Bugfix: Don't stand up from the crouching when menu is opened
Bugfix/Feature: Re-enable player movement while menu is opened (ugly momentum transition otherwise, hides other UI and messages)
Version 1.3.0
Feature: Scrolling support in the item list, max items restriction was removed
Feature: Quick scroll/keyboard navigation inside of the item list
Feature: Allow to configure wheel menu radius (see conf.xml)
Bugfix: Items don't appear due to broken property names casing by F4SE
Feature: Adjusted time slow effect magnitudes
Feature/Bugfix: Disable user controls (e.g. change camera mode, jump, etc...) when menu is opened
Feature: Adjusted horizon preset
Version 1.2.2
Bugfix: Menu offset options don't work in specific conditions (for me it's when have installed sim settlements + hudframework)
Feature/Bugfix: Better blend with game colors, improve menu coloring
Bugfix: General "Ingestible" category doesn't work and always empty (vanilla preset only)
Feature: Adjusted horizon preset
Version 1.2.1
Feature: Allow to "pin" submenu by clicking on it. Pinned submenu won't be changed until unpin it. Useful for bottom/top menus to prevent to change them when moving mouse to item list.
Version 1.2.0
Bugfix: Not displaying items with second pair of braces, like "(Aid) Combat stimpack (2 Uses)"
Bugfix: Order of items in list container is different than in pipboy invertory
Feature: Add Horizon preset
Version 1.1.1
Bugfix: Prevent game saving while in the menu
Version 1.1
Bugfix: Categories pattern were not applied
Bugfix: MCM Hotkey doesn't work
Feature: Add Menu Scaling, Menu offset options to MCM
Feature: Option to not close the menu after using the item. Set closeOnUse="false" for the <menu> in the conf.xml. Use this option for food menu in included presets
Feature: Add MCM options to control slow time behavior when opening menu
Feature: Add FOMOD installer
Feature: Add Vanilla and Valdacil's item sorting presets
Bugfix: Unable to use jet-like chems (with slow time effect) in the menu