Thanks for this it will help on my merchant RP run. No fighting, just charm, business savvy and my robot guards.
Can I ask you to make a file to make shipments out all the items under the "aid" category? I use an auto-loot mod so I always have a ton of food items., meat, booze, nuka-cola's, and chems. Would be nice to turn them into shipments and sell em.
Gotta try this out. Question though: I get that the shipment slips can't be scrapped, but could they be used in a crafting recipe? Something in the reverse of what you use to make them? Would be easier to set up a new settlement if the player only had to carry a shipment slip of goods instead of all the crops to start a farm, even if doing so required them to set up a chem lab or cooking station first to reclaim them.
Edit: Oh! I just caught your meaning. Yea, thats a great idea. Soon TM
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What you described is basically the game scrapping stuff in the workbench automatically for use. Trying to gain food (or anything that the game doesnt recognizes as 'component') from scrapping will crash the game
8 comments
Sorry for the constant updates.
Blame sensible requests.
Can I ask you to make a file to make shipments out all the items under the "aid" category? I use an auto-loot mod so I always have a ton of food items., meat, booze, nuka-cola's, and chems. Would be nice to turn them into shipments and sell em.
I get that the shipment slips can't be scrapped, but could they be used in a crafting recipe? Something in the reverse of what you use to make them?
Would be easier to set up a new settlement if the player only had to carry a shipment slip of goods instead of all the crops to start a farm, even if doing so required them to set up a chem lab or cooking station first to reclaim them.
-----------------------------
No
What you described is basically the game scrapping stuff in the workbench automatically for use.
Trying to gain food (or anything that the game doesnt recognizes as 'component') from scrapping will crash the game