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LolzMan1325

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Bunslinger

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10 comments

  1. EnderDragonFire
    EnderDragonFire
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    Why the New Vegas audio? The Fallout 3 audio was better in my opinion, I actually replaced it in FNV with the Fo3 version. It sounds more powerful, like an actual 10mm pistol sounds,
    1. LolzMan1325
      LolzMan1325
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      new vegas' sounds more stylized while fallout 3 opts for a more generic yet realistic pop noise. amid fallout 4's other gun sounds that are somewhat of a mix i think new vegas' fits better.
    2. grimwatson69
      grimwatson69
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      You willing to share that link to your 10mm sound replacer?
    3. TheGamerJackal
      TheGamerJackal
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      Lol seriously bro? I Love Fallout 3 but that 10mm sounds like a toy gun bruh like for realz. It sounded like pfitt pfitt pfitt or clank clank you know what i mean?
      As for new vegas it sounded wayyy better but i like fallout 3 more so yea
  2. RevanFanMan
    RevanFanMan
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    Do you think you could do a version that replaces the vanilla version?
    1. borjoyzee
      borjoyzee
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      You could probably do it yourself by choosing which of these sounds you like the best then creating the file structure:

      Data - Sound - fx - WPN - Pistol10mm

      Then put your favored sound file into Pistol10mm, then rename it to: WPN_Pistol10mm_Fire_2d.wav
    2. RevanFanMan
      RevanFanMan
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      I tried doing what you said but, Pistol10mm doesn't exist apparently
    3. LolzMan1325
      LolzMan1325
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      just create any directories you don't have, fallout 4 by default doesn't use loose files for it's core files, it uses those .ba2/.bsa files, so they're all in there. but you can freely replace them via loose files as long as the directory and filename is correct.
    4. SundialPaisley
      SundialPaisley
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      This actually does not work, I've tried this with other weapon sound overhauls. As you stated, it uses .ba2/bsa files, so inputting a sound file into the folder won't work.
    5. LolzMan1325
      LolzMan1325
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      you can't override overrides, so you'd have to remove the other overhaul if you want archive invalidation to function properly, otherwise the 2nd .ba2 takes priority and loose files are ignored