0 of 0

File information

Last updated

Original upload

Created by

JLF65

Uploaded by

JLF65

Virus scan

Safe to use

Tags for this mod

About this mod

This mod makes the basic Stealth Boy more immersive, making it last longer, increase your radiation level, and allowing you to recharge it or make a new one. Now with rechargeable Railroad Stealth Boy and new rechargeable Institute Stealth Boy.

Permissions and credits
Changelogs
The Stealth Boy now lasts 120 seconds, dosing you with 2 rad/sec the whole time. Gotta be some kind of penalty for usage.  After 120 seconds, a depleted Stealth Boy is added to your inventory. This can be recharged at any chemlab with six fusion cells. There are no restrictions on recharging a depleted Stealth Boy as any idiot can change the batteries in a device. You can also create a new Stealth Boy at any chemlab if you have Science 2. Stealth Boys are now worth 1000 caps - seriously, a Giddyup Buttercup rear leg is worth more than the vanilla Stealth Boy! That made no sense at all! A depleted Stealth Boy is worth 750 caps.

It always bothered me that the vanilla Stealth Boy only lasted 30 seconds and was almost worthless (both in usage and resale). They lasted much longer in Fallout 3 and New Vegas. Both also had rechargeable Stealth Boy mods available. I haven't found one for FO4, so I finally got around to making my own. The higher value means that you can sell them for some decent money. Being rechargeable means you really only need a few since you can recharge them later - no chugging Stealth Boys like they're whiskey!

Seriously, Fallout 4 seems to go out of its way to discourage stealth players. They have you tromping around in power armor with loud guns from the get-go, and it takes forever to get decent stealth perks - long enough that they're generally worthless by that point in the game. This mod is just one thing in helping stealth players.

New to 2.0! The Railroad Stealth Boy is now rechargeable. It lasts 150 seconds, does 1 rad/sec damage, and is worth 1500 caps. I also added a rechargeable Institute Stealth Boy; the texture is courtesy of SomeoneYouKnow's Mark II Stealth Boy mod, and in keeping with his permissions, this mod cannot be used in a commercial manner as long as it includes the Institute Stealth Boy materials. The Institute Stealth Boy lasts 240 seconds, only does 0.5 rads/sec damage, and is worth 2000 caps, but there's only three in the game! You'll find them in the Institute SRB like in SomeoneYouKnow's mod.