File information

Last updated

Original upload

Created by

mrBun

Uploaded by

mrBun

Virus scan

Safe to use

19 comments

  1. calabeth
    calabeth
    • premium
    • 67 posts
    • 1 kudos
    This mod looks very nice but ran into 1 issue. It calls for Clean Settlements esp. But when you go to the mod listed it is just the clean and simple start up. ( everything already scrapped for you )

    When looking at the json it looks like the esp needed is placing a guard tower, something the clean and simple does not do. Has that particular mod been changed to something else or is the incorrect one listed? Beyond that it is one of the nicer red rockets and very sharp looking also as the place I would want all companions to go chill out at.
    1. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      No guard tower....looking in my data folder, I see I have a mod called "CleanSettlement.esp"...but I can't find it on the nexus anywhere. I have had these mods for a few years and maybe the author has deleted it.
      I also have "Clean and Simple- Settlement Startup.esp"
      Does the file still transfer?
    2. calabeth
      calabeth
      • premium
      • 67 posts
      • 1 kudos
      Yup still loads. Finally tried without that not. Not sure what it is missing if anything though overall.

      Only thing from some of the other mods I could think of with guard tower claims was maybe pathing guard positions? The type where you place down areas for the guards to take up an idle area at without being an actual tower or something like that?
    3. mauvecloud
      mauvecloud
      • premium
      • 119 posts
      • 4 kudos
      Late reply, but CleanSettlement.esp is from https://www.nexusmods.com/fallout4/mods/8813
    4. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      Noted and amended. Thanks.
  2. mauvecloud
    mauvecloud
    • premium
    • 119 posts
    • 4 kudos
    I haven't actually tried importing this yet, but I think you've got a couple of wrong links in the "requirements" section compared to the files listed in the json:
    1. Teleport Everywhere - reading the description of that mod, it doesn't seem like it adds any settlement objects. I think TeleportersFastTravel.esp is from "Settlement Workshop - Integrated Fallout Teleporters - SWIFT"
    2. "Functional Display Stands - Model Robots Nuka Cola Etc." - it looks like you instead used the merged mod "Functional Displays - Display Your Collection (The Original Display DLC)" (though with 52 open bugs and no updates since 2016, I'll probably skip it even if it means I lose a few soda stands, magazine racks, bookcases, and mannequins)
    1. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      Functional display stands was one of the mods I culled recently....I'm planning on submitting an update to this eventually... I rebuilt a few things and will wait til it is populated enough to check the pathing before updating the file. However, the blueprint loaded ok without it at my end.
      Teleporter...submission page canes you if you don't know the exact wording.... and often, the esp has different nomenclature...anyway, sorted.
    2. mauvecloud
      mauvecloud
      • premium
      • 119 posts
      • 4 kudos
      Okay, I can nuke and re-import once the update is ready (especially since the blueprint you uploaded doesn't seem to include a beacon to attract settlers). I'm curious why it only has 26 water, though - I realize this settlement has no place to put purifiers, but there seems to be plenty of dirt/grass area available for powered water pumps (from Wasteland Workshop DLC). Alternatively, since you seem to already be using the "Build Your Own Pool" mod, it should be possible to use it to add some water that purifiers can be built into, possibly with the help of "Place Everywhere".
    3. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      I don't place settlers there.... It is for my companions and the "special" traders if I run across them.... the rest of the population are clones of my player character...(Guards etc) I use my spectacle island settlement to make clones..... quick edit. I have had a water pump mod for years that gives 25 water, 25 food and happiness....had no idea where it came from.... a quick search of google tells me it's part of the Boston airport workbench fix... https://www.nexusmods.com/fallout4/mods/6084?tab=fileshttps://www.nexusmods.com/fallout4/mods/6084?tab=files

      It's a real fast way to get the food and water sorted at the beginning of a settlement
    4. mauvecloud
      mauvecloud
      • premium
      • 119 posts
      • 4 kudos
      If it were buildable as a separate type of pump (and maybe cost more materials), I might use that mod. However, I don't like the idea of a replacer mod that changes the properties of existing pumps, especially for purposes of Transfer Settlements blueprints, since it still counts as a vanilla pump when scanned by TS.
    5. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      Not suggesting you use it... was surprised at "only 25 water"... my water reading for RR is 158.... remembered that I had that pump mod. Had it so long I forgot where it came from.
    6. mauvecloud
      mauvecloud
      • premium
      • 119 posts
      • 4 kudos
      Well, I have a suggestion for you: instead of the rooftop manufacturing system, you might look at "Crafting Mastery" ( https://www.nexusmods.com/fallout4/mods/17849 ) which lets you craft the weapons and ammo at AWKCR workbenches instead (and you're already using a couple of other AWKCR workbenches in this blueprint)
    7. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      I like the manufacturing for its funky aesthetic... plus it's automatic.... I do my business at the settlements that have it... then go to the workbench before heading out and there's always a decent loadout waiting for me..last time at RR there were 131 miniguns and around 2000+ ammo after I had finished upgrading my armour and weapons.. but yeah, saw the AWKCR benches and considered adding them.
      I arm all my settlers with miniguns, then when I arrive to "help" the settlement that is being attacked, it's just a matter of arriving to loot the bodies. Plus I get a decent lightshow :D
  3. icequeen2009
    icequeen2009
    • member
    • 99 posts
    • 1 kudos
    Just...wow! Sigh. I am running at 255 plug ins. Next play thru I start, I will consolidate to fit the required mods. Where did you get the sofa that Dogmeat can use?
    1. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      I'm not sure how many of those plugins are necessary TBH... but the json file mentions them so I simply copied the urls from that list. I hear you on reaching the plugin limit....though not quite at 255 just yet.
      Dogmeat's couch is in "Easy home builder and working double beds" (https://www.nexusmods.com/fallout4/mods/17521) ....I think ....the furniture section has a couple of variations.... one for dogmeat (or dogs) only and another that can be shared by settlers.
  4. User_57218227
    User_57218227
    • account closed
    • 2,720 posts
    • 21 kudos
    I could invite all my inbred hillbilly cousins over!
    1. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      "Well butter mah butt and call me a biscuit!"
  5. conundrum
    conundrum
    • premium
    • 273 posts
    • 3 kudos
    Impressive. It must have taken a lot of time. I noticed all those lights seemed to be perfectly aligned. Do your settlers actually use all the upper floors? I've noticed that, even with an increased build height, sometimes settlers will only use the first two or three floors.
    1. mrBun
      mrBun
      • premium
      • 129 posts
      • 10 kudos
      They seem to use all floors...they tend to go for the beds on the top floor first.... might have had an expanded sandboxing mod ...Just checked....try this "https://www.nexusmods.com/fallout4/mods/15608"
Top