Unfortunately you can't without modifying their behavior and random encounter points using the Creation Kit.
With cats, you can craft your own using the Craftable Cats mod which is how I've done it with all of my settlements. The constantly respawning encounters arent too big of a problem (I have a guard tower and 2x Mk 7 turrets facing that direction). It's very rare they get into firing range though.
I was under some vague impression if I set one of those traps to catch cats the named cats would eventually be caught in the settlement and I could convince them to live there?
I hope they make mod were Restoring Avery thing like parking lot Nuka world an front of the place even rides an buildings before the bombs drop from 200 years ago.
Thanks. Homemaker has its own craftable turret stand (separate object) but has problems when snapped to certain walls. The ones from Craftable snap correctly.
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Thanks. Not sure if there's a way to be honest.
Is there a program or mod I can use to merge as many of them as I can into my game to help me cut down the total number of active mods?
Also, how do you get rid of the constantly respawning encounters at the run down building nearby?
With cats, you can craft your own using the Craftable Cats mod which is how I've done it with all of my settlements. The constantly respawning encounters arent too big of a problem (I have a guard tower and 2x Mk 7 turrets facing that direction). It's very rare they get into firing range though.