CWSS has malware on the site. You can get those objects from mods like BYOP, I finally have toilet paper and extra water sources or something like that, you do not have to get malware or any bugs. CWSS has bugs right? And you get malware while going to the place to download it. I can't understand why so many use it. It makes 0 sense to send people to that site for things available on Nexus. The guy who put it on the site , does not claim ownership of the mod......his out for the malware. Anyhow loaded your Abernathy . love your builds, and used some of my own bug free stuff :P. After numerous games I avoid any bugs and edit every mod. Since the patch that everyone uses is basically incompatible with most mods. Well, thanks for your great work :)
hello ,your mods are really nice, but can you make them esps because with settlement transfer very small modification uses too much performance, i have tried some settlement mods in esp format, and performance impact was very minimal on my setup 8gb ram and 1650 super
Some of the mods needed for this mod are no longer on nexus - I used https://docs.google.com/document/d/1Im5Mg-l2btRsYVOjaJa0slrjDcXNvi41J5pHw_Zuwqw/edit to hunt down the mods removed and was directed to a site but that too is not working or closed down or something, so, I'm left without the mods "ground, v's stylish deco" to name just two - is there anyone who has all the mods in the list that is willing to "share", even if posting a link or the files to my email, please contact me here - I will add the other files I couldn't think of that are missing here when I figure them out - thanks
I'm having the issue where half the settlement doesn't have power though all the lines are run and both generators are on. I've run new lines to all the pylons and the like, and I also had the nuclear physicist and science perks maxed out at time of building. Not sure what's going on that's causing the issue? The abattoir works fine and is fully powered up, but everything outside of it is powerless.
Ah that explains it. I use the Fusion Generators from the Workshop DLC as the main power source for all of my settlements. I would have thought those perk requirements are for unlock only, not to actually use them but that makes sense.
I like your style but I seem to be missing one important mod not sure which I'm missing the mid roof for the small cabins and the floors to the trader. Which mod are those from? I can't figure out which one.
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Ah that explains it. I use the Fusion Generators from the Workshop DLC as the main power source for all of my settlements. I would have thought those perk requirements are for unlock only, not to actually use them but that makes sense.
Is there a section that's missing power or all? You can try manually running new power lines to see if it fixes.