Fallout 4
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Moonracer

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moonracer

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11 comments

  1. moonracer
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    These patches haven't been updated in some time and are obsolete or not great. I will be updating a few of them and making separate Nexus pages for them for easier searching and updating. Basically anything in here is unsupported and I don't know how well balanced they are to current Lunar Fallout Overhaul.
  2. moonracer
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    I've updated my patches to match changes in Lunar Fallout version 69. All patches should be up to date at this point
  3. Crygreg
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    Is the Weapon Patch for Weapon OVERHAUL mods or for 3rd party mods that add new weapons and ammo?
    1. moonracer
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      Oh, I thought I added a note to that, but it must not have saved. The weapon patch on this mod page was a compatibility for other weapon overhaul mods. It essentially disabled any new weapon attachments I added so there would be no issues if you used a mod that rebalanced weapons. However, it isn't compatible with version 2.0.7.7 or later as I've just made too many additions to the weapons system to easily update the patch.
    2. Crygreg
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      Okay then. :)
  4. moonracer
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    I had gotten the Branded Attire pack for free when the Creation Club first started, so figured I'd make it fit in better with my overhaul.
  5. Nedned
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    Hi ! I love the idea behind your scaling plugin ! But wouldn't be it more fair if ennemies also have a reduced health gain per level ? Nothing too much just a bit to makes ennemies power more tied to their tier instead of their level, and to ensure a better late game ? (If we wanna play after level 100)
    Thanks for your mods they're really great !
    1. moonracer
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      I believe the health changes affect all characters (or at least humans). the change is actually pretty minor, though it makes Endurance more of a factor in calculating health than it already was. And really, the whole point of that plugin is to increase difficulty, so I'm going to say 'working as intended'.
    2. Nedned
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      Ok then it's already in my load order I'm just gonna try now :)
      I've read from another mod so it''s not an official source that npc use another setting that increase their health per level by 5 without their endurance being considered in their health formula
      Thanks for your answer !
  6. moonracer
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    I've added a level scaling module which should increase difficulty slightly and slow leveling progression a fair amount (especially in survival). I may tweak it or make alternate versions after more extensive playtesting and/or feedback.
  7. moonracer
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    I've added a discussion tab. If you have any requests you can share them there. No guarantees anyone will create them, but knowing there is a desire helps.