old textures. If you open and look at the textures from Fallout 76, they have full PBR support, and addition textures files for each object. I can't believe they foisted that NG upgrade on everyone and so many took and went with it hook line and sinker.
NOW THE GOOD NEWS
You don't actually have to create your shape in the game in order to use the Zero Slider Build/Looksmenu workaround to a unique player character. All you have to do is follow these instructions to convert the shape you make in BodySlide into a Looksmenu preset. It's easy and works flawlessly, requiring only one extra mod to convert the slider values.
https://vectorplexis.com/topic/1161-how-to-inject-a-bodyslide-preset-into-your-looksmenu-preset/
Here's what I did:
You have to enable JaneBod and Bodyslide Outfit Studio plugins in MO2. Note that the JaneBod .esp file is what disables the weight triangle, and the mod folder includes meshes and textures that will override the vanilla body shape. Once you created your PC body shape with Bodyslide, go to the settings and set the Bodyslide output pattern to the Unique Player mod folder. Generate the body shape of JaneBod with batch building. This will generate a meshes folder with the appropriate files, make sure the folder structure is correct, THIS IS IMPORTANT, because Bodyslide will generate the .nif files inside the default game folder structure of "CharacterAssets", which will overwite the NPC bodies, whereas this mod uses the "PlayerCharacterAssets", which is what will change your PC body.
After this is done, disable JaneBod .esp to re-enable the weight triangle and go ingame, you should be able to see that your PC is using JaneBod and the NPCs are using vanilla with correct weight triangle data.
The one issue I have now though, is that this mod doesn't account for outfits. It will only make your naked body shape unique, but there's no built in system or script to make it work with armors...
-For the textures I installed them with Vortex, In vortex locate your mod and in the right column press the arrow pointing down and chose the option to "Open in file manager"
- Copy the body and hand textures following this path in the root folder where the executable is located
-data/textures/actors/character/PlayerHumanFemale
-For the meshes you need to build the body you want to use in "Bodyslide" The go here Fallout4/Data/Meshes/Actors/Character/Characterassets.
-Copy the FemaleBody.nif and FemaleHands.nif if you are using a female char or male if that is your case.
-Paste the ".nif" you just copied here: data/meshes/actors/character/PlayerCharacterAssets.
Hope this helps.
I'm kind of a new modder in fallout so I don't really know about some of the terms, like Ini, esp, nif and others.
Also I'm not using Looks Menu, it was way too hard for my brain lol.
I'm using the fallout with the next gen update..so maybe that might be the reason the meshes are messing up.
Thanks in advance. (Sorry if I said "I'm" too much lol, English's not my native tongue.)
sorry but in the world these days... girlyboys and pedos, furries and freaks, they all get picked on, but as long as it is 'Fantasy' i could care less.
what people like is what they like, i will tease them but only in fun. was this helpful or harmful? gitter'dun