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JLF65

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JLF65

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21 comments

  1. Poletinov
    Poletinov
    • member
    • 8 kudos
    Endorsed for immersion, voted for creativity. Awesome work mate!
  2. Zadornik
    Zadornik
    • member
    • 2 kudos
    Wow, that's freaking cool! Thank you so much!
  3. firsTraveler
    firsTraveler
    • premium
    • 2 kudos
    Never would have seen the inside without this no matter how many times I play F4.
  4. Dawsomite
    Dawsomite
    • supporter
    • 0 kudos
    So I came back after finishing the quest of clearing Fort Strong for the Brotherhood, it's been a while since that quest and the crates are just gone, is that the base game or this mod?
  5. Iloveskyrim17
    Iloveskyrim17
    • member
    • 0 kudos
    Can you port this MOD to xbox one?
    1. JLF65
      JLF65
      • supporter
      • 32 kudos
      Sorry about the lateness of this reply. Um, no. I have no idea how to port mods to the XBone, and no inclination to change that. Sorry.

      If anyone out there wants to port it to the XBone, feel free. The permissions on my mods are very permissive.
  6. Iloveskyrim17
    Iloveskyrim17
    • member
    • 0 kudos
    ????MOD??????????????????????????mod?xbox one??????????????
  7. lazloarcadia
    lazloarcadia
    • member
    • 19 kudos
    Any chance this could be patched for AWKCR to use the Explosives workbench? I'll take a look at it at some point (in FO4Edit) and see if I can figure it out myself. I have very little skill with such things but if I pull it off I'll be happy to share the file with JLF65. If any one gets to it before I do that is even better!! LOL
    1. JLF65
      JLF65
      • supporter
      • 32 kudos
      I generally use AWKCR, so the next time I'm working on FO4 mods, I'll work on that, but not telling when. I don't even have FO4 installed currently (got a new drive a couple month back and haven't gotten around to reinstalling the real heavy games like FO4 and Doom). Feel free to make a patch - if you do I can post it here, or you can post it yourself. Whichever is more convenient for you.
  8. Cinedelic
    Cinedelic
    • member
    • 9 kudos
    Am I reading that crafting menu right? Does it take ten of each part to make one mini-nuke? I would have expected one of each would do the job.
    1. IceNinja2007
      IceNinja2007
      • member
      • 0 kudos
      I am concerned with this as well, might be a typo?
    2. IBendyI
      IBendyI
      • supporter
      • 6 kudos
      Read the description, there are two entries on the workbench to craft mininukes: the first one to craft one mini nuke at a time, and the second one to craft 10 mini nukes at a time. The image shows the requirement to craft 10 mini nukes.
    3. JLF65
      JLF65
      • supporter
      • 32 kudos
      Exactly. I don't know how to make the menu show a different label for each recipe - it seems to always use the name of the created object with no regard to the quantity made. I set the COBJ description, but that doesn't seem to be displayed. If anyone knows more about that, I'd change it in a heart beat, but right now you get two entries that both say "Mini Nuke", where one creates ten and the other makes 1 with the proper amount of resources needed for each.
    4. Cinedelic
      Cinedelic
      • member
      • 9 kudos
      Ah, yes, I see now. Reading is fundamental. Thanks for the reply.
  9. rik2236
    rik2236
    • member
    • 3 kudos
    any chance for a esl file ?
    1. JLF65
      JLF65
      • supporter
      • 32 kudos
      It is an esl. Modder's note: files with an extension .esl are actually .esm files that are loaded into light plugin space. Esp files can also be marked as loaded into light plugin space, but don't have a different extension. Mod Organizer 2 and FO4Edit will show this. Light esp files can be sorted exactly the same as normal esp files, but are loaded like esl files and don't take a separate plugin slot. You're seeing more and more light esp files as modders realize that many mods should be light esp files rather than light esm files.

      Note: this mod was created in FO4Edit, which makes it very easy to choose which of the four file types you wish to create: esm, esp, light esm (esl), or light esp.
    2. rik2236
      rik2236
      • member
      • 3 kudos
      ahh nice a, ESPFE, thanks for the cool mod.
  10. ozmods
    ozmods
    • member
    • 2 kudos
    100 guarantee this file works, tried it this morning, no issues at all. about time someone found a use for those instead of just "assets"

    many thanks #endorsed