File information

Last updated

Original upload

Created by

Nul_Del

Uploaded by

arobot96

Virus scan

Safe to use

Tags for this mod

59 comments

  1. Testsubject276
    Testsubject276
    • member
    • 0 kudos
    Does anyone know how to remove the included sound effects? They don't seem to be working correctly in-game and installing my own custom sound doesn't override it.

    Also parts of the gun appear purple from what I assume is a broken texture, looks fairly alien tho imo.
    1. Testsubject276
      Testsubject276
      • member
      • 0 kudos
      UPDATE: Did some digging into the files with notepad, use this directory to override the sounds:
      Sound\FX\WPN\ABF3\WPN_ABF3_Fire.wav
      then just compress the Sound folder as a rar, name it whatever you like, save to desktop, and install after you've already installed arobot96's mod.

      Here's an example mod you can use as a base to restore the vanilla sounds or use your own.
  2. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    Love it!! One thing though the different color materials dont cover your modifications 
  3. sigmaceti21
    sigmaceti21
    • supporter
    • 33 kudos
    any chance you can make a version that don't need using console commands, so that is in some location or crafting?
    1. boxofoxxo
      boxofoxxo
      • premium
      • 1 kudos
      hopefully someone does that but i think this mod is abandoned
    2. sigmaceti21
      sigmaceti21
      • supporter
      • 33 kudos
      yea I think so too, I did find other version of F3/NV alien pistol but I did wanted to use this one
  4. S1lverCl0ud
    S1lverCl0ud
    • member
    • 1 kudos
    Is this mod obsolete? I really like what I see in the screenshots but it's not exactly working as intended as the weapon model is missing some parts in-game with the standalone version (replacer version isn't really 'replacing' the vanilla blaster but is combining the two into one).
  5. zozyman
    zozyman
    • member
    • 0 kudos
    It's not replacing the normal one? I'm using the ABF3R one, the .ba2 files have the space in the right place ('ABF3R - Texture.BA2' & 'ABF3R - Main.BA2'), the .esp is in there, all of it is in the Data folder... It's not working, is this because I need to start a new game or something?

    EDIT: Wait, it is kinda working, I just realised everything is THERE, but the vanilla one is also there, as in the two are on top of eachother. So I'm holding the vanilla blaster and your model is poking out of it in places... I'm... confused... this some kind of conflict? I don't think I have any other mods at all that touch the alien blaster...
    1. Reaper0666
      Reaper0666
      • premium
      • 84 kudos
      I have exactly the same problem. So I extracted the ABF3R - main archive and then hide it in MO2 and the weapon now works fine. Seems to be an issue with the main ba2 archive but can't work out why.
    2. MondFuhrer
      MondFuhrer
      • member
      • 4 kudos
      I'm using NMM, how do I go around it?
    3. JonFoxy
      JonFoxy
      • member
      • 1 kudos
      having the same problem. Actually came here to find out whats wrong with my game. Guess it aint just me then
    4. JonFoxy
      JonFoxy
      • member
      • 1 kudos
      Think you can share the file with me? Cause i cant exactly download Creation Club Reaper0666
  6. WantedSpeedster
    WantedSpeedster
    • supporter
    • 0 kudos
    Possible vanilla sound add on in workbench or a replacer? Also the texture replacer file doesn't seem to be working at all.
  7. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 36 kudos
    Could someone make a mod that puts the standalone in a really high security RobCo, Vault-Tec or Nuka-World location?

    (They designed the Animatronic Alien blaster based on a real one that was in-use at least between Pre-War and the Lone Wanderer)
    1. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 36 kudos
      I feel like RobCo is most likely given they made the animatronic and from what we see it doesn't look like the government were concerned with aliens so I assume House kept it under his hat, rather than it being Vault-Tec with their ties to the government, or Nuka-World with Project Cobalt.
  8. LastMann
    LastMann
    • supporter
    • 0 kudos
    I second the guy below, you did an amazing job on this one, but I do prefer the vanilla sfx
  9. vandalld123
    vandalld123
    • member
    • 0 kudos
    Is there a way to have it use the vanilla sounds? Other than that great mod!
  10. MissingMeshTV
    MissingMeshTV
    • premium
    • 1,001 kudos
    Just a heads up that the archives for both versions have a slight typo in the file names that needs to be corrected before the mod can work properly. There needs to be a space added after the dash. As they currently are, the game won’t read the archives and the new meshes won’t replace the vanilla ones. It took me a few minutes to figure out why the Zetan behind Oberland still had the vanilla Blaster. Bethesda's archaic naming convention strikes again! Once I added a space to the archive names, the glorious replacer meshes were there.

    Thanks for sharing this! It looks awesome and is light years beyond the FO4 version. I’m a sucker for anything that adds FO3/FNV items into the game, and this is exactly what I needed. Well done!
    1. arobot96
      arobot96
      • member
      • 114 kudos
      sonofabitch thanks for the heads up
    2. MissingMeshTV
      MissingMeshTV
      • premium
      • 1,001 kudos
      I hate being "that guy." But I've done the same thing myself.
    3. arobot96
      arobot96
      • member
      • 114 kudos
      You're only "that guy" if you're obnoxious about it, which you weren't so its fine.