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bluechipmunk1225

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bluechipmunk1225

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8 comments

  1. recuringwolfe
    recuringwolfe
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    • 4 kudos
    Any details of the numbers at to what the mod actually changes? I'm interested in the mod, but I need to know before modifying my game. 
  2. wxMichael
    wxMichael
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    • 116 kudos
    For anyone else wondering, there's one conflict between UFO4P v2.1.4 and the optional Far Harbor esp in xEdit.
    It's minor enough to ignore, but patching it manually would be trivial.
    There are no conflicts with the main file.

    Relevant UFO4P v2.1.1 changelog note: "The throwable caltrop item [DLC03_ThrowingCaltropWeapon] should not explode when shot at because it's not an explosive device."
  3. and000r
    and000r
    • BANNED
    • 0 kudos
    cool mod, but i dont think the caltrops are supposed to be deadly.
    in real life they are not deadly, and in a video game they should probably remain a minor nuisance

    i also think it would be more appropriate if caltrops caused more crippling limb damage than actual physical health damage.
    would that be too complex to mod?
  4. BlessedSoul
    BlessedSoul
    • supporter
    • 3 kudos
    Have you increased their durability as well? I'd like them to not break all the time.
  5. Def13
    Def13
    • member
    • 1 kudos
    You said "All plugins are flagged as .esl (won't take up a slot in your load order limit)" but it is an .esp
    1. Ablaze666
      Ablaze666
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      • 377 kudos
      But they are treated as an .esl file by the game because they have the esl flag in their header.
  6. bonkbonk9
    bonkbonk9
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    • 2 kudos
    This will actually make the traps more useful!
    1. bluechipmunk1225
      bluechipmunk1225
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      • 84 kudos
      Yes, that's the goal ;)