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Last updated
Original upload
Created by
bluechipmunk1225Uploaded by
bluechipmunk1225Virus scan
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Activity logs
This page was last updated on 19 March 2025, 3:41AM
- Changelogs
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Version 2.4.2
- - Increased Combat Shotgun firing sound
- Slightly reduced Combat Rifle firing sound
- Tweaked Pipe Rifle/Pistol firing sound
- - Increased Combat Shotgun firing sound
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Version 2.4.1
- Fixed a vanilla bug where the suppressed automatic combat rifle plays loud sounds in slow-mo (Jet/VATS killcam)
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Version 2.4
- - Fixed the Sound Keyword entries for the automatic versions of the following weapons to use new slow-mo firing sounds different from their semi-auto variants:
Laser pistol/rifle
Pipe pistol/rifle
Combat rifle
Assault rifle
- NW Handmade Rifle with muzzle brake now uses new, separate sounds
- Assigned separate automatic LPM sound files for Handmade Rifle w/ muzzle brake
- Cleaned up redundant RifleHomemadeAssault LPM sound files
- - Fixed the Sound Keyword entries for the automatic versions of the following weapons to use new slow-mo firing sounds different from their semi-auto variants:
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Version 2.3.2
- Greatly increased the audible range of RifleCombat and RifleLever NPC sounds
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Version 2.3.1
- Added suppressed combat shotgun NPC sounds that were missing from the vanilla game
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Version 2.3
- New RifleA LayerA_02 and LayerB_02 file for more NPC sound consistency
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Version 2.2.3
- - Drastically reduced the volume of suppressed NPC sounds at distance
- New suppressed combat rifle sound
- - Drastically reduced the volume of suppressed NPC sounds at distance
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Version 2.2.2
- Improved NPC sounds for:
- ShotgunA
- HandmadePipeASilenced (pipe pistol/rifle/revolver)
Greatly increased the audible range of the following new NPC sounds:
- HandmadePipeASilenced
- Pistol10mmSilenced
- RifleCombat
- RifleIstvan (assault rifle)
- RifleLever
- Improved NPC sounds for:
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Version 2.2.1
- Assigned new sound keyword mapping and added new NPC sounds for:
- Suppressed 10mm pistol
- Suppressed automatic 10mm pistol
Added new suppressed assault rifle NPC sound
- Assigned new sound keyword mapping and added new NPC sounds for:
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Version 2.2
- Added new separate NPC sounds for:
- Pipe Pistol/Rifle
- Combat Rifle +(suppressed)
- Lever Action Rifle +(suppressed)
Added new and stronger Automatic Radium Rifle sound with more accurate RoF
- Added new separate NPC sounds for:
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Version 2.1.1
- - Removed Better Automatic Weapon Sounds dependency
- Tweaked Kellogg's new gunshot sound in Vault 111 sequence to have more consistent volume across sections where the shell hitting the floor has been edited out
- - Removed Better Automatic Weapon Sounds dependency
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Version 2.1
- Fixed a vanilla bug where the suppressed submachine gun used unsuppressed sounds in slow-mo
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Version 2.0.3
- Improved sound for Railway Rifle
Machine gun turret LayerB sound has been edited to more properly reflect new firing sound at a longer distance
- Improved sound for Railway Rifle
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Version 2.0.2
- .50 caliber pipe bolt-action rifle now uses the proper .50 firing sound
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Version 2.0.1
- Fixed a bug where the suppressed semi-auto combat rifle's firing sound volume was very low
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Version 2.0
- - Added new slow-mo (VATS killcams, Jet) player sounds for:
Semi auto Laser
Full auto Laser
Semi auto Plasma
PistolSmall (10mm, .38, Deliverer)
PistolSmallSilenced
RifleSemi*
RifleAuto*
RifleSmallSilenced* *(Assault, Combat, Pipe)
- Added new reload sounds for combat rifle/shotgun and 10mm pistol
- Added more 'oomph' to missile launcher firing sound
- Removed the sound of shell casing drop from Kellogg's revolver during Vault 111 scene (It's a revolver after all.)
- - Added new slow-mo (VATS killcams, Jet) player sounds for:
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Version 1.9
- - Tweaked NPC pistol sounds to have less variation between layers
- Improved 10mm unsuppressed and Western Revolver sound
- Increased Combat Shotgun volume
Removed NPC only sounds option
- - Tweaked NPC pistol sounds to have less variation between layers
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Version 1.8.2
- Adjusted suppressed handmade rifle looping point so that single shots don't play firing sound twice
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Version 1.8.1
- Tweaked machine gun turret sound
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Version 1.8
- Added new sounds for the following:
Cryolator
Plasma Flamer
Combined v1.7.2 hotfix into the main download file
- Added new sounds for the following:
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Version 1.7.2
- Hotfix - corrected NPC energy weapon sounds file pathing
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Version 1.7.1
- Hotfix - adjusted SMG looping point which made the weapon sound like it played two gunshots when firing just a single shot
- Added new sound for the Flamer
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Version 1.7
- Added full-auto sounds for the following:
Submachine Gun (normal, suppressed)
Minigun
Gatling Laser
Handmade Rifle (normal, suppressed)
NPC automatic rifles
- Added full-auto sounds for the following:
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Version 1.6
- Added new sounds for the following:
NPC energy weapons (laser, plasma)
Alien Blaster
Harpoon Gun
- Added new sounds for the following:
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Version 1.5.2
- Added new sounds for the Plasma Sniper & Scattergun
Added an optional version for ballistic sounds only
- Added new sounds for the Plasma Sniper & Scattergun
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Version 1.5.1
- Added new sounds for the following:
Laser Musket
Handmade Rifle (semi-auto only)
Other tweaks:
Fixed a vanilla bug where suppressed automatic pipe weapons only played mono sounds when used by NPCs, by the assigning them the correct Sound Descriptor to play stereo sounds
- Added new sounds for the following:
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Version 1.5
- Added new sounds for the following:
Laser pistols (semi, auto)
Laser rifles (semi, auto)
Plasma pistol/rifle (semi, auto)
Western Revolver
Now requires BAWS mod for the new automatic energy weapon sounds to function correctly
- Added new sounds for the following:
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Version 1.4.2
- Fixed a minor bug where suppressed automatic sounds would alternate between left and right channels in 3rd person
Changed stereo balancing for some suppressed sounds
Reuploaded main file and player only version in .7z format to reduce download size
- Fixed a minor bug where suppressed automatic sounds would alternate between left and right channels in 3rd person
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Version 1.4.1
- Added new firing sound for the Railway Rifle. Also lowered idle steam noise volume
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Version 1.4
- Added new sounds for the following:
- Gauss rifle (normal, suppressed)
- Broadsider
- Radium Rifle (also includes new suppressed sounds which were absent from the Far Harbor DLC)
- Replaced the unsuppressed Combat Shotgun sound with my own. (had accidentally left in another mod author's file I'd been using for myself in previous versions)
Other tweaks & fixes
- Fixed the sound descriptor designation of Deliverer NPC sound fix so that it correctly plays the newly added sounds
- Optional NPC only version now includes all of the new NPC sounds at the tiny expense of requiring the Far Harbor DLC by default
(You should still be able to use this version even after you overwrite with the no-DLC version you can download from the misc. files section)
- Added new sounds for the following:
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Version 1.3
- Added the following sounds for suppressed variants of:
- Pipe auto pistol & rifle
- Pipe revolver pistol & rifle
- Combat rifle (semi, auto)
- Lever action rifle
All suppressed weapons now have custom NPC sounds
Other tweaks & fixes
- Reuploaded file w/ correct pathing for the lever action rifle
- Flagged all plugins as .esl in FO4Edit so that they do not take up a slot in your 254 plugin limit
- Added the following sounds for suppressed variants of:
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Version 1.2.2
- Fixed a major bug that caused automatic sounds to loop
(removed NPC automatic sounds introduced in 1.1)
- Fixed a major bug that caused automatic sounds to loop
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Version 1.2.1
- Added new Deliverer sounds (normal, suppressed)
- Fixed a vanilla audio bug by applying quiet sounds to suppressed Deliverer when used by companion/NPC.
- Added new Deliverer sounds (normal, suppressed)
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Version 1.2
- Added the following sounds:
- Lever Action rifle sounds (unsuppressed) + new reload sounds
- Missile Launcher sounds for both player and distant NPC
Now requires an .esp plugin due to the Lever Action and future planned sounds necessitating certain keyword changes to work properly.
- Added the following sounds:
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Version 1.1
- Added the following sounds:
- Double barrel firing sounds
- Stronger NPC shotgun sounds
- Stronger NPC pipe automatic sounds
Boosted the following sounds:
- Pipe pistol and rifle
- Pipe revolver pistol & rifle (+volume and distortion)
- Significantly increased .44 player volume and reverb
Other sound tweaks:
- Remixed 10mm player sounds to pack more punch
- Fixed volume discrepancy between suppressed hunting rifle sound layers
- Added the following sounds:
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Version (hotfix) 1.01
- Adjusted suppressed pipe gun volume
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- Author's activity
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March 2025
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19 Mar 2025, 3:41AM | Action by: bluechipmunk1225
Attribute change
'Description changed.'
January 2024
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03 Jan 2024, 6:17AM | Action by: bluechipmunk1225
Attribute change
'Description changed.'
January 2021
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31 Jan 2021, 12:35PM | Action by: bluechipmunk1225
Attribute change
File 'CGO - weapon sound overhaul 2.4.2' version changed to 2.4.2.
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31 Jan 2021, 3:03AM | Action by: bluechipmunk1225
Changelog added
Change log added for version 2.4.2
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31 Jan 2021, 3:02AM | Action by: bluechipmunk1225
File added
CGO - weapon sound overhaul 2.4.2 [version 2.4.1]
July 2020
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04 Jul 2020, 3:11AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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03 Jul 2020, 2:24PM | Action by: bluechipmunk1225
File added
Gauss Rifle companion sound workaround [version 1.0]
June 2020
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28 Jun 2020, 3:19PM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 7:22AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 7:21AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 7:20AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 2:26AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 2:24AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 2:14AM | Action by: bluechipmunk1225
Changelog added
Change log added for version 2.4.1
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26 Jun 2020, 2:13AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 2:12AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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26 Jun 2020, 2:11AM | Action by: bluechipmunk1225
File added
CGO - no Nuka World 2.4.1 [version 2.4.1]
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26 Jun 2020, 2:11AM | Action by: bluechipmunk1225
File added
CGO - no DLC plugin 2.4.1 [version 2.4.1]
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26 Jun 2020, 2:10AM | Action by: bluechipmunk1225
File added
CGO - weapon sound overhaul [version 2.4.1]
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26 Jun 2020, 1:49AM | Action by: bluechipmunk1225
Attribute change
Description changed.
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- Mod page activity
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June 2025
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06 Jun 2025, 6:13PM | Action by: noranezumi
Endorsed
'Commonwealth Gunfire Overhaul - realistic weapon sounds'
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03 Jun 2025, 5:47AM | Action by: parknexus
Endorsed
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Untracked
Commonwealth Gunfire Overhaul - realistic weapon sounds
May 2025
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30 May 2025, 11:55PM | Action by: Animaheart
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30 May 2025, 5:56AM | Action by: segretkeyt
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Commonwealth Gunfire Overhaul - realistic weapon sounds
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29 May 2025, 3:08AM | Action by: sackboy861
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28 May 2025, 6:07AM | Action by: segretkeyt
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Commonwealth Gunfire Overhaul - realistic weapon sounds
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25 May 2025, 10:35AM | Action by: hakuwa33
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22 May 2025, 6:54PM | Action by: jasonvand
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21 May 2025, 5:58AM | Action by: jasonvand
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17 May 2025, 8:05AM | Action by: cz3vcs
Tracked
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16 May 2025, 11:45AM | Action by: Immersionist
Endorsed
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15 May 2025, 6:19PM | Action by: balah77
Endorsed
'Commonwealth Gunfire Overhaul - realistic weapon sounds'
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