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LarannKiar

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LarannKiar

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15 comments

  1. singjai108
    singjai108
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    The TMR people uploaded a patch to UFO4P version 2.1.8 (next gen update version) for this. I assume those of us who didn't update don't need this patch?
  2. KotaShini
    KotaShini
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    • 5 kudos
    I don't know if you'll see this because this is an old mod, but seeing as how you are the "recruit x as settlers" mod maker I was wondering: Would it be possible to make one for all the mr handy's in general atomics? There are 3 of 4 mods that make that area into a settlement but none affect the mr handy's. I even have to use console commands to change their factions so my turrets don't attack them lol
  3. soplet
    soplet
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    Alright, you goddamn magots from Bethesda! Watch great modders and learn how to make codes!
  4. wxMichael
    wxMichael
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    For anyone else wondering, there's one conflict with UFO4P v2.1.4 in xEdit.
    It's probably minor enough to ignore, but patching it manually would be trivial.

    Relevant UFO4P v1.0.4 changelog note: "Invalid properties cleared on quest DN049. (Bug #20733)"
    1. deleted120514763
      deleted120514763
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      -
  5. Bob0o0
    Bob0o0
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    Fix desdemona 
  6. whiskeyjack9105
    whiskeyjack9105
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    My god, there is a fix for this! Always thought it was some weird bug I'd done to my game that I couldn't hear them talking, or the Gutsy's were added by another mod, but I've since learned never to doubt Todd & co. XD

    Can this be ESL-ified? I've noticed doing so will sometimes remove voiced lines from NPCs, therefore y'know, ruining the entire point of this mod were I to do so.

    EDIT: Can confirm that you don't need to compact Form IDs to make this a light plugin, so this will work as ESL! Thanks, works flawlessly.
    1. MayKot
      MayKot
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      You and I, dude! Always thought that it was caused by one of my 300 mods. I've never been so happy to find out that this was just a vanilla bug in Fallout 4 haha.

      And thanks for confirming that it's possible to mark it as ESL!
  7. madpaddy
    madpaddy
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    Nice job great to see these little things fixed after all this time, thanks for sharing...
  8. bluechipmunk1225
    bluechipmunk1225
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    Great mod, but I think this breaks the very first quest "out of time' with Codsworth somehow.
    He won't search the neighborhood and just hover there, breaking the quest. I even tried going to help Preston straight away at Concord but after I kill the raiders he just stays silent.
    Uninstalling it seems to have solved it. But pls take this with a grain of salt as I also disabled some Creation Club content at the same time.
    1. madpaddy
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      This is a known bug its nothing to do with this mod, there is a fix for it here... Codsworth Out of Time Fix at Fallout 4 Nexus - Mods and community
  9. qwertypol012
    qwertypol012
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    I'm not sure if the folders were packaged correctly or not, because it clearly has "Data" folder, which means Data > Sound > Voice > Fallout4.esm > RobotMrGutsy

    I think it should look like this:
    Sound > Voice > Fallout4.esm > RobotMrGutsy
    Without "Data" folder
    1. LarannKiar
      LarannKiar
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      Sorry, I accidentally put the wrong folder into the archive. It's fixed now.
  10. lefttounge
    lefttounge
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    hi.
    1. LarannKiar
      LarannKiar
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      Hi,
      do you have question about the mod? :)