Fallout 4
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notfree25

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notfree25

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About this mod

Adds craftable shipment slips for easy selling.
Sorry for all the updates. Honest, no more any time soon

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Have the settlements you built and paid for finally started producing surpluses and potential returns?
Are you ready to turn your hard, hard work into sweet, sharp caps but dont want to break your back hauling produce?


Are your companions constantly looking at you funny and asking if you need help carrying?
Are randoms laughing at you behind your back and making off-handed comments about how your full packs makes you look fat?

Are merchants sneering at your unprofessional trading methods?

Just want to show Sheng that the brutal world of commercialized bottled drinks isnt for little kids?

Want to pack some liquidable assets in your pockets just in case a wild merchant appears WITHOUT wasting the carry space?

Introducing Craftable Shipment Slips!

This simple mod lets you craft* shipment slips right at your cooking station!
Just go to your nearest station and you can turn those piles of unwanted food and water in your storage into easily transportable shipment slips.
Sell these weightless slips to a merchant and let your lazy settlers handle the rest!

You can craft shipments for:
  • Purified water!
  •  Mutfruit!
  •  Melon!
  •  Razorgrain!
  •  Corn!
  •  Carrot!
  •  Tato!
  •  Gourd!


All these in 5 exciting flavors of x10, x25, x50, x100 and x250 !!

Install now and you get a Free Bonus that lets you craft vanilla adhesive shipment slips!

Now you too can be a professional looking trader!

                                                                         



*Disclaimer, crafts are one way only and NOT reversible, except for adhesives, x10s and x25s.

But Hold On! Dont let that stop you from your dreams of becoming a farmland tycoon! With this Free consultation, you wont want reverse crafting! 



*download separately *not required



Possible FAQs (aka 'Why cant I')
1. Why cant I use this mod, why is it not working!?
I dunno, should be no conflicts with any mod. Install it manually or with mod manager. Slot it anywhere in your load order. Its esl.
As the customers say, "It just WORKS!"

2. Why is the shipment price so fair and true to vanilla? Why cant I charge extra fees, y'know, for delivery and stuff?
You do, but your settlers pockets them. They are the one doing deliveries after all.
Also maybe then I will get a fair and balanced tag. Please?

3. Why cant I like your mod name? Its too long and not catchy!
"Craftable Shipments" was already taken. At least, maybe I will get more search hits with this name.
Also #CSSP

4. Why cant I craft it without cloth?
What else are you gonna write on? Its one cloth + goods to craft each slip.
Better start buying up cloth shipments huh?

5. Why cant I craft it without local leader 1?
Without local leader 1, you risk having your settler steal and run off  with the shipment. At best this will get you expelled from the Merchants of Commonwealth Society, and revoke your privilege to weekend golf with Magnolia

6. Why cant I get a bonus for bigger shipments?
You do, you save cloths.

7. Why cant I reverse the process? 
Because the goods are immediately sent to fulfillment centers and getting it back will cost you shipping, storage and penalty fees, so much so that its cheaper to just forget about them except for x10s and x25s, which oddly only cost 10 caps (firm).
Also because food and beverages are not listed as components in game and cant be gained from scrapping without help from scripts.
And Im too lazy to add recovery recipes for other amount. 

8. Why cant I get the cloth back then?
Because you used permanent ink.
Also because this way it will be listed as Misc and not Junk that can be automatically or accidentally stored and scrapped.

9. Why cant I scrap it for caps (and the cloth)?
Good idea! Probably easily do-able! But that feels cheaty. Maybe if enough people wants it, then someone else will make it.
Tho, you might as well craft caps from produce.
 
10. If its fair and balanced cloth, why is it weightless?
Because its a super scared and just promise of fulfillment that it floats from its own holiness. 
Also vanilla shipments are 0 weight.

11. Why cant I craft slips for more stuff?
Afaik, those listed are the stuff settlements can produce reliably, probably.

11.5. But why cant I craft slips for ZZ? I have XX mod that lets me place YY stuff and produce ZZ and XYZ!
Because Im lazy, ok? Its.. a mod conflict, yes, lets go with that. 

12. Why cant I get the latest version? Stop updating!
So sorry, its just, i keep getting decent and sensible request.

13. Why cant I use the chem station, like other mods?
Working from the kitchen lets you get that stay-at-home parent + businessperson feel.
Also, it makes as much sense to use cooking station as chem, which is none.

14. Why cant I find your other mods?
Its my 1st published mod! Yay! 

Credits: 
Fo4Edit
Bethesda
Nexus mods
Buggy/Naggy settlers
Automation Tools for TES5Edit