Fallout 4
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McShooterz

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McShooterz

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24 comments

  1. Farshnuke
    Farshnuke
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    Just FYI this mod reports this issue in Wrye bash 312.1. It's fine in wryer bash 309.1 but I'm letting people know

    Spoiler:  
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    mod_files.py  212 load_plugin: Error in GunNut5.esp
    Traceback (most recent call last):
      File "bash\brec\record_structs.py", line 555, in loadData
      File "bash\brec\advanced_elements.py", line 291, in load_mel
      File "bash\brec\advanced_elements.py", line 245, in _apply_mapping
      File "bash\brec\advanced_elements.py", line 208, in _distribute_load
      File "bash\brec\advanced_elements.py", line 987, in load_mel
      File "bash\brec\basic_elements.py", line 446, in load_mel
      File "bash\brec\advanced_elements.py", line 925, in load_mel
      File "bash\brec\basic_elements.py", line 699, in load_mel
      File "bash\brec\mod_io.py", line 370, in unpack
    struct.error: unpack requires a buffer of 6 bytes

    The above exception was the direct cause of the following exception:

    Traceback (most recent call last):
      File "bash\mod_files.py", line 190, in load_plugin
      File "bash\brec\record_groups.py", line 652, in __init__
      File "bash\brec\record_groups.py", line 251, in __init__
      File "bash\brec\record_groups.py", line 172, in __init__
      File "bash\brec\record_groups.py", line 47, in __init__
      File "bash\brec\record_groups.py", line 262, in _load_rec_group
      File "bash\brec\record_groups.py", line 78, in _group_element
      File "bash\brec\record_structs.py", line 523, in __init__
      File "bash\brec\record_structs.py", line 329, in __init__
      File "bash\brec\record_structs.py", line 569, in loadData
    bash.exception.ModError: GunNut5.esp: error('unpack requires a buffer of 6 bytes')

  2. Ripshot007
    Ripshot007
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    Not to steal your thunder or anything but, Cheat Terminal by NexusAU gir489 does so much more.
  3. The6thMessenger
    The6thMessenger
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    I used to include this and Science! Rank 5 to my overhauls, but as it turns out people don't exactly like extra ranks...
  4. burntphoenix
    burntphoenix
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    I am pretty disappointed. Not with the mod, but the fact that it's basically forgotten, and I don't know any mods besides your Combat Rifle Plus that uses it. It's a shame how overlooked this is. I hope whatever mod you make next gets the attention it deserves
  5. xmas_2010
    xmas_2010
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    Can anyone post the perk code for this, My character is around level 40 right now and I don't want to have to level for the next few hours to unlock it
    1. McShooterz
      McShooterz
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      player.addperk 02000812
    2. xmas_2010
      xmas_2010
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      Thanks, I tired it in my game and the code was 06000812, so I an unsure of other mods caused a conflict at all, but it works, thanks
    3. lemonaidekid
      lemonaidekid
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      Mine was 18000812, and this is the only perk related mod installed.

      Curious.
    4. TheBlueWolf1996
      TheBlueWolf1996
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      @lemonaidekid Not curious. The ID of the perk isn't 02000812, 06000812 or 18000812. It's XX000812, with the XX's replaced by the load order of the plugin. That's how the engine Bethesda uses works. So if this plugin is loaded immediately after Fallout4.esm, the load order would become 01, and the ID would be 01000812. If this plugin is loaded as the 18th in your list, it becomes 11000812 (because load order numbers go from 0 to f.)
      If you want to find out the mod's load order, open a mod organizer (e.g. NMM) and you should see the load order listed next to the plugin.
      It's been like this since Morrowind, but it's something you can easily overlook if you're new to mods for bethesda games.

      Sorry for the rant, I just figured I'd clarify since I remember struggling with this myself when I first started using mods.
  6. THBL2001
    THBL2001
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    good work but please make a version without level requirement.
  7. demonocolips
    demonocolips
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    sorry put this on the wrong mod.
  8. starduke
    starduke
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    I tried to use the add perk code 02000812 and it didn't work.
    1. McShooterz
      McShooterz
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      In the editor the perk ID is 01000812, but looking up in my game is 02000812, so it is likely that the second number can change based on some factors I am not fully aware of, but the last three digits should be the same.

      It is possible to use the "help" console command to find the ID for any perk.
      To find this perk use:
      help "gun nut" 4
      The fifth item that is found should be this perk.

    2. kittu360
      kittu360
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      the first two numbers change according to what number the plugin is in your load order atleast that was the case in skyrim ,but fallout's a bethesda game too so that's probably the same
  9. boozafu
    boozafu
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    Does this add mulitple mods to weapons that require gun nut 5 as well or just adds an extra perk level? Am I just dense..
    1. McShooterz
      McShooterz
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      The only reason to get this mod is if you have another mod that requires it, and this one needs to be loaded before the one requiring this.

      By itself it does nothing more than add an extra perk level. I have made a mod using the extra perk rank, and it would technically be okay if I kept the perk data in each of the mods I make, but if someone else made a mod with a different ID for the 5th rank of gun nut, then if used together it would mess up the gun nut perk, and all of the modifications requiring the 5th rank would stop working in at least one of the mods.
    2. boozafu
      boozafu
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      That makes sense! Thanks for the reply
  10. loen999
    loen999
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    thanks for your effort.