Fallout 4

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Strider

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Strider5

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46 comments

  1. starkiller3561
    starkiller3561
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    can we get this in stingray support?
  2. Excoter
    Excoter
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    Please can you add one version with cockpit open?.. With raised canopy.
  3. MissingMeshTV
    MissingMeshTV
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    Oh my! One of my favorite aircraft...this is just beautiful. Now Boston needs its own Rivet City sitting in the Charles River. Thanks for sharing your amazing work!
    1. PowerArmour
      PowerArmour
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      An aircraft carrier? I'm on it lol. No but seriously, that's something I've been wanting to make for a while. Or at least some kind of large ship.
    2. MissingMeshTV
      MissingMeshTV
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      I've seen pre-production art that shows a giant aircraft carrier and other huge ships sitting in the river, so it does seem to have been in the minds of the designers. But I doubt the game could handle anything else that big added to downtown.
    3. TheMemeMan223
      TheMemeMan223
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      M8 im glad to say that your wish has come true
  4. CaporegimeMarcus
    CaporegimeMarcus
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    I used the models in my own mod: https://www.nexusmods.com/fallout4/mods/43393, with proper credits given of course.
    So much nostalgia... Amazing work, thanks for this!

    Edit: This looks amazing next to the Stingray's weird design!
  5. Xefaria
    Xefaria
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    Wish this replaced that ugly, alien looking Stingray jet.
  6. tdtorchcreator
    tdtorchcreator
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    the jet is all rust colored for me
  7. Naholowaa
    Naholowaa
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    Thank you so much for making this beautiful plane mod for Fallout 4. This plane has always had a place in my heart as it was the first fighter jet I saw as a child and they were assigned to my Air Guards unit till they were phased out and replaced with Phantom II's which got replaced by Eagles then to the Raptor currently. I plan to build a airfield for these beautiful planes of yours. Again a big thank you for sharing this beauty and for bringing a happy memory back for me.
    1. PowerArmour
      PowerArmour
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      I'm glad you like it!
  8. LeaLaGeek
    LeaLaGeek
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    I like your mods, you think you can create that in Fallout 4 ? : https://www.nexusmods.com/fallout3/images/39265

    And two versions of chinese flagpole?
    1. PowerArmour
      PowerArmour
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      I may make a tank at some point, but not that one specifically.
  9. instyne49
    instyne49
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    I realize these can't fly, but it seems like Place everywhere would let you stage some of these up in the air like an attack run. You then get behind them and fire the Fatman, could make some interesting videos. I also wonder about using tcl while in build mode to create the illusion that you're flying. This is going on my tracking list for now.
    1. PowerArmour
      PowerArmour
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      Sure. Someone actually made the P-80 flyable in New Vegas, although such a mod might be impossible in Fallout 4.
  10. cartman1975
    cartman1975
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    Wow, this is great! I started working on the New Vegas B-29, but i never managed to import it successfully. I was just able to import the warheads from the divide, but without collision.

    I stopped playing fallout 4, but when i return, this plane will get its own hangar on my spectacle island airport.

    https://www.fallout-forum.com/wcf/index.php?attachment/3594-20160703172210-1-jpg/
    1. PowerArmour
      PowerArmour
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      Yeah, collisions are kind of a pain in the ass since you need the specific version of 3DS Max for the exporter to work.
    2. cartman1975
      cartman1975
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      Yeah, i tried to find a trial version of 3DMax 2013, but as a total newbie in 3d modelling, i was already overwhelmed with basic functions of blender, so i focused on other "quick wins"
      I never managed to get rid of the old material information connected to the nif files of the B-29, if i remember right. It was only one piece, the tail i think, which caused problems. Man, i really wanted that plane so hard, even without collision.
    3. PowerArmour
      PowerArmour
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      For what it's worth, you just need to add a BSLightingShaderProperty to the BSTriShape and write your .BGSM material path in the "Name" field. Then it should work.