Thanks for this underrated mod. Base game has so many issues with getting over knee high obstacles and this alleviates that. No longer will you get chased by a deathclaw and die due to being able to hop over a fence. Endorsed!
No clue. Bash warned about corrupted headers on around a dozen of the mods I use for Skyrim too. They all worked just fine though. I never did figure out what was supposed to be wrong with them.
The header indicates which Bethesda game the mod was created for. In this case, the mod has a Form 43 header, which means it was built with the original Skyrim (32-bit) Creation Kit. Mods built with the Fallout 4 Creation Kit show Form 118 or (more recently) Form 131. That's why Wrye Bash is throwing the error.
This is a very simple mod (it changes only one data value), so the fix is pretty easy. Simply open the file in the Fallout 4 Creation Kit and save it. The revised file has a Form 131 header and doesn't get flagged by Wrye Bash.
Mr. Dave thank you for your mod, now walking and jumping makes much for fun. Thank you sr383 for mentening this, I fond this out by myself, because I had some problems in Warwik, with your solution the problem disminished, it would be good to put your solution in the descreption.
Oh man, this was a (quality of) life saver for me back in '17! Very much appreciated, Mr. Dave.
Never made sense to me how Nate, a combat vet, wasn't able to jump a mere waist high picket fence since they literally train to jump those and just pull themselves up if they're any higher. Well, he was in cryo for centuries which could explain it and would have been OK if it got better after advancing the levels...
Can you make one that makes it from 90 to 300. I really like where that one is in terms of height; it feels like Halo or something. I know the command, but I hate having to type it in all the time.
I'd love if someone did this. There's some great mods that add Halo weapons and Spartan armor and stuff. Would go great paired together. Along with something to increase weapon bashing speeds to be quicker more practical.
hey i just saw this mod while looking for mine i've made kinda the same edit my mods add a boost tojumpheight but just enough to jump a fence not anymore (120) but also upgrade movement speed, i can make a version with higher jump speed if you're still interested in this
Wouldn't it be better to introduce something like in the cover mod. An extra animation to jump over the fence, etc. Would use the get cover mod but it don't support 1st person and 3rd person is not for me. It's very well made, I can see that. Still wondering why this issue has not been adressed by more. It's kinda annoying to not been able to jump on a rusted car wreck, even if it's only like 20 inches high.
because that would require making custom animations and scripting for tons and tons of animations and would take hours upon hours of work, whereas just changing your jumpheight will take a few seconds and will introduce practically zero bugs.
Been using the mods I have forever, been playing the same save forever, then all of a sudden I got the idea to update 1 mod (this one) even though I say "if it aint broke don't fix it". Now it don't work for me any more.
Yeah it would be nice to see such fine quality animations like you get in cheap, fly by night KMMOs. Why is it that throw together, cash grab companies produce better animations than Bethesda?
The ultimate insult was seeing the dude climb the cliff in Operation Anchorage. They can make the player have the animations. They just don't bother.
I've seen raiders jump through windows Gears of War style. I wish you could do that in Fallout. I wish Bethesda would add some sort of climbing mechanics, both for walls and ledges.
But that would require effort, and that's a four letter word to a company whose MO is to buy third party programs and smash them onto a DVD, then call it a game.
Grand Theft Auto San Andreas (and possibly Vice City) implemented climbing mechanics and they are much older low-tech games. Beth is mindfucking everyone. That seems to be the only explanation. Until then, you could download this mod or the "Take Cover" mod which lets you vault over cover, essentially allowing you to clear broken windows, counters, etc.
Yep. Even ancient MMOs have climbing and jumping to climb ledge mechanics. Take a look at Sinding when he is in Falkreath jail, and your computerized counterpart in the Chinese simulation. The mechanics and animations are there. They just didn't code them in for the players.
The mod take cover has the exact mechanic you're speaking of.
Which raises the question as to why modders have to do this instead of it being a feature that should've been included in the vanilla game?
Heck, the game's help files still say that you can jump out of a vertibird...yet a F4SE-dependent mod must be installed to do exactly that. Hell, it was even shown in the E3 trailer...
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Any thoughts on this?
This is a very simple mod (it changes only one data value), so the fix is pretty easy. Simply open the file in the Fallout 4 Creation Kit and save it. The revised file has a Form 131 header and doesn't get flagged by Wrye Bash.
Thank you sr383 for mentening this, I fond this out by myself, because I had some problems in Warwik, with your solution the problem disminished, it would be good to put your solution in the descreption.
Oh man, this was a (quality of) life saver for me back in '17! Very much appreciated, Mr. Dave.
Never made sense to me how Nate, a combat vet, wasn't able to jump a mere waist high picket fence since they literally train to jump those and just pull themselves up if they're any higher. Well, he was in cryo for centuries which could explain it and would have been OK if it got better after advancing the levels...
In all seriousness, thanks for posting this. I downloaded and endorsed.
beth you sucks
The ultimate insult was seeing the dude climb the cliff in Operation Anchorage. They can make the player have the animations. They just don't bother.
Which raises the question as to why modders have to do this instead of it being a feature that should've been included in the vanilla game?
Heck, the game's help files still say that you can jump out of a vertibird...yet a F4SE-dependent mod must be installed to do exactly that. Hell, it was even shown in the E3 trailer...