Fallout 4

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CordlessVII

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cordlessvii

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27 comments

  1. TrOuGhStRuGgLe
    TrOuGhStRuGgLe
    • member
    • 1 kudos
    For the last couple of days i tried to make this work. (for everyone else: yes you need other mods for THIS "mod", check the video he linked), but the mod list / the mods itself are outdated.

    Workshop items are missing, nothing is wired, and some items can't be selected while in workshop mode.
  2. vauchurch
    vauchurch
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    • 0 kudos
    ever thought about making this a sim settlements city plan
  3. MacJangles
    MacJangles
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    • 0 kudos
    whenever i downloaded this mod my settlement had no power and it was on the power posts that cant be replaced and the generators are broken and smoking but cant be fixed . how do i fix this ?
  4. noe1
    noe1
    • member
    • 0 kudos
    i got 1 question - how to wire it up?)
  5. argga
    argga
    • member
    • 1 kudos
    The castle is messed up, some items doesnt look like youtube.
    Do you need to install any required mod ?
  6. QBit71
    QBit71
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    • 8 kudos
    Totally out of this (Nuka) World. This is absolutely over the top. Immersion as it should be, but a FPS-Monster. With this mod, the castle should have its own loading cell, like Diamond City. It took me awhile to find all the details, and I'm sure I missed some more. This would be awesome, when there would be a mod like Helgen Reborn, where you can rebuild the castle like this, with its own questline...I know, I know, thinking too far XD
    Endorsed!
    Great work!
  7. dirtbag3517
    dirtbag3517
    • member
    • 0 kudos
    Can use this for Nuka World raider outpost?
  8. deleted12005678
    deleted12005678
    • account closed
    • 2 kudos
    fucking amazing mod, so underrated. thank you!
  9. User_35607895
    User_35607895
    • account closed
    • 10 kudos
    I noticed that only a few workbenches are connected. I stored and replaced some to get them to connect. Also the guard posts wouldn't allow assignment, so storing them and putting them back in place solved that. The trap door in the bar simply vanished when I used it.
  10. This should have a version where raiders actually live here and for Taking Independence you kill the raiders instead of Mirelurks. If you don't kill the raiders maybe you could trade with them, or even team up to destroy the Minutemen.
    1. Stickmanfan126
      Stickmanfan126
      • member
      • 4 kudos
      Jesus dude you're thinking to much. this is a basic settlement mod. lol