This mod is now open-source! You're free to do anything you want with it. Edit, modify, re-upload, add it to your own mod, whatever. No credit necessary, as this is a vanilla asset and I only simply added it as a wearable item.
For anyone wondering how to modify it for CBBE: 1. Install like normal and enable 2. load up outfit studio and select file ->load shape -> fallout4 file in steamapps -> type maxon into file search 3. The NIF file should appear as an option. Load it 4. Right click on the cape on the list on the right and select move. Adjust to your needs. 5. File -> export to -> NIF -> original NIF file. Overwrite the old file with the new I would suggest resizing it, which you can do by going to shape -> scale. Play around with it until you get what you need. I've only added this to an outfit i was building
The mod only provides one style (color) at the time it is installed. There's no color/style changes that can be made at the workbench. You have to re-install the mod to change the color.
Nice mod! Only the bandana slot version works for me right now though. And do you think you could rework the mod so the cape colour can be changed at an armour workbench? It's a little annoying having to reinstall the mod every time I want to toggle the settings.
help maxson 4 armo help cape 4 armo If one of the above commands doesn't display the cape, check to make sure the mod is installed correctly AND activated. If you're using Vortex sometimes a mod can be installed and not activated/deployed.
Could anyone please list the different item numbers? I've tried my best, gone through all the comments here, read the description for the mod in NMM, checked with Google.. I really want the shiny black without the belt, but all I can't find any item numbers other than the one provided here.
you need to type: HELP "CAPE" 4 This will allow you to see the item number in the console if you dont see the one that corresponds to it press page up or page down but it works
looks coolio, but i wish it had some physics to it.. dunno if that can be done via transferring weights from a bathrobe nif.. and also, i wish it fit neatly over the Mechanist suit
151 comments
You're free to do anything you want with it.
Edit, modify, re-upload, add it to your own mod, whatever.
No credit necessary, as this is a vanilla asset and I only simply added it as a wearable item.
1. Install like normal and enable
2. load up outfit studio and select file ->load shape -> fallout4 file in steamapps -> type maxon into file search
3. The NIF file should appear as an option. Load it
4. Right click on the cape on the list on the right and select move. Adjust to your needs.
5. File -> export to -> NIF -> original NIF file. Overwrite the old file with the new
I would suggest resizing it, which you can do by going to shape -> scale. Play around with it until you get what you need.
I've only added this to an outfit i was building
help maxson 4 armo
If one of the above commands doesn't display the cape, check to make sure the mod is installed correctly AND activated. If you're using Vortex sometimes a mod can be installed and not activated/deployed.help cape 4 armo
The ID is going to be something like: xx000804
I've tried my best, gone through all the comments here, read the description for the mod in NMM, checked with Google..
I really want the shiny black without the belt, but all I can't find any item numbers other than the one provided here.
This will allow you to see the item number in the console if you dont see the one that corresponds to it press page up or page down but it works
looks coolio, but i wish it had some physics to it.. dunno if that can be done via transferring weights from a bathrobe nif.. and also, i wish it fit neatly over the Mechanist suit