So I came back after finishing the quest of clearing Fort Strong for the Brotherhood, it's been a while since that quest and the crates are just gone, is that the base game or this mod?
Any chance this could be patched for AWKCR to use the Explosives workbench? I'll take a look at it at some point (in FO4Edit) and see if I can figure it out myself. I have very little skill with such things but if I pull it off I'll be happy to share the file with JLF65. If any one gets to it before I do that is even better!! LOL
I generally use AWKCR, so the next time I'm working on FO4 mods, I'll work on that, but not telling when. I don't even have FO4 installed currently (got a new drive a couple month back and haven't gotten around to reinstalling the real heavy games like FO4 and Doom). Feel free to make a patch - if you do I can post it here, or you can post it yourself. Whichever is more convenient for you.
Read the description, there are two entries on the workbench to craft mininukes: the first one to craft one mini nuke at a time, and the second one to craft 10 mini nukes at a time. The image shows the requirement to craft 10 mini nukes.
Exactly. I don't know how to make the menu show a different label for each recipe - it seems to always use the name of the created object with no regard to the quantity made. I set the COBJ description, but that doesn't seem to be displayed. If anyone knows more about that, I'd change it in a heart beat, but right now you get two entries that both say "Mini Nuke", where one creates ten and the other makes 1 with the proper amount of resources needed for each.
It is an esl. Modder's note: files with an extension .esl are actually .esm files that are loaded into light plugin space. Esp files can also be marked as loaded into light plugin space, but don't have a different extension. Mod Organizer 2 and FO4Edit will show this. Light esp files can be sorted exactly the same as normal esp files, but are loaded like esl files and don't take a separate plugin slot. You're seeing more and more light esp files as modders realize that many mods should be light esp files rather than light esm files.
Note: this mod was created in FO4Edit, which makes it very easy to choose which of the four file types you wish to create: esm, esp, light esm (esl), or light esp.
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If anyone out there wants to port it to the XBone, feel free. The permissions on my mods are very permissive.
Note: this mod was created in FO4Edit, which makes it very easy to choose which of the four file types you wish to create: esm, esp, light esm (esl), or light esp.
many thanks #endorsed