This page was last updated on 15 May 2020, 10:27AM
Changelogs
Version 1.4.2
Fixed wrong files in fomod installation.
Version 1.4.1
Fixed script for Concentrated Fire - forgot to remove testing line.
Version 1.4
VAFS hotkeys disabled with opened Pip-Boy for unpaused menu mods
Sniper(rank 3): instead no sway now 20% less AP drain in VAFS with scoped semi rifles
MCM: new toggle Focus sound: Off/VATS/Stealth Boy
MCM: Focus AP/s drain range now can be anywhere betwen 10-50
MCM: Perks placed in its own group
MCM: Concentrated Fire - set damage increment and max stacks
MCM: Grim Reaper Sprint - set amount/duration of restored AP and its chance
MCM: increases max slider settings for widget position
FIX: removed duplicated entry in Concentrated Fire
Version 1.3.1
Fixed Hancock perk to properly give +20% crit fill rate (was 200%, my bad)
Version 1.3
NEW: Awareness now play sound when activated isntead on miss, optional Scanlines visual effect, optional Area Scan highlighting all targets in VAFS, reworked range formula: base 60 +15xPER (max 15 PER), +150 scope, for area scan: base 80 +10xPER (max 10 PER)
NEW: VANS (optional) Explorer challenge - +5/10/15% speed if not in combat with holstered weapon per 50/150/300 Discovered Locations
GunFu: now restore 40% of APCost on 1st, 80% on 2nd, and 120% on 3rd target, min APCost = Focus Toggle cost, max APCost = Focus Drain cost
Mysterious Stranger: editable duration and damage, also fixed rank 3+ free crit when target was killed not by player or stranger
fixed perk from Islander Almanac n.2 to +5% critical chance (was 0,05)
NEW: Option to restart controling quest in MCM
NEW: Option to disable setting update each time game is loaded
NEW: added actor value VAFS_APCostMult to control APCost from new perks (capped at 80%)
NEW: added actor value VAFS_CritRateMult to control Crit Fill rate from new perks
Version 1.2
NEW: Optional VaultGirl animation for Use Critical.
NEW: Penetrator have additional effect: +15/30% critical damage with energy weapons, becouse they doesn't benefit from armor penetration.
NEW: Edited FOMOD installer and added optional extra plugins that show both VATS and VAFS description ingame.
Fixed issue when HUDFramework was installed into the save with VAFS Redux already active.
Edited few perk descriptions.
Version 1.1
NEW: Changed how is mod initialized, added debug log traces and ingame notification for player - should prevent improper installation.
NEW: Crit fill rate is readed directly from weapon like AP cost, any weapon mod that changes fill rate is now compatible (not perks).
NEW: Awareness now shows current / full HP, player is now excluded from its effect, becouse using it in vertibird shows player's stats.
Mysterious Stranger now use custom sound when entering - it's shortened vanilla version. If you now want use different sound, you need to change .wav files inside this mod.
VATS enabled/disabled wasn't changed ingame if changed in .ini file.
Ricochet(rank 3) works for VATS crit meter with enabled VATS - chance is separated from VAFS.
Dispell/block Focus while VATS is active.
VAFS version of abilities are now blocked in VATS.
NEW: (optional) consumables that can be used instead of hotkeys.
NEW: (optional) separated hotkeys instead of tap/hold hotkeys.
NEW: When using hold hotkeys, perk abilities are blocked in VAFS (not for tap hotkey or consumables)
Version 1.0b
Fixed 4 settings in MCM not saving properly: Focus Drain, Focus Penalty, Stronger Focus and Awareness Range.