This is a Hard Requirement. Replace the original ESP with mine to get DLC Support.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Current S.T.A.L.K.E.R. game assets porting permission, no liability assumed:
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Changelogs
Version 0.95
- Manually normalized all tracks, it should be a little less louder now. Let me know in the comments section if it's good or not.
- Increased .XWM bitrate to maximum (192k)
- Fixed some inconsistencies on night-time tracks.
- Added an optional .wav uncompressed audio for those who preffer higher quality audio. Note that you won't hear much difference if you don't have a GOOD audio setup. The file is placed under Optinal files.
Version 0.92b
Fix: added a missing dungeon music track which couldn't be converted to .xwm on the previous release.
Version 0.9b
Initial Release (Standard .xwm version)
Here's a video showing off the mod in action! courtesy of the user EmptyArsenal
- This is a replacer for all vanilla ambient music, so (hopefully) you won't hear any of the exploration music (some short vanilla songs might appear on specific dungeons or night-times).
- ATTENTION: The music tracks from this mod are considerably louder than Fallout 4 vanilla music, so you might want to tune the Music volume down a little bit on the game's menu. (The tracks will be normalized on future versions, if I have enough time to do it).
- This is still a WIP beta version, so you might hear the songs switching to another one before it ends.
- I've left the Main Menu, Combat, Discovery, Level Up, Towns, Sanctuary, Quest, Factions and some special musics untouched for now, to keep some of the Fallout atmosphere/vibe.
- This doesn't cover any of the DLC's yet, I might do it later but no promises.
- All musics are hand-picked by me (which they're prone to future changes). So far the replacement musics are:
*Ambient Exploration - Day, Dusk and Night times, each with their unique songs; *Dungeons; *Cities - like Lexington, Boston downtown, etc; *Glowing Sea - Day and Night times, each with it's own set of songs;
- It contains music from all of the 3 Stalker games, + some from Lost Alpha.
- I've inserted little pauses between some of the tracks, so they can blend well when one music ends and the next starts, so you might notice a 5 to 10 seconds delay between some songs.
- The mod comes with a .ba2 archive for optimum game performance, to minimize any possible audio lag.
- Audio files are converted to .xwm format, which saves a lot of space but with some quality loss (almost unoticeable).
- This cannot be used in conjuction with other music replacers, as it will most likely override my .esp changes.
And now...."Good hunting, Stalker..."
All credis for this mod goes to: GSC Game World - For the S.T.A.L.K.E.R. franchise, Zoltan "dez" Munkacsi - and the whole team behind the beautiful Lost Alpha Mod, and Klangsegler (Marco Schink) - for the Lost Alpha's music tracks. If you can, somehow, show them all your appreciation and support!