Fallout 4

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LarannKiar

Uploaded by

LarannKiar

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17 comments

  1. solsurfer
    solsurfer
    • member
    • 2 kudos
    Thanks. Does exactly what it says it does.
  2. Tortolian
    Tortolian
    • member
    • 1 kudos
    I've avoided using Kingsport as a settlement for years since it turns out the light and I always like to see it from a distance. Thank you!
  3. Fallout4Shepard
    Fallout4Shepard
    • member
    • 3 kudos
    It's as simple as great mod, and looks wonderfull at night from the far distance.
    Sometimes the little details are the best ones.

    Endorsed, thank you
  4. wysiwyg
    wysiwyg
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    • 25 kudos
    Great idea! I tried to wire something up with workshop lights or spotlights and the results were kind of pathetic :)
  5. SmeagolLivesY
    SmeagolLivesY
    • member
    • 0 kudos
    It's nice but there is a black and yellow striped bar in the doorway and I can't pass it to go into the room. I can open and close the door but I cant move, interact with or scrap the bar.
    1. LarannKiar
      LarannKiar
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      • 939 kudos
      I’m sure this isn’t caused by this mod. This sounds like a ,,settlement ghost object” to me.
      Sometimes real objects in settlements get blocked by other objects (which are not supposed to be there).
    2. DCP23nexus
      DCP23nexus
      • supporter
      • 15 kudos
      open consoleprid 1a8e64
      disable 
      to deal with the bar.
      it's a well-known vanilla problem btw.
  6. Magickingdom
    Magickingdom
    • supporter
    • 56 kudos
    Can be converted to esp flagged as esl for those so inclined.
  7. gentester
    gentester
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    • 177 kudos
    a few years  later mod still works fine.
    BTW don't need anything other than killing the Children of Atom there to get this as a settlement. I can't remember the last time I spoke to Garvey.
  8. VigilantWarden
    VigilantWarden
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    • 59 kudos
    What entries have you edited in the CK to re-enable this?

    I'd like to incorporate this into my own little "misc, doodads, and fixes" plugin that I use to save some space.
    1. LarannKiar
      LarannKiar
      • premium
      • 939 kudos
      Honestly I don’t remember.. I suppose I placed a new Enable-Disable marker for the original light source. After turning the lighthouse into a settlement the original marker disables but the new one doesn't.

      But you can merge this mod with MergePlugins without even editing it.
    2. VigilantWarden
      VigilantWarden
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      • 59 kudos
      I see. I appreciate your help.
  9. BeechMasters
    BeechMasters
    • member
    • 10 kudos
    This looks like a great mod.
    However after over three years of playing I no longer involve the minutemen.
    So I would have no way of getting this light.
    That being said I still think this is a great idea and should have been done years ago.
    Good job there.
    1. LarannKiar
      LarannKiar
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      • 939 kudos
      Thanks :)
    2. tommy528
      tommy528
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      • 0 kudos
      Kingsport also has the option to be a safehouse for the Railroad IIRC. I believe (though I'll need to check it) that my current game it's a RR Settlement.
  10. Dead Faction
    Dead Faction
    • member
    • 1 kudos
    Thank you for this. I was trying to light that place and this works great. Thanks for sharing this.
    1. LarannKiar
      LarannKiar
      • premium
      • 939 kudos
      Glad you like it :)