I don't know if he's still watching this, but it would be nice to have this updated so the new generator wasn't worthless with this mod in. I'd love to see it bumped up to 150 or 200 to make it feel useful. If for no other reason than to have only one generator in the base and a s#*! ton of wires, for random excess.
yes awesome finaly a good mod that produce not to much and not to little just enough in a short word just perfect, great job man many thanks i appricate you hard work this is 10 times better then what lazy bethesda gave us. endorese!
Just to note for anyone looking into this - this mod will probably result in your defenses for pre-established settlements being too low (due to the quantity of water being raised) - it also seems to bug the settlement stats if you remove the mod and reload a save game on which the mod was previously enabled - but it resets fine if you reload a save prior to using the mod at all.
Just curious, why 9 and not 10? All the others are multiples of 5 or 10, the 9 seems out of place. Either way, cool idea. Nice not having to pepper a settlement not near water with 8 or 9 water pumps.
Probably to make the purifier look better than 3 wells and to make investing on Science! more appealing? I think the industrial purifier is little over the top but I will probably use this nonetheless since it reduces the need for hoarding and saves on settlement budgets (I cba to adjust them...).
8 comments
Thanks, I think this bring thins more in line I have a generator (in real life) that is half the size of the small and it produces a 1000w.
Clint