For anyone else wondering, there's one conflict between UFO4P v2.1.4 and the optional Far Harbor esp in xEdit. It's minor enough to ignore, but patching it manually would be trivial. There are no conflicts with the main file.
Relevant UFO4P v2.1.1 changelog note: "The throwable caltrop item [DLC03_ThrowingCaltropWeapon] should not explode when shot at because it's not an explosive device."
cool mod, but i dont think the caltrops are supposed to be deadly. in real life they are not deadly, and in a video game they should probably remain a minor nuisance
i also think it would be more appropriate if caltrops caused more crippling limb damage than actual physical health damage. would that be too complex to mod?
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It's minor enough to ignore, but patching it manually would be trivial.
There are no conflicts with the main file.
Relevant UFO4P v2.1.1 changelog note: "The throwable caltrop item [DLC03_ThrowingCaltropWeapon] should not explode when shot at because it's not an explosive device."
in real life they are not deadly, and in a video game they should probably remain a minor nuisance
i also think it would be more appropriate if caltrops caused more crippling limb damage than actual physical health damage.
would that be too complex to mod?