After uninstalling this Mod I have no longer access to any Vault structures. (I decided to keep the Vault as Vanilla as possible, but the Mod by itself is great! I'm just scared my Vault gets useless after a Patch could break this mod) If I load a save from before installing the Mod the games says a file (from this Mod) is missing. Only if I re-install the Mod I have access to the Vanilla Vault structures again.
I don't mind to keep the mod installed, but maybe there is a solution to uninstall it without loosing access to vault structures in general.
Bonjour Alcibiade15 et merci de l’intérêt que tu porte à ma Mod. Je n’ai pas faite de version française et je n’ai malheureusement pas le temps d’y travailler dessus. N’importe qui peut modifier ma Mod ou même l’intégrer à une autre Mod sans mon approbation ou ma permission. Peut être que quelqu’un fera une traduction. Désolé de ne pas avoir la possibilité de t’aider.
I absolutely appreciate modders who invest time and effort to bring us simple folk beautiful additions to the game. Skills beyond my comprehension for sure. To bad I don't own a PC. I did once during the NV era and it gave me loads of modding fun, but now I am bound to console due to the lack of funds. Xbox one X is my pleasure at this time. There are many good mods written for console users, and I am happy with what's being offered. But I do miss a mod like this one. Yes, I am aware of the Corners Plus and Build Your Own Vault. Two amazing mods. But my request to you and I would beg you almost, could you please convert and upload this mod to Xbox?
My gratitude and many many many thanks if you would take the time to do so..
Thank lonedave. Someone can use or modify entire content of this Mod without my approval. Anyone, can upload my Mod to Bethesda.net. I have never uploaded to Bethesda.net for mods, let alone done anything the Xbox, but it’s necessary will need to have the Creation Kit (up to date). Info found the internet (need Bethesda account): Put the mod you made in your Fallout 4 /Data/ folder Open "Creation Kit" Load your mod as the active file Go to File > Login to Bethesda.net Go to File > Upload Plugin and Archive to Bethesda.net Choose Xbox One Choose "New Mod" and write the info for it as required
First of all: thank you for your amazing mod :) But... I have a bit of problem with it. Not sure this happened with someone else as well or yust with me. I use several different mods but this was the only one I downloaded for vault 88. The mod was somehow generating several random bugs. : - killing a molerat... game freeze - overseer stuck... not moving - residents (settlers) never arrived - killing a deathclaw with nuke.... ctd This yust a few... After uninstalling the mod everithing is fine no bugs no freeze. I understand that each game is unic. And as I said I use several mods (over 100) so the reason why I'm writing here yust to let u know that this can happen somehow. Keep up the good work.I'm a bit sad that I can't use it. It's really looks promising.
I'm sorry to say it but for a few days (and I almost went crazy) the npc got stuck in the doors without being able to cross them I had several suspicious mods and for what I'm doing this is the culprit and frankly it's a shame to wear the script of the rooms because the pieces you have are very useful
62 comments
(I decided to keep the Vault as Vanilla as possible, but the Mod by itself is great! I'm just scared my Vault gets useless after a Patch could break this mod)
If I load a save from before installing the Mod the games says a file (from this Mod) is missing.
Only if I re-install the Mod I have access to the Vanilla Vault structures again.
I don't mind to keep the mod installed, but maybe there is a solution to uninstall it without loosing access to vault structures in general.
I had thought about it, unfortunately i don't have planned allocated time to the DLC modification.
My gratitude and many many many thanks if you would take the time to do so..
Thank you..
Someone can use or modify entire content of this Mod without my approval.
Anyone, can upload my Mod to Bethesda.net.
I have never uploaded to Bethesda.net for mods, let alone done anything the Xbox, but it’s necessary will need to have the Creation Kit (up to date).
Info found the internet (need Bethesda account):
Put the mod you made in your Fallout 4 /Data/ folder
Open "Creation Kit"
Load your mod as the active file
Go to File > Login to Bethesda.net
Go to File > Upload Plugin and Archive to Bethesda.net
Choose Xbox One
Choose "New Mod" and write the info for it as required
But...
I have a bit of problem with it. Not sure this happened with someone else as well or yust with me. I use several different mods but this was the only one I downloaded for vault 88. The mod was somehow generating several random bugs. :
- killing a molerat... game freeze
- overseer stuck... not moving
- residents (settlers) never arrived
- killing a deathclaw with nuke.... ctd
This yust a few...
After uninstalling the mod everithing is fine no bugs no freeze.
I understand that each game is unic. And as I said I use several mods (over 100) so the reason why I'm writing here yust to let u know that this can happen somehow.
Keep up the good work.I'm a bit sad that I can't use it. It's really looks promising.
Without navmeshes, settlers can't use the rooms.
NavMesh or not NavMesh that is the question.
Answer : NavMesh.