Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Donation Points system
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Changelogs
Version 1.41
Removed Debug Notifications from 1.4.
Version 1.4
Added further checks for combat state of player and surrounding hostiles, before autosaving. Still not perfect, but better.
Version 1.3
Now waits for out of combat notification. Waits 10secs, and rechecks combat state. If still out of combat, waits another 10 secs and rechecks state again.. If out of combat for 20 seconds total, init autosave.
Version 1.1
Added a 10sec grace period after detection of state change, before autoSave trigger, to account for player death or killcam. Will now not initiate autoSave if combat state changed cause of player death, nor will an unworking autoSave be triggered if the last kill is using killCam.
Donations
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Light weight script, which listens for the game engine to inform that combat is over. It then triggers an autoSave. This is the only feature of this mod. Other mods have this feature, and tons of other stuff, but some of them are rather broken. This is a simpler and light weight solution, in ESL flavour.