I have briefly looked at this mod and I can see why people are having problems. They are treating the item in their inventory as power armor and then working with it. IT IS a model which unfortunately looks like a power armor frame if you drop it from your inventory - just to confuse you.
Also you get your real armor back by EQUIPPING that PA frame 'model' in your inventory NOT by dropping it. The mod does not handle you dropping it (I suspect the model has broken physics so acts strangely). For instance you can interact with it when in Workshop mode (and Store it - which will destroy it).
Your 'real' power armor is kept in a hidden room, and when you EQUIP the 'model' in your inventory, that model is removed and the real Power Armor is moved from it's hidden location to in front of you. The 'model' in your inventory is the ONLY Key to that hidden power Armor. If you drop, sell, or loose that 'model' you can NEVER recover your power armor (but it is still in the hidden room so reduces the number of free places left).
There are 20 UNIQUE PA frame 'models' (keys), one for each of the 20 places for PA in that hidden room. Unfortunately they are all named "Power Armor Frame" in your inventory so very confusing.
If you rename the 'model' in your inventory you need to remember it only refers to one of the 20 'places', not what is in that place. So next time you 'collect' your Power Armor it may (will?) go into a different 'place', and the key (model) you get back will be for that new 'place' and thus not have the same 'name' (if any). I suspect that even if your PA goes back into the same slot, the key (model) you get back will have lost the name you gave it anyway. If it keeps the name then that will be even more confusing as you could end up with different PA in that named 'place' so your 'key' returns not the PA you expected.
Think of it as a cloakroom for your PA and you will be given a different 'key' for your 'cloak' each time you deposit your 'cloak'. And only that 'key' will get you 'cloak' returned to you.
Where is the room or container the PA frames are stored in, if you know. As far as I understand, the items are added to the players inventory, but not actually in the inventory, so when the item is placed into a container in the world or let's say sold, that frame still is counted as +1 to the 20 frames gatherable.
All that is in your inventory is a token/key that identifies to this mod which slot in that hidden room to find your actual PA. No actual PA is added to your inventory, just a token that 'looks like' PA but is not usable. Selling/dropping/scrapping that token has no effect on the real PA in that hidden room - except you can't 'collect' it now, and you have one less slot available to store PA. As I am not at my computer I cannot tell you where the hidden room is, but if you use FO4edit you will see a single interior cell defined. If you get it's name (EditorID) you should be able to jump into that cell via the console command "COC cellname".
Hay I love this mod (been using it forever now). Quick question: If I use a locker to store my unused fram's will that count to the 20 I can have on me?
Howdy. I tried this in VR and it doesn't appear to have any issues except when I try to "collect" it with the right "A" button as indicated it shows a small box with Press A in it and then does nothing. Any tips?? I tried remapping the button but I cannot see any other function other than enter exit power armour available. Any help is appreciated thanks. Fink
Good mod, one of those cool quality of life mods which will now be permanent in my game as now I can carry my favourite PA's with me at all times.
My only gripe is that each time you use a PA from your inventory you have to re-name it again when you collect it, so I hope there will be an update where it will remember what it was once you collect it again.
Mod worked fine for me right away with no issues so far, so if you are having problems, it's probably down to some issues with your game already, or some other mods affecting your power armor and conflicting with this one, so check your load order.
Small request. would you be kind enough to release an ESL version of this please? many thanks, endorsed.
I like other way were can store power armor in your house 20 of them and frames all over the place. I think is bad idea and draw back and I well scrap all armors and frames. I like it better have all different collection different power armors in house.
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Also you get your real armor back by EQUIPPING that PA frame 'model' in your inventory NOT by dropping it. The mod does not handle you dropping it (I suspect the model has broken physics so acts strangely). For instance you can interact with it when in Workshop mode (and Store it - which will destroy it).
Your 'real' power armor is kept in a hidden room, and when you EQUIP the 'model' in your inventory, that model is removed and the real Power Armor is moved from it's hidden location to in front of you. The 'model' in your inventory is the ONLY Key to that hidden power Armor. If you drop, sell, or loose that 'model' you can NEVER recover your power armor (but it is still in the hidden room so reduces the number of free places left).
There are 20 UNIQUE PA frame 'models' (keys), one for each of the 20 places for PA in that hidden room. Unfortunately they are all named "Power Armor Frame" in your inventory so very confusing.
If you rename the 'model' in your inventory you need to remember it only refers to one of the 20 'places', not what is in that place. So next time you 'collect' your Power Armor it may (will?) go into a different 'place', and the key (model) you get back will be for that new 'place' and thus not have the same 'name' (if any). I suspect that even if your PA goes back into the same slot, the key (model) you get back will have lost the name you gave it anyway. If it keeps the name then that will be even more confusing as you could end up with different PA in that named 'place' so your 'key' returns not the PA you expected.
Think of it as a cloakroom for your PA and you will be given a different 'key' for your 'cloak' each time you deposit your 'cloak'. And only that 'key' will get you 'cloak' returned to you.
Does that help?
As I am not at my computer I cannot tell you where the hidden room is, but if you use FO4edit you will see a single interior cell defined. If you get it's name (EditorID) you should be able to jump into that cell via the console command "COC cellname".
TIA - DMC1648
Fink
Thanks.
My only gripe is that each time you use a PA from your inventory you have to re-name it again when you collect it, so I hope there will be an update where it will remember what it was once you collect it again.
Mod worked fine for me right away with no issues so far, so if you are having problems, it's probably down to some issues with your game already, or some other mods affecting your power armor and conflicting with this one, so check your load order.
Small request. would you be kind enough to release an ESL version of this please? many thanks, endorsed.