I know the version in the Enclave Settlement Kit has a deformed arm for the Pip-Boy. Does this version also have that? (Kinda sorta use Pip-Pad, so the weird-looking arm is kinda noticable in the Settlement Kit version.)
Would you be willing to allow your mod: (Colonel Autumn's Coat Stand Alone) to be ported to bethesda.net as well? You will obviously be credited with a link back to your page. And also, I won't be doing the port. a console modder will be doing it. They have more experience than I me.
Absolutely great mod I’ve been looking for a mod like this for so long the only thing I dislike about it is the collar is a bit too big it just needs to be a little smaller in my opinion but other than that love it keep up the great work.
Could you take these gloves from this suit and put them on the Enclave Officer armor from Dogtooth? That would make that piece complete at last!. They look perfect for that. Maybe make a patch replacer or something? XD
Seconded. It would be incredible if it could stay relevant above the 30DR threshold in the game. You did such a great job porting it; it's a shame not to get more use out of it!
I've been trying to recreate some scenes from Operation: Anchorage, and this is exactly what I needed for General Chase! Thank you, thank you!
The only thing I noticed was that there seems to be one vertex pulled way out of shape on the mesh, which doesn't look right when you pose the character. It's easy enough to fix in Photoshop in post, but I'm not terribly savvy with Outfit Studio or I'd fix it myself. I'll post a screenshot to show you what I mean.
Spoiler:
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Any chance we could get a fix? Those gloves look awesome, and it'd be a shame to hide them!
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Would you be willing to allow your mod: (Colonel Autumn's Coat Stand Alone) to be ported to bethesda.net as well? You will obviously be credited with a link back to your page. And also, I won't be doing the port. a console modder will be doing it. They have more experience than I me.
Anyway, I hope to hear from you about this.
Thanks!
The only thing I noticed was that there seems to be one vertex pulled way out of shape on the mesh, which doesn't look right when you pose the character. It's easy enough to fix in Photoshop in post, but I'm not terribly savvy with Outfit Studio or I'd fix it myself. I'll post a screenshot to show you what I mean.
Any chance we could get a fix? Those gloves look awesome, and it'd be a shame to hide them!